Contents I, Emulation Info II, BS Zelda - Map 2 III, Video VI, Utilities V, Emulators VI, Music VII, Misc
I, Emulation Info - Details / Compatibility / Legal
II, BS Zelda - Map 2
III, Videos
IV, Utilities IPS / Hex Editor / Tile Ripper
V, Emulators
VI, Music
VII, Miscs
Please read our emulation info page for details concerning the offered roms, compatibility and legal!
For a long time word circulated of a second map for the first BS Zelda
game (the remake of the first NES game), but until recently it was believed that no dump of the
game had ever been made. Fortunately this has now been proven wrong!
Althena77 gave us this rom after getting it from Makuchan, owner of a
Japanese website with some
info on it. We thank them for allowing us to return yet another lost game to the Zelda
fans, the Fourth Quest of the original The Legend of Zelda, no less!
The game, as it is, runs as week 1 (and therefore only the first two dungeons are
available by normal means) and has some minor glitches (with the music in particular, the
ending fanfare playing all the time). However ways around these problems have been found
and it is already possible to play the whole game as intended!
A, Patched Roms
1, The BS Zelda Restoration Map 2 rom - REPATCHED 09/01/20: Improved intro sequence graphics. Included are
- Complete Map 2 patch (by Roto and Con)
- Upgrade Map 2 patch (by Dreamer_Nom and Con)
- Restoration Map 2 patch (by Con and Euclid) merged with English Translation patch (by Bumpus/Duke Serkol/SmashManiac)
- Waitsign and Fortune Teller spc Map 2 patch
- Check the subfolder "optional patches" for more optional hacks
- You can apply this Map2 restoration - Map1 overworld/dungeon data (by MottZilla) to play map1 data in the technical advanced Map2 code.
This rom makes the game as original as currently possible. See below what the patches feature! The game begins each week at 07 and the week skip is time related at every 57 minutes.
Difficulty: Hard (time limit). If you don't finish the game in time, it is Game Over (but you can still replay week 4 to succeed).
Download the Japanese Version here (without Translation patch)
2, The Legend of Zelda - Fourth Quest rom - REPATCHED 09/01/20: Gleeok/Lanmola, magic key in inventory. Included are
- Complete Map 2 patch (by Roto and Con)
- Upgrade Map 2 patch (by Dreamer_Nom and Con)
- LOZ-FQ patch (by Con and others) merged with English Translation patch (by Bumpus/Duke Serkol/SmashManiac)
- Lanmola & Gleeok (Hard Version) Patch by Con
- Check the subfolder "optional patches" for more optional hacks
- Recommended Add-On: The FQ MSU-1 patch (by PepilloPev/Conn). This patch lets you play Fourth Quest with CD-quality music!
- You can apply this FourthQuest - Thirdquest overworld/dungeon data (by MottZilla) to play Thirdquest data in the technical advanced Map2 code.
This rom makes BS Zelda to a "regular" Legend of Zelda - you play without a timer and with classic characters and triforce symbols
Read more about the Fourth Quest Project (site also contains single patches).
Difficulty: Easy (no timer at all) - the concealed week skip is Triforce related. It is recommended to begin with this rom if you play BS Zelda the first time.
3, The BS Zelda Link Version Map 2 rom - REPATCHED 09/01/20: Gleeok/Lanmola. Included are
- Complete Map 2 patch (by Roto and Con)
- Upgrade Map 2 patch (by Dreamer_Nom and Con)
- Decoration Map 2 patch (by Con and Mottzilla) merged with English Translation patch (by Bumpus/Duke Serkol/SmashManiac)
- BS Zelda True Link Restoration Patch by Asaki
- Lanmola & Gleeok (Easy Version) Patch by Con
- Check the subfolder "optional patches" for more optional hacks
- Recommended Add-On: The BS Link Map2 MSU-1 patch (by PepilloPev/Conn). This patch lets you play Third Quest with CD-quality music!
- You can apply this Map2 Decoration - Map1 overworld/dungeon data (by MottZilla) to play Map1 data in the technical advanced Map2 code.
This rom allows you to play BS Zelda with Link and a sword and shield more up to date with Nintendo's latest reinterpretation of them.
Difficulty: Medium (Timer, but no limit). The week skip is Triforce related and you stay in the week you are until you collected both week's triforce pieces.
4, The MottZilla Project rom by MottZilla: It features
- Works on authentic Real Super Nintendo Hardware!
- Title Screen and Story Roll!
