Contents

I, Emulation Info - Legal notice
II, Game Downloads - Roms / Patches
III, Video
VI, Emulators
V, Music
VI, Editor
VII, Miscs- Researches / Midis / Graphic Decoder





I, Emulation Info

These roms' game was available through the Satelaview only for a few hours. Therefore Nintendo shouldn't be troubled nor make any losses if it is freely available, because you can't buy the BS-X system nor the game anywhere and even if you manage to purchase the BS-X you won't be able to get the game anymore. Read more about these reasons in
an article made by the famous, long gone, site ZHQ. The subject was similar to the condition of BS-Zelda games.


With the sram fix, the game is now playable with Zsnes . Otherwise, you should in any case be able to play with Snes9x
This is definitely reccomended

It is possible to play with SNEMUL using no patches at all. If you choose this emulator, remember to delete the sram files that are made eveytime you stop playing, or you won't be able to load the game again (this means you can't save your progress though).
In any case, without the patch Roto made to let everybody leave the first room OR Dreamer Nom's fix, you won't be able to go through the first door, unless the sound (which does not work without a patch, anyway) is switched off.

As you move one from week to week, you may wish to rename the previous week's srm save file to match the file name of the successive one. That way you will be able to carry on all your progress.




II, Game Downloads

A, Patched Roms

Official Version: These files are already patched with the Base, Indoors (Official), Upgrade,Translation and Intro/End

  • Official Week 1 - REPATCHED 01/09/10: RH fix patch aplied. Old version (w1, 2MB)
  • Official Week 2 - REPATCHED 01/09/10: RH fix patch applied. Old version (w2, 2MB)
  • Official Week 3 - REPATCHED 01/09/10: RH fix patch applied. Old version (w3, 2MB)
  • Official Week 4 - REPATCHED 01/09/10: RH fix patch applied. Old version (w4, 2MB)

  • As soon you have finished a week, rename your sram to the name of the next week's rom to carry on all your progress. E.g., Week 1 sram name is bszelda_ast1.srm. As soon you have finished this rom and want to start over with week 2, rename this file to bszelda_ast2.srm.
    Alternatively, you can also use the srm file converter by Tre!






    Master Quest Version: These files are already patched with the Base, Indoors (Master Quest), Upgrade, Translation, Intro/End, Stronger Bosses, Maple, Magic cape and Book Mudora

  • Master Quest Week 1 - REPATCHED 01/09/10: RH fix, maple patches aplied.
  • Master Quest Week 2 - REPATCHED 01/09/10: RH fix, maple patches aplied.
  • Master Quest Week 3 - REPATCHED 01/09/10: RH fix, maple patches aplied.
  • Master Quest Week 4 - REPATCHED 01/09/10: RH fix, maple patches aplied.

  • As soon you have finished a week, rename your sram to the name of the next week's rom to carry on all your progress. E.g., Week 1 sram name is bszelda_mq1.srm. As soon you have finished this rom and want to start over with week 2, rename this file to bszelda_mq2.srm.
    Alternatively, you can also use the srm file converter by Tre!




    B, Original Roms
  • Week 1
  • Week 2
  • Week 3
  • Week 4




  • C, Patch Files

    Important patches

    1, The Base Patch to
    - display overworld's map correctly
    - sound
    - overworld music
    - most of the items in the indoor areas will be displayed correctly
    This patch MUST be applied first before any other patches are applied.







    2, With the Official Indoor patch by Euclid and Duke Serkol the game will finally
    - have dungeons, caves and houses 100% exactly as they were meant to be!
    This patch MUST be applied after the Base patch listed above to work.









    3, Apply the Upgrade ptach to have
    - music according to ALTTP in the roms (by Con-Vehiek-Duke Serkol-SmashManiac)
    - sram fix to play the game using emulators other than SNES9X, like say, ZSNES (by Litude)
    - Minute save (to save also the # of minutes to sram) and lets you keep the shield after week 4 end (by Con)
    - Menu/Result screens to select the gender and give results (by Con and Mottzilla)
    - Title and End screens (by Con, Duke Serkol, Mottzilla, DaMarsMan, and others)
    - Week 4 protagonist sprite fix (by Euclid, Real Hotdog and eddzzz)
    - Week 4 Level 8 Boss fix (by Con)
    - Real hardware fix (by d4s)

    This upgrade patch MUST be aplied after the Base Patch and the Indoors Patch!





    4, With the Translation by David-Euclid-Duke Serkol-Beno you will be allowed to
    - play in English.

    Thanks to Red Scorpion and Con, we now also have another translation to
    - play in German.
    Before you can apply the latter though, you must have the game patched with the English translation. Also, currently it does not work with the Master Quest version.







    5, Apply the Intro/end patch to have
    - to have an intro/end story according to the original broadcast

    This upgrade patch MUST be aplied after the Base Patch, Indoors Patch and Upgrade patch!











    Optional patches

    1, This Hero's Hat Patch by Okibi
    - replaces the mascot's head with Link's.

    Useful for those who can't play Zelda without the green hat... but you still aren't Link this time :p

    2, With this no bgm patch by Real Hotdog you can
    - remove the overworld music that Dreamer Nom restored.

    This patch was made both because we realized the music really was not supposed to be heard (CD quality music was to be streamed while playing the game) and because some people prefer to play their own music while playing the game without being interrupted by just one track only heard on occasion.

