Sekiban Walkthrough




Contents


I, Introduction - What is Sekiban / Brief History / Changes since ALTTP
II, Controls
III, Emulation - Legal / Roms / Emulator / Week Change
VI, Walkthrough - Week 1 / Week 2 / Week 3 / Week 4
V, Heart Pieces - Week 1 / Week 2 / Week 3 / Week 4
VI, Minigames, Rescue Missions & Moles - Week 1 - Week4
VII, Secrets - Upgrades / General Tipps...
VIII, Items
IX, Scoring
X, Timed Events - Week 1 / Week 2 / Week 3 / Week 4
XI, Cheats - PAR Codes: Clock adjustment Codes / Items...
XII, Credits





I, Introduction

A, What is Kodai no Sekiban?

For a more in-depth explanation that goes outside of the focus of this guide, see this game's extensive Wikipedia article.

Kodai no Sekiban is like a "second quest" (remember Zelda 1?) for Nintendo's famous The Legend of Zelda: Link To The Past, which I shall refer to throughout as "ALttP" but it actually is far more than that, as it features a new story, rental shops and timed events and various other things. And naturally as it is for all "second quests" it changes the contents of all the caves and houses.

This walkthrough anticipates that you have already played through at least a little of ALttP in order to have a general understanding of gameplay mechanics.

B, A Brief History of Kodai no Sekiban, or How It Came To Us

It may surprise you to learn that the game was not for the SNES at all! It was in fact a game for the BS-X (which stands for Broadcast Satellite X). The BS-X was a Super Famicom (Japanese SNES) base unit that sat underneath the SNES, not unlike the proposed CD drive. The games were sent via a satellite and data was stored on flash-RAM in the base unit. The player could also buy additional storage carts that sat atop it in a Super GameBoy-like adapter.

The game was broadcast live (one episode per week), and featured live voice actors for story exposition and hints in playing the game. This is why when you are playing you will find several points where the characters stand there but don't say anything through text.

C, Changes since ALttP

Since this is basically like a mod for ALttP, I will discuss what has been changed from that game. First, a quick rundown of the controls. The game controls the same as ALttP, except that you begin Week 1 with no sword (therefore A serves no purpose until you get the sword) and R now displays a help box; you can move the cursor around to find out what all the buttons and items do. This is because the game had no manual at all; people just downloaded and played right away so BS-X games usually had some sort of explanatory feature built in.

Also you can change sharply (90 degrees) direction when running with the Pegasus Boots (even in later games you can normaly just strafe a little while running).

The Flute (or "Ocarina" for all your 3D-age Zelda fans) now acts like the Magic Mirror, and will warp you back to the beginning of the dungeon.

Finally, the game was divided into and playable in four separate weeks, each played out in real-time. This guide is divided up on a week-by-week basis to match.






II, Controls

SNES

    PC

    Explanation

Neutral Dpad     Arrows     Move, navigate menus
Start button     Enter     Inventory. Hit R in inventory to see Today's Goals summary
A button     D     Run (with Pegasus Boots), pull, lift, read, talk, swim
B button     C     Attack (hold for spin attack)
X button     S     Opens dungeon or overworld map
Y button     X     Use item
R button     Z     Opens screen explaining how items and controls work





III, Emulation

A, About Emulation

The original game was divided into four episodes, and each was available for exactly one hour on one single day. The game was played live with CD quality music and live voiceovers, so you COULD NOT play it outside of the broadcast hours. We have gotten confirmation from Japanese players that the game's flash-cart backup was rendered unplayable outside of this time. Therefore, Nintendo is in no way losing any profits through the emulation of this game and the distribution of its ROMs. The first and last "rerelease" was merely a rebroadcast in the following year.
If one day Nintendo does rerelease it, all ROMS here will be removed. Until such time, emulation is unfortunately the only way for anyone to play this game. Read the BS Zelda Homepage's
full explanation on the stance over emulation!

B, Where to get the ROMs

Because the game no longer exists even on its original media, the ONLY way to play is via emulation. Sadly this is not very accurate, but the game is less broken than it used to be even a short time ago, and together with this guide you can easily finish the game.
Download the four ROMs here and SNES9x >from here. Don't worry about the other files and patches on that page, you only need the four ROMs plus SNES9x. The others are not necessary for gameplay and merely allow other customizations and further experimentation. Note that while the original game was in Japanese the English translation is now fully complete, and you are now able to play from beginning to end without seeing a single word of Japanese.

C, Which emulator to use

At the moment, SNES9x 1.42 or 1.43 gives the most accurate experience. The WIP versions of SNES9x will also work but they have unnecessary slowdown issues that complicate gameplay. You can get SNES9x from its official website.
The most recent SNES9x version, 1.502 will make the clock start at 85:85 labeling the game unplayable. This can however be fixed by using the clock-altering cheats. Note that the cheat saving is broken in SNES9x 1.502 and it will always leave the last number from the adress. To use cheats correctly with 1.502, you must create a .cht file with the time cheats using an older SNES9x version (like 1.43). Then manually move the file so that SNES9x 1.502 will find it.
As SNES9x 1.502 offers no noticeable improvements when playing BS Zelda: Kodai No Sekiban, it is still recommended that you use 1.43 because of the overly complicated process required in order to make the game running on 1.502.

D, Week Change

When you download the game, you will find four ROMs. Each episode, originally one a Week, must be played separately. However in order to carry across your data from one Week to another you must rename the .srm file.
You will find the SRM file in the same folder you put the ROMs in. For example, say your Week 1 ROM was "Week1.smc" and the next is "Week2.smc", that means you rename "Week1.srm" to "Week2.srm" and so forth for each Week. If you have file extensions hidden or are using Mac OS X one or more of these files may appear without an extension. If this is the case make sure you keep the filenames the same by NOT adding .srm if it's already there.







This walkthrough is made for the patched rom with Euclid's and Duke Serkol's indoor patch as well as Dreamer Nom's restore and map patch!

VI, Walkthrough

A, Week 1

Week 1

Overworld part 1

After Sahasrahla explains the situation he gives you the Big Bag.
It holds an Ocarina, a Lantern, a Bug-catching Net and the first Bottle containing a Gold Bee. You will be given your Bag back at the beginning of each new Week.
Once you have the Bag, open your inventory and let the Gold Bee out of its bottle if you will. This is a special bee; it will stay with you and even move between screens with you, and it will not leave you until you get your sword - this is because you are currently defenseless without the bee.

