|I,||BS The Legend of Zelda - Map 1 and Map 2 (BS Zelda no Densetsu: Map 1 and Map 2) |
|II,||BS The Legend of Zelda - Ancient Stone Tablets (BS Zelda no Densetsu: Kodai no Sekiban) |
|III,||BS The Legend of Zelda - Triforce of the Gods (BS Zelda no Densetsu: Kamigami no Triforce)|
I, BS The Legend of Zelda - Map 1 and Map 2 (BS Zelda no Densetsu: Map 1 and Map 2)
BS The Legend of Zelda ( , BS Zeruda no Densetsu) was a remake of the NES game The Legend of Zelda, released for the Satellaview attachment for the Super Famicom in Japan.
The gameplay was identical to its predecessor, but the maximum Rupees was increased to allow you more than a thousand (rather than 255 as in The Legend of Zelda), the overworld was heavily altered, and dungeons were completely different. This game was broadcasted in two versions, Map 1 and Map 2. Map 1 is sometimes referred to as a "Third Quest", in reference to The Legend of Zelda's Second Quest, and Map 2 would therefore be a Fourth Quest.
B, The Clock
The game was played in real-time. An onscreen clock showed the current time, and at various times on the clock certain events would happen. The game pauses for a moment before making a change. Sometimes the enemies are killed or stunned, sometimes a fairy appears, and occasionally the player is granted unlimited quantities of one of their items for a limited time. Bombs, boomerangs and candles can all be auto-upgraded this way, and will never run out of ammunition until the clock reaches the ending value, at which point the player's bombs are returned to the amount they had before the unlimited amount was activated, or the boomerang will downgrade, or the candle will turn from red back to blue.
D, Character selection
The player could configure their name and gender in the Satellaview game-selection interface. This then carried across to the game (similarly to Miis in Wii games). The characters themselves are nameless in-game. In actuality, they're Satellaview's mascots, and "come from another world" in this game (or at least they do in BS Zelda: Kodai no Sekiban, where either of them is known as the Hero of Light).
E, Live Voice
BS Zelda's implementation of Live Voice was significantly different to that in BS Zelda: Kodai no Sekiban. When the clock hit certain times the game would pause and display Japanese writing onscreen (that apparently reads "listen"), and the player would hear a narrator (apparently playing the part of the Old Man, and allegedly the same voice actor as Sahasrahla) give a hint or suggestion. Under emulation the pauses are about two to three minutes long, which seems rather long winded and could be a result of faulty emulation (but it's hard to tell really). After that time the text disappears and gameplay resumes as before.
F, Free Gifts
In one issue of Nintendo Online Magazine, there is some allusion to players with good scores receiving free gifts (see ). The article states that players received a password that recorded the degree of completion of that day's featured dungeons. Players would then submit this password to the company, with players who completed the most receiving prizes. Due to costs involved, it is assumed that the prizes were Gashapon-style trinkets; many Zelda-themed merchandise items with unknown origins do exist, and some of these may originate from here. As a player had to be subscribed to the St. GIGA network to play, their mailing addresses would be known, and it is quite possible that these gifts were mailed. Still, information on this program has been very difficult to obtain, and its full extent might never be known.
G, Broadcast Dates
According to a broadcasting list of the BS-X games, Map 1 and 2 were transmitted at the following days:
H, Emulation II, BS The Legend of Zelda - Ancient Stone Tablets
Due to the live nature of the game in its original incarnation, the game's ROM could not be played properly on emulators. Many hackers have since created patches that removed the game's download pauses and time limits, pieced together all four episodes and given the game a title screen and file selection screen (both of which are reminiscent of the title screen and file selection screen from the original Legend of Zelda), all of which has ultimately allowed BS Zelda to be played as a traditional, non-Satellaview game. Some patches can even replace the game's protagonist with Link himself, or allow the player to select Link or one of the game's original characters via the file selection screen.
II, BS The Legend of Zelda - Ancient Stone Tablets
BS Zelda no Densetsu Kodai no Sekiban ( , BS Zeruda no Densetsu Kodai no Sekiban, lit. "The Legend of Zelda: The Ancient Stone Tablets") is a video game developed by Nintendo for the Satellaview, a Japanese-only attachment for the Super Famicom. The game was broadcast in 1997 and again in 1998.
In the context of the game, the player "come[s] from another world" and is referred to as the Hero or Heroine of Light (the original Japanese for this title is genderless). According to a prophecy by Princess Zelda, they have been summoned to face a peril that is soon to strike Hyrule. In order to do so, the player is to collect 8 stone tablets (two for each week).
Spoiler warning: Plot and/or ending details follow.
In the last week, a resurrected Ganon is revealed to be the great peril. After defeating him, at the end of the game, the hero solemnly places the Master Sword in its pedestal to rest once more, and then vanishes. They have gone back into their own world whence they came. Sahasrahla and Zelda walk away, but the princess turns to take one last look back, and then she too departs (whether this ending scene was voice acted, like the cutscenes at the end of previous weeks, in which you stood before Zelda, is unknown). Spoilers end here.
It probably took place consequently to Link's Awakening due to the fact that Link is gone and his current location is hinted at by one of the game's characters.
The game and its gameplay was mostly identical to The Legend of Zelda: A Link to the Past (hereafter abbreviated ALttP), which it is modified from. It is similar to a "second quest" or "Master Quest" except for having a new story, new features and generally easier difficulty.
The most notable change was to the Pegasus Boots; the player could now change directions when running with the Boots, and could also run between rooms and screens without automatically stopping as in ALttP. The dungeon items were also changed. Instead of three pendants and seven crystals the player now collected the titular Ancient Stone Tablets, of which there were only eight.