- Classic feeling Menu System!
- Both Map 1 & Map 2 Quests in one rom!
- Four full Weeks of 50 minutes playtime!
- Playable from Beginning to End!
- Different Endings for Success and Failure!
This project is designed to play BS Zelda on Real Hardware, combines both maps and to avoid some emulation problems.
This patch is NOT compatible with Roto's, DN's upgrade, Restoration or time patch! The work of MottZilla is a complete alternative project.
Read more about the MottZilla Patch Project (site also contains single patches and japanese version).
Download the German Translation patch by Svambo/ KillBill_158 (RH Version)
Difficulty: Hard (time limit). If you don't finish the game in time, it is Game Over (but you can still replay week 4 to succeed).
B, Original Rom
Other versions:
C, Important Patch Files
I, With this fantastic BsZelda Map 2 complete beta patch by Roto (transcribed for Map 2 by Con) you'll have the
- chance to play the game from beginning to end the way it was meant to be (with all scheduled events)
- a save ram feature
- music
- title screen
- the choice between the mascot and the girl
- no breaks or waiting time
II, The Map 2 Upgrade patch by Dreamer Nom (transcribed for Map 2 by Con). The patch
- prevents the game from crashing when creating a new game
- saves and loads the Magic Shield, Sword and the Bomb Bags correctly
- makes the correct week objectives show up
- fixes the messed up bosses
- adds a name entry feature
- generally improves the code
In short, this patch will fix most of the problems persisting after Roto released his patch.
Apply this patch AFTER Roto's patch.
Inside the zip file you find a japanese version if you want to play japanese without translation patch.
III, As soon you have applied the above patches (I and II) you can choose one of the following styles that you want to play.
In every of the files are following patches included:
- make the mascotts skriek in his/her voice by Mottzilla/Con
- fix the music in the final area by Mottzilla/Con
- ring in the menu by Con
- Save Subscreen Dungeon Maps by Con
- Week 3 objective fix patch by Con
Do NOT apply one of the following three patches with one other!
III a, Here is the Restoration Map2 patch which purpose is to restore the original BS-X Gameplay of the game. Included are:
- make the game start at 07 minutes as it originally was in the broadcast by Con
- week change time related after 57 minutes by Euclid/Con
- insert the original intro and end sequence as seen in the video by DaMarsman/Con/ReyVGM
- restore the red spots marking dungeons in previous weeks by Con
- make the heart red in the continue screen by Con
- fade to white and result screen at each end by Con/Mottzilla
- quick save feature by pressing select in the select screen by Con
- quick save feature by pressing select in the select screen by Con
- enables magic shield animation frames by Con
- item restore by sword pick-up by Con
- textbox translation by Hiei-, DarthNemesis, Beno, Con, Duke Serkol
- English Translation by Bumpus/Duke serkol/SmashManiac
- Check the subfolder "optional patches" for more optional patches!
- Optionally, you can apply Waitsign and Fortune Teller spc patch by Con, wiiqwertyuiop, FirebrandX, Dehadin, Plasma Captain, DJ Emergency and Trovsky to have the old man theme played during the waitsigns and the Fortune Teller theme played during old man intro text slide. This spc patch must be preapplied before you can use the optional: MSU-1 patch (by Con)
This patch makes the game closer to the original broadcast.
Mainly, this patch makes the week skips time related (not triforce related as in Roto's patch). Check the subfolder in the patch file for single patches! Inside the zip file you find a japanese version if you want to play without translation patch.
Apply this patch AFTER Roto's Complete and DN's Upgrade patch!
Do NOT use this patch together with the FQ-loz or decoration patch below!
III b, Download the LOZ - Fourth Quest patch, which purpose is to transform BS Zelda into an old fashion Legend of Zelda game. Included are:
- disable the timer and hide it by Dreamer_Nom/Con
- advance the game triforce related by Roto/Dreamer_Nom
- Classic characters tile set by TeRRaBiTe88/Vel/Con
- Triforce tile set by Con
- Magic Key & Red Ocarina patch by Con
- Zelda-style title screen and item screens by DaMarsMan/Con
- End Screen with Death Counter by Mottzilla/Con
- Quick Save with Red Heart by Con
- enable Magic Shield unused frames by Con
- anti-monster respawn by Con
- English Translation by Bumpus/Duke Serkol/SmashManiac
- Check the subfolder "optional patches" for more optional patches!