Now head onwards to Dungeon 1, marked on your map, with the bees protecting you it should be easy to dodge Octoroks and Armos Statues (don't linger too close as they come alive), but if you're hurt, know there are healing fairies in the cave immediately south of the Dungeon Entrance.

Sahasrahla gives you the  Big Bag full of items.
Sahasrahla gives you the Big Bag
full of items.

Dungeon 1
Items: L1-Sword, Image:Zelda ALttP item Small Sheld.png
Small Shield, Image:Zelda ALttP item Bow.png Bow, Image:Zelda ALttP item Pegasus Boots.png Pegasus Boots

Dungeon 1 Map
Go through the left-hand door. Let the bee kill the tentacles while you look under the top-left pot for a Image:Zelda ALttP item Small Key.pngSmall Key. The bottom-right pot hides a door-release button. The other two hold arrows so you might as well grab them while you're here. Go back down through the door you came in by.

Now go through the right-hand door. Once the tentacle monsters are destroyed, unlock the door and go through.

Here at last is your L1-Sword! If you want to keep the Gold Bee, switch to the Bug-Catching Net and bottle it, otherwise you'll lose it forever after opening the sword chest. Now hit the sphere to lower the blocks and go through the door to the right.

Open the chest for 10 Bombs (bomb the wall above you if you want 60 rupees). Lift the top-left pot for a Image:Zelda ALttP item Small Key.pngSmall Key. Go to the right and open the chest for the Image:Zelda ALttP item Map.png Map. The pots contain Bombs so fill up. If you want 40 rupees, bomb the top wall. Otherwise go west, west, and bomb the wall to continue to (H5).

Level 1 Sword

Open the chest for the Image:Zelda ALttP item Small Sheld.pngSmall Shield then go through the locked door (if the blocks are raised go back east and hit the sphere to lower them). Open the chest for the Image:Zelda ALttP item Compass.png Compass (bomb the western wall for 40 rupees if you wish). Anyway head upwards. You can bomb the left wall for 40 rupees, and killing the Stalfos opens the other door. Go through it.
Go down the stairs to B1 (G1). Go through the door directly to the right (the wall to the left hides 40 rupees if you want them) and kill the tentacles to proceed. In the next room, lift the right-hand pot for aImage:Zelda ALttP item Small Key.pngSmall Key (G8) . Go down the stairs and through the door.
Go west, up the stairs, lift the pot, hit the button and get the Image:Zelda ALttP item Big Key.png Big Key! Now go to the left.

Go down the stairs and open the Big Chest for theImage:Zelda ALttP item Bow.png Bow! Now go back up the stairs, unlock the door, and go through it.
In this next room (H4) lift the central pots to restock your arrows. In the next room use arrows or pots to kill the Eyegore for aImage:Zelda ALttP item Small Key.pngSmall Key. Open the door north, kill or avoid the two Eyegores and again collect the arrows. By now you should have 30, so unlock the Big Door and go in. Shoot the red Eyegore with two arrows to kill it (you can throw pots at the other if you wish, but they won't kill the red one). The right-hand wall hides 40 rupees if you want them.

In the next room (E3) lift the top-left pot for a Image:Zelda ALttP item Small Key.pngSmall Key. Open the chest for the Image:Zelda ALttP item Pegasus Boots.png Pegasus Boots. You can now run everywhere. Unlike in "A Link to the Past" you can even change direction when running.

Image:Zelda ALttP item Bow.pngBow Upgrade!

Go through the door to the right of the Pegasus Boots chest and talk to the thief to trade 50 rupees for +10 max arrows. This is optional.

If the clock has reached or passed Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 1.pngImage:BS Zelda AST clock 6.png you'll notice an infinity symbol (8) beneath the arrow icon. This means you have unlimited arrows, meaning you can shoot at the bosses as many times as you want.

Now unlock the door and fight the Armos Knights (D3). They take 2 arrow hits each instead of 3 (as in "A Link to the Past"), but the final red one still takes 3.

Collect the Image:Zelda ALttP item Heart Container.png Heart Container andImage:BS Zelda AST item Tablet.pngTablet and you can leave the dungeon.

Dungeon 1 Boss: Armos Knights


Overworld part 2
Items: Zora's Flippers

Now you've got the Bombs you can explore! Go back to Sahasrahla's hut and bomb the back wall for 60 rupees and a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Go back outside. South of Sahasralah's home is a different looking wall (at the end of a corridor of sorts), hop down there and bomb it open. A thief will give you 300 rupees and an additional 80 can be found in chests. Now head towards the bottom-right corner.

Over to the right is a Image:Zelda ALttP item Piece of Heart.png Piece of Heart surrounded by holes. How do you get it? Just stand above it and face the wall and then use the Pegasus Boots to ram the wall, propelling yourself backwards and onto the island. Now fall down any of the holes. Go out and up the stairs.

From here go east and down one screen. Both the caves here hold 80 rupees, the left-hand one needs to be bombed open, the right-hand one also has fairies and a magical bee if you ram the right statue (and again requires a bomb placed on the northern cave wall to reach the rupees). Go out, up whence you came, left, down to leave the enclosed area you started in. Enter the left-hand cave mouth (the right one needs to be bombed open, which you can do later). Bomb the right-hand cave wall to get 100 rupees (note the Great Fairy), then go out and bomb open the other door for 20 more.

Now go left and (after scrolling the screen) you'll find a rock-pile. Ram it for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Go up, sticking to the right wall and bomb anotehr cave open for one more Image:Zelda ALttP item Piece of Heart.png Piece of Heart.

There's a Zelda_ALttP_item_Piece_of_Heart.png Piece of Heart behind that
cracked wall in Sahasrahla's hideout.

Keep going north then east to the Witch's Hut and consider purchasing the Gold Potion if available (or anotehr health restoring one, red or blue). While this means saying goodbye to your precious Bee the potion is likely more useful anyway.
Ram the rock-pile to the right and the path will lead you to a house. Bomb the wall behind it for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. You can activate the switch with a bomb or return later with a boomerang. You may also consider entering the house to rent a shovel and go treasure hunt, but it'd be advisable to do that after dealing with the dungeon and other things (so you can make the best out of your rental).