Bombable walls, which in ALttP were noticeably cracked, are in this game completely invisible (except for some walls that present a slightly altered pattern). Only prodding with a sword will lead to their discovery by making a hollow ringing sound. Most bombed-out area rewarded the player with Rupees, or pots containing bomb and arrow refills, and so on. Sometimes the wall concealed an "Upgrade Thief"; the thieves who in ALttP knocked into the player and stole the items they dropped now appeared in a helper role; he would upgrade their maximum of one ammo type (either bombs or arrows, each thief only upgrades one type, and once only), but for a cost. The price increased as the player progressed through the game. When discovered in caves found on the overworld, these thieves would give out large quantities of Rupees.
D, Live Voice
All cutscenes were fully voice acted, live, much like a radio play. The players constantly heard the "narrator" (playing the part of the voice of Sahasrahla, a character from ALttP) give various tips and hints during play. During the final minutes his statements become more demanding and forceful as time was running out.
The non-mandatory sidequests were also fully voice-acted; however since the player could come across that event at any point rather than at a forced time, and there was no viable way for the console to convey proximity information to the voice acting center, it is assumed that the voice actor for that character kept saying their script over and over for the entirety of the designated time (they can each be saved from about 18:43 until 18:56), whether any player was actually on the same screen (and thus in "earshot") or not.
The Zelda no Video documentary shows several minutes of Live Voice-enhanced gameplay in action, both of the opening cutscenes and of a sidequest, with the voice actor for Princess Zelda calling for help desperately for the entirety of the clip. Similarly music was also broadcasted in CD quality (taken from the remastered ALttP tracks of the Zelda Sound and Drama CD) and just as it was for the voice, the tracks could not change according to the whereabouts of the players, so that often times the overworld music (or any other) would play while exploring a dungeon etc.
E, Character selection
Satellaview players configured a profile and gender using its game-selection interface. This information then carried across to the games, where they are represented by the unnamed Satellaview mascots. In the case of this game, the female character was the ALttP Link model with hair replacing the traditional green hat, while the male character was Link with a baseball cap.
F, Real-time clock
The game was played in real-time. Each episode was one whole hour, and so the gameplay was intense and compressed, with cutscenes in between. However, the game in its entirety took one hour, that means the cutscenes counted as part of the gameplay time.
G, Rental shops
ALttP veterans may notice many changes to the overworld, most notably the additions of many rental shops. At these a player can purchase a sword upgrade (unless he or she already has the L-4 sword) or a Shovel (unless he or she already has it), for 100 Rupees each. However these items are rented, as the title indicates, for only ten minutes, so the player must make the most of them in order to make his or her purchase worthwhile.
It was most advisable to buy the Shovel, because with it the player could dig for a hidden Piece of Heart (there were an even number of these in each week). The first time a shovel was rented each week, the shop owner marked the location of the digging spot on the map. Each week this could be one of four different locations, and the locations that are randomly chosen between change from week to week.
Since the Shovel could now dig up Rupees almost anywhere in the overworld - it couldn't in ALttP - it became a very lucrative way to fill up any spare time before the gameplay hour ended.
The Mole is a strange character unique to this game. At a certain time he will burrow out somewhere (the location is different from week to week). If the player talks to him he or she will get 10,000 points, but then he burrows down once more. If the player can again locate his diggings, he or she will find he has discovered a Rupee treasure trove. He will have opened a cave containing six treasure chests, and the quantity of Rupees found inside increases for each successive week.
I, Scoring and prizes
Each event on their journey, both major and minor, will net the player points. Every event in the chart to the right has a score value associated with it. The scores add up, so a chest will give points to the player, even if it contains a points-bearing item in turn. However, 500 points are deducted from the player's score for every minute that passes (including the six minutes before play starts).
J, Replaying the game
Because the Live Voice content was absolutely central to gameplay (and was not stored on the base unit or flash-RAM cartridge in any way whatsoever) and also due to the fact that the timer was based on a real-time clock set by the satellite itself, this game could not be played whenever the player chose like some of the other BS-X games, but only during the set hours. The game would not run outside these broadcast times. The game was rebroadcast in the following year, but other than that the game was rendered completely unplayable (until the advent of emulation). It is possible to play the entire game in four separate parts (sans the cutscenes and voice acting) using the latest version of SNES9x. A patches must be applied to each part in order for the game(s) to be playable. Nintendo has yet to include Kodai no Sekiban in any collection of Zelda re-releases, nor has it become completely available in emulated form (due to the lack of music and, of course, voice acting).
H, Original broadcast dates
According to a broadcasting list of the BS-X games, Kodai no Sekiban was transmitted at the following days:
K, Emulation III, BS The Legend of Zelda - Triforce of the Gods
Due to the live nature of the game in its original incarnation, the game's ROM could not be played properly on emulators. The rom dumps were disrupted but some hackers set the indoors in manually, so that we are able to emulate and play this game now.
III, BS The Legend of Zelda - Triforce of the Gods
This game is actually the japanese a Link to the Past (whose japanese name was Triforce of the Gods) broadcasted on the satellaview. There is no difference between this game and the A Link to the Past (the japanese cart and this broadcasted version are exactly the same).
Original broadcast dates
According to a broadcasting list of the BS-X games, this game was transmitted at an unknown day. We are told the "Remix" entry below it is actually a mistake due to the person making the broadcast list running into our hacked version fo the game and believing it to be yet another different version. We list it here just in case there was something more to it.
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