Contents
| I, | Emulation Info - Legal notice |
| II, | Game Downloads - Roms / Patches |
| III, | Video |
| VI, | Emulators |
| V, | Music |
| VI, | Editor |
| VII, | Miscs- Researches / Midis / Graphic Decoder |
I, Emulation Info II, Game Downloads
These roms' game was available through the Satelaview only for a few hours.
Therefore Nintendo shouldn't be troubled nor make any losses
if it is freely available, because you can't buy the BS-X system
nor the game anywhere and even if you manage to purchase the BS-X you won't be able to get
the game anymore.
Read more about these reasons in an
article made by the famous, long gone, site ZHQ.
The subject was similar to the condition of BS-Zelda games.
With the sram fix, the game is now playable with Zsnes . Otherwise, you should in any case be able to play with
Snes9x
This is definitely reccomended
It is possible to play with SNEMUL using
no patches at all. If you choose this emulator, remember to delete the
sram files that are made eveytime you stop playing, or you won't be
able to load the game again (this means you can't save your progress
though).
In any case, without the patch Roto made to let everybody leave the first
room OR Dreamer Nom's fix, you won't be able to go through the first
door, unless the sound (which does not work without a patch, anyway)
is switched off.
As you move one from week to week, you may wish to rename the previous week's srm save
file to match the file name of the successive one. That way you will be able to carry on
all your progress.
A, Patched Roms
Official Version: These files are already patched with the Base, Indoors (Official), Upgrade,Translation and Intro/End
As soon you have finished a week, rename your sram to the name of the next week's rom to carry on all your progress. E.g., Week 1 sram name is bszelda_ast1.srm.
As soon you have finished this rom and want to start over with week 2, rename this file to bszelda_ast2.srm.
Alternatively, you can also use the srm file converter by Tre!
Master Quest Version: These files are already patched with the Base, Indoors (Master Quest), Upgrade, Translation, Intro/End, Stronger Bosses, Maple, Magic cape and Book Mudora
1, The Base Patch to
2, With the Official Indoor patch by Euclid and Duke Serkol the game will finally
3, Apply the Upgrade ptach to have
4, With the Translation by David-Euclid-Duke Serkol-Beno you will be allowed to
5, Apply the Intro/end patch to have III, Video
A, Full Clip
Here is a part of the Zelda no Video DVD documentary that was released in Japan. It is posted here because it shows several things from AST that are lost to us: the title screen and introduction, the voices and a few indoor sequences. For everybody's convenience, this Divx AVI it is split in four RAR files; to view it you must download them all in the same folder and then extract the file.
IV, Emulators V, Music VI, Editor VII, Miscs
1, With SNES9x you'll be able to play the whole game but the indoors would normally be messed up with unexpected invisible obstacles. This problem is now solved by the above patches.
2, With SNEShout you'll be able to play the whole game very faithfully, but the indoors still don't show up (again this problem has finally been solved). Also this emulator could potentially emulate the ViaVoice this game features (if not for the fact that the voice acting was not dumped with the rom). Here is the last unofficial beta found by Ieremiou.
3, With SNEmul you'll be able to play the whole game but the indoors still don't show up (again this problem has finally been solved). Doesn't work with Windows XP unless you turn off the sound.
Here you can download the music from Zelda Sound & Drama which was used in the game (as heard in the video documentary). Thanks to Cent for making the files and Heran Bago for hosting them!
Here's all the remixed music from the first CD:
And additionally some music recorded off ALttP that was found on the second CD:
Available here is Euclid's editor that allowed us to fix this game. Feel free to use it to customize your game as much as it allows (which may not be as much as you'd like seeing as it was conceived with the sole purpose of inserting what the game was missing). Instructions for use are found inside.
If you are into programming and think you can improve and expand the editor, you may also be interested in download the Editor's Source Code but... if you do improve it, please let us know ;)
1, Here is the text dump in both Japanese and English for BS Zelda Ancient Stone Tablets (doc format).
2, For those who wish to try fixing the game, here and here are some technical information Dreamer Nom and Okibi respectively sent me. DN also gave me this study of the music in BS-X games. Additionally check this back ups of a thread on the SNES9X forum.
3, Because MP3 files are pretty large, I've decided to also distribute a few Midis from A Link to the Past for people to listen while they play the game.
4, Here is a Graphic Decoder made by Dreamer Nom for AST. It creates a small file (which you can view with any tools such as tile layer) with all the grahics from the game that can be found. That's about all I know of it, so I'm afraid I won't be able to answer any possible questions.
General:
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BS The Legend of Zelda - Map1:
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BS The Legend of Zelda - Map2:
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BS The Legend of Zelda Ancient Stone Tablets:
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[Files]
[Help]
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BS The Legend of Zelda Triforce of the Gods (ALttP Jap):
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