Then go right and up a screen. Ram the rock-pile for fairies and (behind a bombable wall) a thief who gives you 300 rupees! Leave through the door. Go up and to the right into Zora's Domain. This place is a LOT smaller than it was in A Link to the Past. Talk to King Zora in the north-east corner and agree to buy his Zora's Flippers, you should have plenty of cash to spare. Now you can swim. Go down a screen. Swim over to the left into the waterfall to enter Dungeon 2.



Dungeon 2
Items: Image:Zelda ALttP item Magic Boomerang.pngBoomerang

An annotated map of the dungeon.
Dungeon 2 Map
Push one of the blocks up and the other to the side, go up and light the torches with the Lamp, and then go through the shutter-door that just opened right hand. Now go down the stairs and head north. Open the chest to get the Image:Zelda ALttP item Compass.png Compass (G6), then go back down and to the right. Go right again, kill the water bugs, lift the pots for a Image:Zelda ALttP item Small Key.pngSmall Key, and use the Ocarina to warp back to the central room (J5).

This time unlock the top-left door and go through it. Kill the Stalfos and claim the Image:Zelda ALttP item Map.png Map (the tongue can't be pulled). Continue north and head right. Kill the Eyegores and bomb through the door to the right (G8). Push the top-right block and open the chest for 100 rupees. Return to the previous room and head down and down. Bomb the section of wall to the right if you want 40 rupees, otherwise head down the stairs and then again the stairs up. The bottom-right pot hides a door button. Step on it and go on to (J8). Open the chest for the Image:Zelda ALttP item Big Key.png Big Key. Lift the pot beside it for the door-release button. Head back to the previous area and go through the the door between the two staircases.

Open the Big Chest and claim the Image:Zelda ALttP item Magic Boomerang.pngBoomerang! Go through the far left door. Enter the bottom-left door if you want 20 Rupees, otherwise head up the stairs. Bomb the left-hand wall if you want 20 Rupees, otherwise go north through the Big Door. Use your Boomerang to collect the Image:Zelda ALttP item Small Key.pngSmall Key on your way, then unlock the left door. If you want to carry more bombs, bomb the wall and head down to (H3). Thereafter take the staircase up to 2F.


Image:Zelda ALttP item Bow.png Bomb Upgrade!

This room conceals an Upgrade Thief, 50 rupees for +10 bombs. This is optional.


Bomb the right-hand wall if you want 20 Rupees. Go through the bottom door to H3. Head to the left-hand side and trip the floor switch (watch out for the Anti-Faerie) and go through the right-hand door. Light up the torches if you want and head up. Kill the Stalfos (the blue one has a Image:Zelda ALttP item Small Key.pngSmall Key), and go through the other door to the east. Bomb the bottom wall to explore various optional treasure rooms - bomb the right hand wall to (H6), north, and pull the tongue for 100 rupees. When you're ready go back to (G5), and unlock the northern door. Now you have to fight Moldorm. Hit his tail bulb three times to defeat him. Avoid hitting his shell or you'll bounce and, as if he'd run into you, likely fall down the holes. Collect the Image:Zelda ALttP item Heart Container.png Heart Container and Image:BS Zelda AST item Tablet.png Tablet, and you can finally leave this dungeon..

The Hero of Light battles Moldorm.
The Hero of Light battles Moldorm


Overworld part 3

By now there should be a Image:Zelda ALttP item Piece of Heart.png Piece of Heart in the water right in front of you.

Fly to the Witch's Hut, go a screen to the left, fall in the water, and swim up into the waterfall for lots of fairies and a Image:Zelda ALttP item Piece of Heart.png width= Piece of Heart. Fly to destination 2 and talk to the Mole if it's there. Fly back to the Witch's Hut and go a screen to the left. There are 6 chests in his new cave (600 rupees)! To kill time until the next event you could go digging. Go to the nearest Rental Shop, get a shovel, and go hunting for the next Image:Zelda ALttP item Piece of Heart.png Piece of Heart There are three possible locations but only one with the piece of heart is correct and marked on your map.

Rescue Fair Lady Zelda at 18:43

Once the timer hits Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 3.png go to the small secluded area south of the Eastern Palace complex. Zelda will come running from the north. Walking into Zelda will stop both her and the Octoroks, so you can keep on walking into her if you want a breather to plan your strategy. And it's fun trying to talk to her.

Anyway, kill the Octoroks to save her.

She will then follow you, so go to Hyrule Castle and she'll detach, and the old woman there gives you 300 rupees for saving her. You also get 10,000 points!

Now, if you've done ALL of the above, with what time you've still got, enjoy the Minigame!

That's all for this Week. When the timer reaches Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 5.pngImage:BS Zelda AST clock 6.png wait for the end of the cutscene and when seeing the last screen (artwork), turn off the emulator and rename your srm to the name of the next week.




B, Week 2

Week 2

Overworld part 1
Items: Bottle

When you begin you get the bag of goodies back (but not the Golden Bee, it is removed at the end of the first Week). Go out the door and into the grass-roofed hut to the left. Keep this place in mind for later, but enter already.

There are 4 chests downstairs, each with a red rupee inside. The bombable wall leads to 6 pots with only arrows, bombs, and hearts inside, so don't worry about it if you have no bombs.

It's early now, but after Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 8.png the Bottle Man appears in the town, right onto that carpet you can see south of the house you just visited. His Bottle will be invaluable, so save up your rupees and go see him when that time comes.

Now go west fall down the well from the ledge above to find a Image:Zelda ALttP item Piece of Heart.png Piece of Heart and some more stuff. Hop down and to the right to exit.

As in ALttP, bomb open the doorless hut in the bottom left corner of town to get goodies--in this case, a Image:Zelda ALttP item Piece of Heart.png Piece of Heart and a red rupee! As in A Link to the Past the pots contain bomb/arrow refills.

Fall down the well for a  Piece of Heart.
Fall down the well for a
Zelda_ALttP_item_Piece_of_Heart.png Piece of Heart.

After , spend 100 Rupees on Bottle #2.
After Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 8.png, spend 100 Rupees on
Bottle #2.

The house next to the cuccos still has a shop. They sell bombs, arrows, and Red Potion, so buy something if you wish, or if you don't still have a Gold Potion from Week 1.