    3, With this Developer Debug discovered by Dreamer Nom, you will
    - start off with most items and hearts



    Interesting patches

    1, Here is the Master Quest Indoor patch by Duke Serkol and Euclid
    - have harder dungeons, caves and houses
    These indoors originally created before recordings of the orignal broadcasts surfaced. They are very similar to the original broadcast, but many rooms look different (because of the walls decorations) and some are significantly harder (in particular dungeon 6)
    Again, any of these patches MUST be applied after the Base Patch listed above to work. Just take this patch instead of the Official Indoors patch

    2, This Item fix patch by Con and Duke Serkol
    - let you keep the shovel after you buyed it in week 4
    - gives you the possibility to find the Magic Cape
    - gives you the possibility to find the Book of Mudora - necessary to get into D8

    Week 3 and 4 only. Week 3 ips file must be applied if you want all items in week 4. Week 4 has different versions for the Official resp. Master Quest indoors (take care to apply the correct patch!).

    4, This Master Quest Title Screen patch by Con, Beerad, Mottzilla
    - replaces the official title screen with the Master Quest Title Screen (designed by Beerad)

    Note that the official title screen must be applied to the rom before you can use this patch to replace it!

    5, Here is stronger boss patch by Con to
    - make all end bosses harder (increased life enegy)

    Note that week 2 patch doesn't work without the music patch.

    6, Here is maple patch by Con to
    - transform the witch's assistant into maple (as seen in ALTTP gba version)




    Obsolete patches

    1, Here are the Former Indoor patch, Duke Serkol and Euclid
    - originally created before recordings of the orignal broadcasts surfaced.
    They are very similar to the original broadcast, but many rooms look different (because of the walls decorations) and some are significantly harder (in particular dungeon 6)
    Again, any of these patches MUST be applied after the Base Patch listed above to work. Just take this patch instead of the official indoors patch!

    2, With these gender patches by Dreamer Nom you can
    - switch from the boy to the girl and viceversa.


    3, With the Floors Patch by David you can
    - see the floors

    Unfortunately, if you walk up or down ladders you might also end below the floor...

    4, With the Sound FX Patch by Dreamer Nom, you'll be able to
    - hear the game's sound effects
    - leave the first room
    It won't work together with Roto's patch.

    5, The Overworld Patch by Roto
    - makes Sahasrahla speak sooner
    - you are allowed to leave the first room

    You'll need ips exe or IPS Win to patch the rom.




    III, Video

    A, Full Clip
    Here is a part of the Zelda no Video DVD documentary that was released in Japan. It is posted here because it shows several things from AST that are lost to us: the title screen and introduction, the voices and a few indoor sequences. For everybody's convenience, this Divx AVI it is split in four RAR files; to view it you must download them all in the same folder and then extract the file.

  • File 1
  • File 2
  • File 3
  • File 4


  • Thanks to DeGamer for converting these files from the DVD and to Cent208 for sending it to me.

    B, Introduction Clip
    Additionally, here is a video of the week 1 loading into the BS-X which reveals more about the plot (a reccomended download to watch before playing). Again, split into four files:
  • File 1
  • File 2
  • File 3
  • File 4

  • C, Complete Translation of Voice Acting
    Near the end of year 2007, videos of entire play sessions were found on NicoVideo. Showing every room in the game, these videos made it possible to create 100% accurate indoor patches. What's more, the videos contain all the soundtrack and voice acting used in the game. Someday, we hope to host these videos ourselves (though they are massive in size), but in the meanwhile, we can offer a translation of the voice acting.
    Week 1
    Week 2
    Week 3
    Week 4





    IV, Emulators

    1, With
    SNES9x you'll be able to play the whole game but the indoors would normally be messed up with unexpected invisible obstacles. This problem is now solved by the above patches.
    2, With SNEShout you'll be able to play the whole game very faithfully, but the indoors still don't show up (again this problem has finally been solved). Also this emulator could potentially emulate the ViaVoice this game features (if not for the fact that the voice acting was not dumped with the rom). Here is the last unofficial beta found by Ieremiou.
    3, With SNEmul you'll be able to play the whole game but the indoors still don't show up (again this problem has finally been solved). Doesn't work with Windows XP unless you turn off the sound.




    V, Music

    Here you can download the music from Zelda Sound & Drama which was used in the game (as heard in the video documentary). Thanks to Cent for making the files and Heran Bago for hosting them!

    Here's all the remixed music from the first CD:

  • Overworld

  • Theme of the Guessing House

  • Sanctuary Dungeon

  • Hyrule Castle

  • Forest Theme

  • Dark Overworld

  • The Goddess Appears

  • Kakariko Village


  • And additionally some music recorded off ALttP that was found on the second CD:

  • Openening Theme

  • Dark Mountain Theme

  • Princess Zelda's Rescue

  • Ganon's Message

  • Battle With Ganon

  • Triforce Chamber

  • Ending





  • VI, Editor

    Available here is Euclid's editor that allowed us to fix this game. Feel free to use it to customize your game as much as it allows (which may not be as much as you'd like seeing as it was conceived with the sole purpose of inserting what the game was missing). Instructions for use are found inside.
    If you are into programming and think you can improve and expand the editor, you may also be interested in download the Editor's Source Code but... if you do improve it, please let us know ;)




    VII, Miscs

    1, Here is the
    text dump in both Japanese and English for BS Zelda Ancient Stone Tablets (doc format).
    2, For those who wish to try fixing the game, here and here are some technical information Dreamer Nom and Okibi respectively sent me. DN also gave me this study of the music in BS-X games. Additionally check this back ups of a thread on the SNES9X forum.
    3, Because MP3 files are pretty large, I've decided to also distribute a few Midis from A Link to the Past for people to listen while they play the game.
    4, Here is a Graphic Decoder made by Dreamer Nom for AST. It creates a small file (which you can view with any tools such as tile layer) with all the grahics from the game that can be found. That's about all I know of it, so I'm afraid I won't be able to answer any possible questions.
     




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