Most of the ingame time related events are stabled, so you can play the game like a regular Legend of Zelda! Check the subfolder in the patch file for single patches!
Apply this patch AFTER Roto's Complete and DN's Upgrade patch!
Do NOT use this patch with the restoration patch above or the decoration patch below!
III c, Download the Decoration Map 2 patch, which purpose is to make an Update of Roto's and DN's patch and keep aspects of the gameplay when we started to patch BS-Zelda. Included are:
- Zelda-style title screen by Duke Serkol/DaMarsMan/Con
- Scrolling Item List by Mottzilla
- End Screen with Death Counter by Mottzilla/Con
- Quick Save with Red Heart by Con
- Begin at time 07 by Con
- enable Magic Shield unused frames by Con
- textbox translation by Hiei-, DarthNemesis, Beno, Con, Duke Serkol
- English Translation by Bumpus/Duke Serkol/SmashManiac
- Check the subfolder "optional patches" for more optional patches!
Apply this patch AFTER Roto's Complete and DN's Upgrade patch!
Do NOT use this patch with the restoration patch or the loz-FQ patch above!
D, Optional Patch Files
1, Translation Patches
- The French Translation by BessaB Traductions
- The Spanish Translation by Dervour
- The German Translation by Svambo (Reworked by KillBill_158)
- The Japanese Restoration by Conn (mainly for use on the restoration)
- The English Translation for the game revised by SmashManiac (07/16/2017). The old translation by Duke Serkol (5/26/00) is also part of the zip file.
The English translation is already applied on all prepatched roms as well as the Restoration, FQ and Decoration patch. Simply apply any translation patch on the prepatched or built from scratch rom with the English translation preapplied.
2, Here are two patches to replace the BS-X boy avatar with the official Link sprite that was made during the game's early development.
The BS Zelda Original Link Restoration Patch by Duke Serkol and Con changes the
- BS-X boy avatar to the Link sprite made by Nintendo.
The goal of this patch is to restore the sprite with as minimal changes to the rest of the game as possible. Unfortunately, modifying the palette to match what was intended for the Link sprite does have some effects on other sprites (the girl avatar, which was replaced, a different shade of hair color for the merchant and, much less noticeably on Zelda).
Conversely, there's Asaki's BS Zelda - Link Restoration v1.1 patch which changes more sprites to match the early prototype of the game. Specifically it changes:
- the BS-X boy avatar to the Link sprite made by Nintendo.
- the palette, to make Zelda and the shopkeeper look like their prototype versions (as a side effect, this also changes the color of the girl avatar's hair).
Take note that there are several versions, e.g., for MottZilla's patch and others for the other versions, with and without header (all roms and patches we offer are for headered!). Refer the attached readme file.
3, The Lanmola & Gleeok Patch by Con,
- Puts unused enemy Lanmola in Level 8, replacing a Dodongo rematch.
- Puts unused enemy Gleeok in Level 8, replacing an Aquamentus rematch.
- Ups the challenge further by making it mandatory to defeat all the intervening bosses.
- Available in both Hard and Easy versions.
Good luck, don't let them overwhelm you! Take note that the patch won't work if applied to Mottzilla's version.
4, The Beta Graphics Patch by Kiddo Cabusses. It swaps out
- Beta "2D" Triforce
- Wooden Sword for the beta graphics
- Power Bracelet for the beta graphics
- Dodongo Level 2/5/8 will have his "beta" graphics
- Digdogger Level 5/6 will have his "beta" graphics
- Manhandla Level 7 will have corrected colors
5, With this Soul Calibur II Magic Set patch by Duke Serkol and
Dracul, BsZelda will
- feature the Magic items as they appear in Namco's game and the original LoZ's manual
Refer to the readme file to make the best of it. The new version (06/12/2008) features compatibility with the shield patch and the decoration patch.
6, The Classic Sprite Patch by Con, based on patches by TeRRaBiT88 and Vel. It
- changes the mascot to newLink
- changes the girl mascot to Zelda (and rescue Zelda to slave Zelda)
Check the subfolders if you want only one mascot changed.
7, With this Triforce Tile Set patch by Con, it turns
- the Large Shield into the Hylian Shield
- the Book of Magic in the Book of Mudora
- the Magic Sword into the Master Sword
- and Triforce Symbols on the Gravestones
So all crosses get triforces. Use triforce_time.ips if you have applied the time patch, otherwise use the triforce_normal.ips. Oh, and the place of the book is of course faked.