Go into the house with the old lady sweeping out front. Blow down the wall to get a chest containing a sweet 100 rupees! Now go through the back door of the pub to get a Image:Zelda ALttP item Piece of Heart.png Piece of Heart.

Chances are rain has now comes down to hamper your progress. It will extinguish any and all bombs, so don't even bother trying to blow open anything outside.

Worse than that, all overworld enemies are replaced with Zoras. To make it even worse, the Boomerang only hurts them instead of stunning them, and they have a lot more health than their A Link to the Past counterparts. So beware!

So what to do now? Take the upper-right path out of the village. Ram the rock pile to the bottom left and go down the stairs for 4 fairies and 100 rupees (needs bombing). Go back out and ram the rock pile to the top right and enter Dungeon 3.



Dungeon 3
Items: Magic Hammer, Blue Mail

Dungeon 3

Go through the right-hand door first. Notice the chests and pots form a smiley face. :-) Anyway, the chests contain 20 rupees and a Image:Zelda ALttP item Map.png Map. Blow down the right wall for two more 20-rupee chests.

Now go back to the previous room (J5), hit the crystal, and go through the upper left door. Ram into the lamp to knock down the Image:Zelda ALttP item Small Key.pngSmall Key. Use it to unlock the door. In the next room are conveyor belts and several of those bumpy squid things. Head through the top-right door. Grab the Image:Zelda ALttP item Small Key.pngSmall Key with your boomerang, hit the crystal and head through the bottom door. In the next room, open the chest for the Image:Zelda ALttP item Compass.png Compass! Go through the right-hand door. Now get out your Boomerang and hit the crystal. Lift the top-right pot for the Image:Zelda ALttP item Small Key.pngSmall Key. Use it on the door and go up.

Kill the Helmasaurs and light the torches to make a chest with the Image:Zelda ALttP item Big Key.png Big Key appear. Bomb the left-hand wall for the Blue Mail. Now go back right (G7) and down the stairs.

Head to the left. Head down while avoid the spitting statue and open the chest for the Magic Hammer.

Use the Flute to warp back to the beginning (J5). Go to the left and hit the pegs if you want 210 Rupees. Before continuing the dungeon you might want to go out and south of town to rent a level 2 sword for when you'll fight the boss. Either way, when you're back to the entrance, head again two times north into the room with the hole (the hole is not important since it leads you to H5, but without pasing by the upgrade thief) and the conveyor belts. Once there use the hammer and go through the top-left door. Bomb the left wall, then bomb down and right for 200 rupees and a bomb upgrade.

Image:Zelda ALttP item Bow.pngBomb Upgrade
From G-4 bomb the walls until you come around to H-4. The thief there will trade 100 Rupees for the ability to carry an extra ten bombs (you can also buy the 50 rupees upgrade if you missed it in week 1). He'll also refill your bombs.

Back in (G4) take the stairs to B1 and use the Hammer to defeat the shell creatures. Bomb the left-hand wall between the pots if you want 100 Rupees, otherwise just get the Image:Zelda ALttP item Small Key.pngSmall Key from under the upper pot. Go right. For more rupees and fairies, exploe the room: If you want 150+ Rupees head to the bottom left from here and bomb two times the left wall. Return back. See that greyed out teleporter? If you fall into the large vase just to the right you'll find some fairies. The teleporter returns you here. For 300 more Rupees go to the bottom-right platform and bomb the right-hand wall.

When you're ready to face the boss, unlock the northern door to reveal a staircase that leads to (B2 - G5). Take the stairs, through the door down and then through the next door up to fight the Helmasaur King. Fight him exactly the same way as in A Link to the Past: use the hammer to break his mask, and then smash the emerald on his head. You can only damage the crystal with arrows (safest way) or, if you run out of arrows also with your charged sword. Normal sword attacks do not harm him unless you have the level 2 sword. This can be one of the hardest battles in the game.

Collect the Image:Zelda ALttP item Heart Container.png Heart Container and Image:BS Zelda AST item Tablet.pngTablet, and you can leave the dungeon.

Dungeon 3 Boss: Helmasaur King


Overworld part 2
Items: Image:Zelda ALttP item Mushroom.png Mushroom, Image:Zelda ALttP item Magic Powder.png Magic Powder, Image:BS Zelda AST item L-2 Sword.png Tempered Sword

Now that the rain has (likely) cleared, you can explore again.

First of all return to town and go through the far-left Lost Woods entrance. Why, it's a Image:Zelda ALttP item Mushroom.png Mushroom! You'll trade this in a moment. Hit the pegs and go up to the left. You'll find a dwarf who wants to be taken back to his partner. First, warp to the witch's hut and give her the mushroom (she moves inside if it's raining). Equip it and press the item button (not the talk button) to give it to her. In return you get a bag of Image:Zelda ALttP item Magic Powder.png Magic Powder.

Now warp back to the village and take the Smith home. Talk to them and they'll make your sword into the Image:BS Zelda AST item L-2 Sword.png Tempered Sword.

Now that the dwarf is dealt with go outside, hit the peg with the Magic Hammer, and fall down the well. Going up you'll find a weird altar. Sprinkle magic powder on it for a 1/2 Magic Meter upgrade.

Now go back to the village, go down a screen, hop down the slope and immediately to your right (behind the rental shop) is a bombable wall! Light up the torches to open the way for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart then hit the switch and go back to the entrance so you can collect also two red rupees.

Now go into the top-left house, the library, and ram this Image:Zelda ALttP item Piece of Heart.png Piece of Heart down from the shelves.

Return to the village and go into the forest and to the right. If you go down into the stump for 40 rupees, but don't. Note instead that suspicious square of bushes next to it. Cut the middle bush and jump down the hole to get a Image:Zelda ALttP item Piece of Heart.png Piece of Heart and hop down to collect those rupees and leave from the stump. You can return here at Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 5.png for a bomb-throwing Minigame with the friendly thief.

1/2 Magic Meter Upgrade

Go up to the right and down the stairs for 4 fairies and 100 rupees (need to bomb). Go to the very top-right of the forest and go through the trunk to enter Dungeon 4.



