Contents
| I, | Emulation Info - Details / Compatibility / Legal |
| II, | Game Downloads - Roms / Patches |
| III, | Video |
| VI, | Emulators |
| V, | Music |
| VI, | Editor |
| VII, | Miscs- Utilities (patching ips) / Researches / Midis / Graphic Decoder |
I, Emulation Info II, Game Downloads
Please read our emulation info page for details concerning the offered roms, compatibility and legal!
As you move one from week to week, you may wish to rename the previous week's srm save
file to match the file name of the successive one. That way you will be able to carry on
all your progress.
A, Patched Roms
Official Version: These files are already patched with the Base, Indoors (Official), Upgrade,Translation, Sublines and Intro/End
As soon you have finished a week, rename your sram to the name of the next week's rom to carry on all your progress. E.g., Week 1 sram name is bszelda_ast1.srm.
As soon you have finished this rom and want to start over with week 2, rename this file to bszelda_ast2.srm.
Alternatively, you can also use the srm file converter by Tre!
Master Quest Version: These files are already patched with the Base, Indoors (Master Quest), Upgrade, Translation, Sublines, Intro/End, Link-Malon, Timeless, Stronger Bosses, Maple, Green Aginah, Itemfix
1, The Base Patch by Roto and Dreamer_Nom to
2, With the Official Indoor patch by Euclid and Duke Serkol the game will finally
3, Apply the Upgrade ptach to have
4, With the Translation by David-Euclid-Duke Serkol-Beno you will be allowed to
5, With the Sublines patch (v.13) by Con-Smash Maniac-Duke Serkol- you will
6, Apply the Intro/end patch to have
1, This Mascott patch by Con/Tre to either
2, This Item fix patch by Con and Duke Serkol
3, This Timeless patch patch by Con and JamesBond007
4, Here is the Stronger boss patch by Con to
5, Here is the Maple patch by Con to
6, Here is the Aginah patch by Con to III, Video
A, Full Game Playthrough
Near the end of year 2007, videos of entire play sessions were found on NicoVideo. Showing every
room in the game, these videos made it possible to create 100% accurate indoor patches. What's
more, the videos contain all the soundtrack and voice acting used in the game. Kiddo Cabusses used his YouTube account to upload them so now we can all see them. Furthermore, the voice acting for each week has been translated.
Week 1
Voice acting translation
Original Japanese voice acting transcription
Week 2
Voice acting translation
Original Japanese voice acting transcription
Week 3
Voice acting translation
Original Japanese voice acting transcription
Week 4
Voice acting translation
Original Japanese voice acting transcription
B, Zelda No Video, Full Clip
Here is a part of the Zelda no Video DVD documentary that was released in Japan. It is posted here because it shows several things from AST that are lost to us: the title screen and introduction, the voices and a few indoor sequences. For everybody's convenience, this Divx AVI it is split in four RAR files; to view it you must download them all in the same folder and then extract the file.
IV, Emulators V, Music VI, Editor VII, Miscs
1, With SNES9x you'll be able to play the whole game but the indoors would normally be messed up with unexpected invisible obstacles. This problem is now solved by the above patches.
2, With SNEShout you'll be able to play the whole game very faithfully, but the indoors still don't show up (again this problem has finally been solved). Also this emulator could potentially emulate the ViaVoice this game features (if not for the fact that the voice acting was not dumped with the rom). Here is the last unofficial beta found by Ieremiou.
3, With SNEmul you'll be able to play the whole game but the indoors still don't show up (again this problem has finally been solved). Doesn't work with Windows XP unless you turn off the sound.
Here you can download the music from Zelda Sound & Drama which was used in the game (as heard in the video documentary). Thanks to Cent for making the files and Heran Bago for hosting them!
Here's all the remixed music from the first CD:
And additionally some music recorded off ALttP that was found on the second CD:
Available here is Euclid's editor that allowed us to fix this game. Feel free to use it to customize your game as much as it allows (which may not be as much as you'd like seeing as it was conceived with the sole purpose of inserting what the game was missing). Instructions for use are found inside.
If you are into programming and think you can improve and expand the editor, you may also be interested in download the Editor's Source Code but... if you do improve it, please let us know ;)
1, Use IPS Win to apply optional patches.
2, Here is the text dump in both Japanese and English for BS Zelda Ancient Stone Tablets (doc format).
3, For those who wish to try fixing the game, here and here are some technical information Dreamer Nom and Okibi respectively sent me. DN also gave me this study of the music in BS-X games. Additionally check this back ups of a thread on the SNES9X forum.
4, Because MP3 files are pretty large, I've decided to also distribute a few Midis from A Link to the Past for people to listen while they play the game.
5, Here is a Graphic Decoder made by Dreamer Nom for AST. It creates a small file (which you can view with any tools such as tile layer) with all the grahics from the game that can be found. That's about all I know of it, so I'm afraid I won't be able to answer any possible questions.
General:
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BS The Legend of Zelda - Map1:
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BS The Legend of Zelda - Map2:
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[Files]
[Help]
[Ideas]
BS The Legend of Zelda Ancient Stone Tablets:
[Screens]
[Files]
[Help]
[Ideas]
BS The Legend of Zelda Triforce of the Gods (ALttP Jap):
[Screens]
[Files]
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