8, This is a Goriya patch I received from Obreck987@aol.com that
- one patch makes the girl from the unpatched file a Goriya
- the other patch makes the boy to Pikachu and the girl to Gorya
- the third changes the girl to Saria (green hair)
E, Old Patch Files
1, With the Music patch made by Real_Hotdog
- you have ingame music
This patch is based upon Roto's first Sound Patch To hear music, load a savestate from above or play with SNESGT!
3, The Lanmola Patch by Con,
- Puts unused enemy Lanmola in Level 8, replacing a Dodongo rematch.
- Ups the challenge further by making it mandatory to defeat the Purple Manhandla.
Good luck, he's fast! Take note that the patch won't work if applied to Mottzilla's version.
3, The Waitsigns off patch by Con. With this patch you
- get rid of those nasty waiting signs
4, The BsZelda Complete Link Patch by Duke Serkol. It
- changes the mascot to Link, also in the menu of Roto's BsZelda Complete.
It's furthermore different from Damodred's as this merely changes the graphics without cracking the timer and Link's sprites are slightly different. Will work also with an unpatched rom. This is an updated version (12/05/2008). Check the subfolder for the old file. If you play with the decoration patch, please apply bslink_deco.ips to change Link as well in the beginning/ending screen and to display the correct ring in the menu.
5, The Gender patch by Real_Hotdog. With this patch you have the possibility to
- change the mascots' gender
6, The Link patch by Damodred to
- play as Link
- crack the timer
(don`t use this and FloBBaSKo's patch together).
7, This updated Zelda patch by VEL allows you to
- play as Zelda and rescue Link
- play as Zelda and rescue Link and fight a different boss in the seventh dungeon
This is the Version 1 Zelda patch by VEL to
- play as Zelda and rescue Link.
The Zelda tyle is part of the character patch by Con, so apply this patch only if you want to fight a differnt monster in D7 or want to rescue Link (character patch uses a "slave Zelda")
8, Here is the patch made by FloBBaSKo to
- stop the crash occurring after every 57 minutes
Full Game Playthrough
After the first video above, near the end of year 2007, recordings of the whole game were eventually found. Kiddo Cabusses used his YouTube account to upload them so now we can all see how the game would originally play (and most importantly sound, as the videos contain all the soundtrack and voice acting used in the game). They lack the introduction sequence though, so it is reccomended you view first part of the video above before watching these. Map 2 used identical soundstream as Map 1.
Map 1 Week 1
Voice acting translation
Original Japanese voice acting transcription
Map 1 Week 2
Voice acting translation
Original Japanese voice acting transcription
Map 1 Week 3
Voice acting translation
Original Japanese voice acting transcription
Map 1 Week 4
Voice acting translation
Original Japanese voice acting transcription
1, You will need an ips exe to patch the rom.
2, Or if ips exe gives you problems you may use Snestools.
3, Or if DOS gives you problems you may use IPS Win.
4, Click here for a Hex-editor (AXE v2.0), if you need it (see walkthrough of Map1)
5, Download here an Editor that Roto made for the game. You may ask Bumpus if you have any questions on its usage.
6, BS-Zelda Tile Ripper Copyright © 1998-2000 Armageddon Games
MSU-1 emulators:
1. bsnes v70 easiest to use emulator for MSU-1
2. Higan technical advanced MSU-1 emulator
Non MSU-1 emulators:
1, Zsnes user friendly emulator
2, Snes9x also a fantastic emulator
Here you can download the music that we found in the internet which was used in the game (as heard in the video documentary). Thanks to FireBrandX (for remastering some tracks, KiddoCabbusses and joesteve1914 for finding them!
Here's the list of the tracks that are still missing. We hope to be able to remaster them soon to start with the Voice acting project:
A, Text Dump
Here you can download a txt file with the new Translation. Here's the old Translation from the game.
B, Midi File
If you finished the game, get this nifty midi of the game's final (obvious spoiler) made by MottZilla. It is the only music NOT remixed from the original Zelda1 (thus made specifically for this game).
C, Fonts
Here you may download all fonts used on this site. Copy them to /Windows/Fonts:
Genoa, Amazone BT, (my) Con's Handwriting, Lucida Handwriting, Old English and Comic Sans MS!
General:
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BS The Legend of Zelda - Map1:
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BS The Legend of Zelda - Map2:
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BS The Legend of Zelda Ancient Stone Tablets:
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[Files]
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BS The Legend of Zelda Triforce of the Gods (ALttP Jap):
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