Dungeon 4
Items: Large Shield, Hookshot

Dungeon 4

Go through the door. Next go through the door to the top-right. Bomb the wall left of the middle spikes after removing the pots. Get the chest for 50 rupees, then place a bomb, grab it immediately and throw it over the barrier onto the conveyer belt to switch the crystal to blue. Go right again into the room with the spikes and bomb the left wall (between the northmost spikes and the hole) for 300 ruppees! Go though the southleft door to get the Image:Zelda ALttP item Map.png Map from the chest. Go right in the room with the spikes continue north and fall though the hole to (B2 - G6).

Kill the bomb slugs to proceed. Head down (avoiding the fire snake), down and go through the conveyor belts room into the bottom-left door. Push the statue onto the button under the top-left pot and open the chests one screen north for the Large Shield and Image:Zelda ALttP item Compass.png Compass. Now head back to the conveyor belts room and into the door to the top-left.

Go one door north and light the torches to reveal a chest with a Image:Zelda ALttP item Small Key.pngSmall Key. In the next room north simply go upstairs. At the bottom of the next room with the canons lift the left-hand pot for door-opening button.

In the left room (with a circling fire bar) take the southern door (avoid the spike here). Go left, pull the left-hand tongue to reveal a chest with the Image:Zelda ALttP item Big Key.png Big Key. Return to the room with the circling fire (B1 - G6).

Head north and open the Big Chest for the Hookshot. Head back towards the fire and this time go right. Kill the Stalfos and Eyegores (move the blocks to get the vases if you will). Bomb the northern wall for an arrow upgrade

Image:Zelda ALttP item Bow.pngBow Upgrade!

In H-7 (the room with the Stalfos and Eyegores), bomb the top centre of the wall and pay 100 Rupees for +10 arrows (again, as always, you can get the previous upgrade if you missed it in week 1).

Continue right, In this room use the Hookshot on the pots to cross the gaps. Take the staircase to the north to (F1 - (G8). Use the boomerang to fetch the Image:Zelda ALttP item Small Key.pngSmall Key (the Hookshot can't grab it). In the next room Hookshot down, right (bomb the wall here for a secret room with 100 rupees), and finally left to cross the spikes without damage. Go through the door.

Now you're back in the main room (1F - H6)! Head up and unlock the Big Key door. Use the Hookshot to go up, up, down, left, down, up, up and finally though the Big Key door to fight Arrghus (1F - D5).

Use the Hookshot to pull the pieces away from his body, and then hack them up. Remember you're invulnerable when the Hookshot is extended, so you can use it to protect yourself when he does his "spin ball bits around body" move.

Once his bits are all gone he'll jump up into the ceiling and try to crush you. The spin attack works like a charm here.

As soon he's dead collect the Image:Zelda ALttP item Heart Container.png Heart Container and Image:BS Zelda AST item Tablet.pngTablet, and you can leave the dungeon.

Dungeon 4 Boss: Arrghus




Overworld part 3

Go back to the rental shop south of Kakariko, and head south west. In the very far left corner is a bombable wall. Bomb open the rock, hit the peg heads with the hammer, bomb open the next bit of rock and use the hookshot to get your Image:Zelda ALttP item Piece of Heart.png Piece of Heart.

Well, now this Week's dungeons are out of the way, go to the rental shop and rent a shovel for the last Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Check Heart Pieces Week 2 if you have found all Heart Pieces in this week.

Other than the Minigame that's all for Week 2, so if there are any minutes left you can dig for Rupees or explore spots you skipped or whatever... or just hit the turbo key.




C, Week 3

Week 3

Overworld part 1
Items: Worn-Out Glove

First off, open the chest and get... the Worn-Out Glove. This can only lift ONE rock per screen, much like the Blue Candle in the first The Legend of Zelda. After one use it's useless until you change screens again, so take care to pick and choose rocks. You can't just do as you please, yet...

Next go outside and one screen left then down a screen and again a screen to the left. Go down to the bottom right, lift a rock, and go down the steps to collect yet another Image:Zelda ALttP item Piece of Heart.png Piece of Heart (you'll have to walk a narrow bridge for it). Now go a screen to the right and lift one of the bottom-left stones. The leftmost one contains one of those rupee-spitting bug things. Anyway kep going right and bomb the top-right corner of the place you are in. In here by pushing blocks you can find 150 rupees and a Image:Zelda ALttP item Piece of Heart.png Piece of Heart, but it may take several tries. Go down a screen and ram the rock-pile to the bottom-left for 100 rupees (bomb the wall and nevermind the distracting stuff).

From there, go west one screen, ram the rock-pile, and enter the dungeon.



Dungeon 5
Items: Power Glove, L-3 Sword

Dungeon 5

Go through the left door. Use the Hookshot to cross the gap. Go through the door. Open the chest for a Image:Zelda ALttP item Map.png Map, get the Image:Zelda ALttP item Small Key.pngSmall Key with the boomerang and warp or Hookshot your way back to the entrance. Unlock the top door.

One of the pots in your way has a full magic refill, if you need it. Go down the stairs (B1 - I7). Bomb the wall directly below you for 50 Rupees and the Image:Zelda ALttP item Compass.png Compass. In here bomb the left wall for 100 rupees. Go back to the stair room and take the top-left door.

In the next room, push the indented blocks inwards. Light the torches to open the door. Go through it. Open the chest for a Image:Zelda ALttP item Small Key.pngSmall Key. If you want 100 Rupees bomb the southern wall, and then the western one for another 100 Rupees. Return to the room with the torch puzzle (if you want 100 Rupees bomb the wall directly opposite the upper-left door) and go through the locked northern staircase (1F - G5). Kill the Wizzrobes in this room and bomb right for a bomb upgrade.

Image:Zelda ALttP item Bow.png Bomb Upgrade!

Bomb the wall to the right, talk to the thief and get +10 bombs!
Then go west. In this room push the bottom-left block down the hole and fall down after it. Now remove the pot and put the block over the button. Go north. In this room open the chest for a Image:Zelda ALttP item Small Key.pngSmall Key, bomb west for lotsa rupees, east to progress. In the east room, Light the torches to get the Image:Zelda ALttP item Big Key.pngBig Key. Hookshot over the gap and go up the stairs (1F - E5).

Go south, hit the sphere blue, place a bomb at the sphere and immediately go up the stairs (when you reach the stairs, the crystal switch should turn red) and unlock the Big Chest for the Power Glove (if you want 415 Rupees bomb the right-hand wall).

From this room head west.

Make the sphere blue if it isn't already and head up. Hookshot the chest, open it for the L-3 Sword (or L-2 if you didn't visit the Smiths) and Hookshot your way back. Open the south-east chest for a Image:Zelda ALttP item Small Key.pngSmall Key, and use it on the locked door to the left. In this other room use the boomerang on the sphere to make it red, open the chest for another Image:Zelda ALttP item Small Key.pngSmall Key, and unlock the door north.

Pick up the block and throw it away. Light the torches and continue north (1F - D3). Stock up on hearts and ammunition from the pots and then fall down the hole to fight the boss, better yet, three bosses: Lamnolas. They are easy to defeat, the best way is to stand with a charged sword near the pile and hit the head as soon it appears.

Collect the Image:Zelda ALttP item Heart Container.png Heart Container and Image:BS Zelda AST item Tablet.pngTablet and you can leave the dungeon.

Dungeon 5 Boss: Lanmolas


Overworld part 2
Items: Magic Bottle

Once back outside, go a screen to the left and weave through the rocky path. Ram the rock-pile for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart (needs bombing).

Go up and to the left. The cave contains a thief with 300 rupees. In the room you can bomb open behind him is another Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Go a screen to the left into the desert and go straight up and into the cave. Bomb you way into a small room and light the torches to get one more Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Now warp back to Link's house and head a screen right and down to the lake.

Go inside the cave marked with shields for a Great Fairy and (bombing the wall behind her and using the hookshot) 300 rupees. Go down beside the Fortune Teller's shop and hookshot to the right to get a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Fall in the water, swim to the right, and visit the island previously (in ALttP) inhabited by the upgrading fairy for a thief with 300 rupees. As if that wasn't enough, bomb the wall behind him for another 300 rupees! Go back outside.

If it's after Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 2.pngImage:BS Zelda AST clock 4.png go north-east from here and save the Priest, who has fallen in the water. You will be taking him to Hyrule Castle, but first swim back up the river in the direction he came from, until you reach the bridge east of Link's House. Go under the bridge to get the third Magic Bottle from the man just like you do in A Link to the Past. Go back out, stand on shallow water, call the duck, and choose a nearby point, then go all the way back to the castle. Then go inside walking in a straight line until you find Zelda and the fortune-teller, at which point the Priest detaches from you and rewards you with 10,000 points.

Now go back to the desert and enter the monstrous mouth (can't miss it).

Swim under the bridge for a free Magic Bottle.
Swim under the bridge for a free Magic Bottle.


Dungeon 6
Items: Red Mail, Image:Zelda ALttP item Fire Rod.pngFire Rod

Dungeon 6

If you want 300 Rupees, bomb the section of the north wall directly above the entrance and light the torches. Anyway, head left. Open the chest for the Image:Zelda ALttP item Map.png Map. Go out the door. Head south. If it's Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 4.png you'll see the Mole, so talk to him and he'll go dig his hole.

Now you have 3 options, the Way 1, Way 2 or Way 3. Of course you can enjoy all ways, using the ocarina:

Way 1:
Head north and take the leftmost entrance. Once inside, kill the antilon for a Image:Zelda ALttP item Small Key.pngSmall Key. Unlock the northern door. Now you must be quick. Light the two torches you can reach with the lamp, throw a bomb down on the sphere down, light the other two torches and head north. In the next room make your way to the eastern door and enter. Now make your way to the top-right door into (1F - E6). Read on at Continue!

Way 2:
Head north and take the middle entrance. Go down the stairs and below the left platform, there's a secret passway. Head left here. Switch the sphere and go north. Up north, open the chest for the Image:Zelda ALttP item Compass.png Compass, lift the pot in the corner for a switch and take the stairs. Continue right, down, hookshot over the gap, open the chests for 40 rupees and fall into the pot south for 600+(!) rupees. Taking the teleporter, go right, (jump into the pot for some fairies) lift the lower pot for a Image:Zelda ALttP item Small Key.pngSmall Key, and unlock the door north. Avoid the bumber and go north into (1F - E6). Read on at Continue!

Way 3:
Head north and take the rightmost entrance. Push the leftmost statue on the switch. Go north, and throw a bomb over the left barrier on the conveyer belt to hit the sphere (must be done quickly!). Continue north, hit the switch and then go left into (1F - E6). Read on at Continue!


Continue:
In (1F - E6), head either north to continue or first lift the bottom-left pot for a switch and go right - here bomb the right wall for an upgrade thief (bomb also below the pots for 100 rupees).

Image:Zelda ALttP item Bow.pngBow Upgrade!

Bomb the right wall to meet a friendly thief. Pay him to carry +10 arrows!

In (1F - E6) go north and take the staircase down to B1.

Continue through the down-left door. Make your way south, then go on the left platform and open the chests for the Red Mail. Now go onto the other platform and head east. Immediately move upwards otherwise the eye statue will blast you. There's a door-release button under the top-right pot. Go through the door.

Open the central chest for the Image:Zelda ALttP item Big Key.png Big Key, then go north. Open the chest for 50 Rupees. Head left. Use the Bow to kill the Stalfos on the platform then collect the Image:Zelda ALttP item Small Key.pngSmall Key it drops with the boomerang. Head left and through the locked door. Open the chest for a red Rupee then Hookshot across to the left for another. Head north and open the Big Chest for the Image:Zelda ALttP item Fire Rod.pngFire Rod. The top-left pot has a full refill for your Magic Meter. Head north. Use the Fire Rod to light the torches and go through the top-right door. The top-left pot has another full refill. When you're ready go left and drop down the hole to fight a giant butterfly: Mothula.

It takes only four blasts from the Fire Rod to destroy the boss (your sword works too, but the Fire Rod is safer). Collect the Image:Zelda ALttP item Heart Container.png Heart Container and Image:BS Zelda AST item Tablet.pngTablet and you can leave the dungeon.

Dungeon 6 Boss: Mothula


Overworld part 3

Odds are the mole wasn't there earlier so go speak to it and find its hole for lots of rupees. When done, go back to the starting place of this week and head north west. Ram the rock pile and light the torches within with your Fire Rod for a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. There's nothing left for this Week except the rental shop (which is conveniently in that same screen) to dig for the last Image:Zelda ALttP item Piece of Heart.png Piece of Heart. Check
Heart Pieces Week 3 if you have found all, and enjoy the archery Minigame just next the rental shop.


D, Week 4

Week 4

Overworld part 1
Items:

You begin in the Sanctuary with the Priest. Zelda will then come in and talk to both of you, and then latch onto you. She will follow you for the next two dungeons, but you aren't restricted like you are with other following characters, so you can go into caves etc. as if she wasn't there.

If you look at your map you'll see that in this final Week you'll be able to explore all of Hyrule, except for part of Death Mountain.

First off go left and ram the rock pile to the left of the Fortune-Teller's hut, one screen above Kakariko. You can't get to the end of it, but you can pick a full Magic refill.
Go one screen to the right to find the 4th Image:Zelda ALttP item Piece of Heart.png Piece of Heart covered to the half by a tree. Now go up and into the cave behind the Lumberjacks' house for another Image:Zelda ALttP item Piece of Heart.png Piece of Heart (you'll need to light the torches).

Now go back to the graveyard and push open the top-left grave. Go up through the door and up the stairs and then over to the side. Get the 100 rupees and the Final Bottle from the chests, then go down and exit. Fall off the cliff and make your way to the top-right grave. Ram it open and go inside.

Fall into the north-west grave for the Final Bottle.


Dungeon 7
Items: Titan's Mitt, Image:Zelda ALttP item Cane of Somaria.png Cane of Somaria

Dungeon 7

First of all, light the torches with the Fire Rod (the top-left pot has a full refill) and go through the northern door. Use the Boomerang to retrieve the Image:Zelda ALttP item Small Key.png Small Key and open the chest for the Image:Zelda ALttP item Map.png Map. Now go back out and head left.

Hookshot yourself over to the chest and open it for the Image:Zelda ALttP item Compass.png Compass. Go leftthrough the door. When you open the chest at the end of this room, the floor opens. Fall down into (B2 - I4). Pull the left tongue to open the door. In the next room, bomb the left wall for an upgrade thief

Image:Zelda ALttP item Bow.png Bomb Upgrade!

Here (B2 J-3) bomb the left-hand wall (also finding lots of rupees)
and pull the next statue's tongue for an upgrade thief (400 Rupees for +10 maximum bombs).

Then go down the stairs to B3. Head right and up through the door. Make the sphere blue and open the chest for the Titan's Mitt. Now go down, right, and down the stairs to (B4 - J4).

Here, kill the enemies to open the door. The top-left pot contains a full refill if you want it. Anyway, go through the left door. Head up and open the chest for a Image:Zelda ALttP item Small Key.png Small Key. Go right. Avoid the fire (use the boots to stop yourself onto ice and the hookshot to skip parts) and open the chest for the Image:Zelda ALttP item Big Key.png Big Key, then go back left, unlock the northern door, and go up the stairs.


Open the Big Chest for the Image:Zelda ALttP item Cane of Somaria.png Cane of Somaria. Use it on the "?" to the right to create a platform across. Go through the boss door to (B3 - H4).

Stock up on what you want and fall down the hole to fight the Boss. This time it is Kholdstare. Use the Fire Rod thrice to melt the ice. Then he'll divide into three. Avoid the falling ice while attacking them with either the Fire Rod or your sword (or the almighty boots).

Collect the Image:Zelda ALttP item Heart Container.png Heart Container and Image:BS Zelda AST item Tablet.png Tablet and you can leave the dungeon.

Dungeon 7 Boss: Kholdstare


Overworld part 2
Items: Image:BS Zelda AST item L-4 Sword.png Master Sword

Draw the sacred blade, the Image:BS Zelda AST item L-4 Sword.png Master Sword

Now that you have the Cane of Somaria, you can push blocks to find your way through that cavenear the Fortune Teller's home (north of Kakariko) for another Image:Zelda ALttP item Piece of Heart.pngPiece of Heart. Also you may have noticed just left of the churcha rock-pile. Ram it to find a Great Fairy and, you guessed it, a Image:Zelda ALttP item Piece of Heart.pngPiece of Heart, that you can reach by tossing and splitting a Somaria block to activate the switch.

Now warp to the Forest (#4) and go to the Master Sword's clearing. Draw the sacred blade, the Image:BS Zelda AST item L-4 Sword.png Master Sword from its resting place.

You can now use sword magic when at full health, rather than at points determined by the timer.

Anyway, leave the clearing, and take the path to the right out of the Forest. Then go to the Death Mountain Path tunnel, south of the lumberjack's home, also known as...


Dungeon 8
Items: Image:Zelda ALttP item Mirror Shield.png Mirror Shield, Image:Zelda ALttP item Ice Rod.png
Ice Rod

Dungeon 8

Directly after you entered, bomb the wall to the right for an upgrade thief!

Image:Zelda ALttP item Bow.pngBow Upgrade!

From the entrance, bomb the right-hand wall and
give the thief 400 Rupees for +10 max arrows.

Take the stairs and pull the tongue to open the door and go through it. The top-left pot has a full refill. Take the stairs and get onto the suspended, platform light the torches to make a chest appear, go right, downstairs and left to the entrance room to open the chest for the Image:Zelda ALttP item Small Key.pngSmall Key. Continue right. Head through the bottom door and turn the sphere blue. Head back out, right, up the stairs and through the locked door. Open the chest for a Image:Zelda ALttP item Small Key.pngSmall Key and continue upwards through the door.

Continue up through the locked door, light the torches and open the chest for another Image:Zelda ALttP item Small Key.pngSmall Key, turn the sphere red, and go all the way back to the room with the block barriers. Now go right.

Place a bomb in front of the sphere, head beyond the pegs, and then continue down when the pegs lower. Unlock the door and head right for the Image:Zelda ALttP item Map.png Map. Now head up the stairs to (2F - J7).

Lift the pots for a door-release button. Continue left. Kill the bomb-slugs. Hookshot your way across to the chest if you want 100 Rupees (line up with either of the two blocks to do so), or otherwise just head north.

In this room make your way right. Hookshot over the spikes. At the northern end hookshot to the right for the Image:Zelda ALttP item Compass.png Compass. Hookshot back, head left, and go through the door.

Head north. Hookshot left over the gap and open the chest for the Image:Zelda ALttP item Mirror Shield.png Mirror Shield. Head right.

In the dark, head down and right fo 100 Rupees (don't take the left entrance, it leads back). For anothe 100 rupees go to the top-left corner and hookshot left where you see the block. You can bomb the middle-left wall for another hundred. Anyway, head right. Light the torches, and pen the chest for a Image:Zelda ALttP item Small Key.pngSmall Key and go through the door.

Go all the way down, right, up, right, up, left, up, second left, up and upstairs (3F - G9). Head down and then left (use the ramming-bounce trick to cross the gap on the way and bomb if you want 100 Rupees). Take the door up and once again up. Here, bomb the right wall (and the top one in the next room) if you want 400 Rupees, otherwise run up to beat the falling tiles and then go up the stairs to (4F - E7) - (if you went for the rupees, you need to go down and leave the room for the bridge to return).

Here the top-right pot has a full refill. Go right through the door for the Image:Zelda ALttP item Big Key.png Big Key. Go right again, make your way south with the Cane of Somaria, the chest contains 100 rupees, if you want. Continue right.

Lift the pot for a full refill and light the torches (the right-hand wall leads to 400 Rupees). Head up. Open the Big Chest for the Image:Zelda ALttP item Ice Rod.pngIce Rod. Bomb the right wall for more rupees. Head up.

Keep your sword out while facing up to hold your shield to your left as you walk past the laser eyes. Rebounce on the blocks and bomb the left wall if you want 700 Rupees (you need to pull the statues tongue), otherwise head right.

Collect the fairies if you want them, then go on to fight Trinexx. Hit the blue head with the Fire Rod and the red head with the Ice Rod. You can either hit them with the sword (one hit each) or keep blasting with the Rod (three more hits each, watch your magic meter) until they explode. After this happens Trinexx collapses and turns into a snake. Hit the flashing part in his middle body part three times to kill him. Collect the Image:Zelda ALttP item Heart Container.png Heart Container and Image:BS Zelda AST item Tablet.png Tablet then go north and up the stairs to 5F. Head south and out the door.

Dungeon 8 Boss; Trinexx

Overworld part 3
Items: Image:Zelda ALttP item Silver Arrows.png Silver Arrows

Take Zelda right, up, left, and drop her in front of the slab. Now go back right and down the steps for fairies and a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. You need to split a thrown Somaria block to hit the switch.

Zelda gives you the ultimate weapon to defeat Ganon, the Image:Zelda ALttP item Silver Arrows.png Silver Arrows

Now you will have to wait until Zelda calls you telepathically at Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 8.png, so fly back to the overworld and finish up anything you didn't do before. Now would be a good time to dig for a further Image:Zelda ALttP item Piece of Heart.png Piece of Heart and to check for other remaining Heart Pieces Week4 (except the two you will find near Ganon's Tower). If you have enough time left you can also go for the Last Minigame next to the fortune teller's home.

When the clock hits Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 4.png go to bridge connecting the area of week 4 to that of week 1 to meet the Mole. He tunnels out in the bottom-right of the Death Mountain summit.

When Zelda calls you, fly up to the mountain (that triangle thing is a selectable destination). She gives you the Image:Zelda ALttP item Silver Arrows.png Silver Arrows; thus armed with the Master Sword and the Silver Arrows, go bravely through the teleporter.

Once you arrive, ram the rock-pile to the left of Ganon's fortress to find a Great Fairy and a Image:Zelda ALttP item Piece of Heart.png Piece of Heart. To get it you need to leave one vase, then hookshot right, down, up, right, up, left, up, up right, right and up. Then to go back hookshot down, left, down, right, down, left, down, up and left to the vase. Be quick as time is running out!
Go now to the east of the fortress for one last Image:Zelda ALttP item Piece of Heart.png Piece of Heart.

Finally slash at the magic barrier and go into the Tower.


The Final Battle

There's no map in this place. Go straight up and right. Continue until you reach a hole. When you're ready, fall down it to battle Ganon.

Simply hit him with your sword while avoiding both his trident and the fiery bats he creates with it. Eventually he exclaims that you are powerful and blows the torches out. Use the Fire Rod to re-light them. Hit him again when he stops moving and he'll turn blue, so stick a Silver Arrow in him. After doing this three times he'll finally be defeated.

Once back outside go through the teleporter and down to the centre area where Zelda (and the Mole, if you talked to him) are waiting. If you talked to the Mole, he dug up the greatest cache of all: 1400 rupees! Go over to the cliff to talk to Zelda. Now just enjoy the boomerang Minigame some more or Turbo-key to the ending!

The Hero of Light faces the Prince of Darkness: Ganon



This game, like Majora's Mask, actually has two endings!


The Good Ending

You solemnly put the Master Sword in its pedestal to rest once more, and... you vanish! You have gone back into your own world from whence you came. You saved all of Hyrule, and they did not even know your name. Sasharhala Zelda takes one last look back, and then she too departs.

The Good Ending

The Bad Ending

Simply run out of time in Week 4 and you see your fainted body outside the witch's hut. The message says something like "What happened? You ran out of time! I guess you gave it your best shot."

The Bad Ending







V, Heart Pieces

A, Heart Pieces Week 1
Picture Description Items needed
BS Zelda AST Piece of Heart 1.png Go into Sasharla's hut. Blow down the shoddy masonry at the back for the first Piece of Heart! Bombs
BS Zelda AST Piece of Heart 2.png Leave the Palace complex and go right until you see a Heart Piece surrounded by pits. Face and ram the north wall to bounce yourself onto the island. Pegasus Boots
BS Zelda AST Piece of Heart 3.png Go right and a screen up from the Witch's Hut, then bomb the right-hand wall. You need a bomb or boomerang to activate the switch inside. Bombs
BS Zelda AST Piece of Heart 4.png Go to the bottom-left of the Eastern Palace landmass and ram the rock-pile diagonally between the two bridges. Pegasus Boots
BS Zelda AST Piece of Heart 5.png Go to the screen east of Hyrule Castle and bomb the top-right cracked wall. Bombs
BS Zelda AST Piece of Heart 6.png Fall in the water to the left of the Witch's Hut, and swim up into the waterfall. Zora's Flippers, Bombs
BS Zelda AST Piece of Heart 7.png Go to the Waterfall of Wishing (Dungeon 2's entrance) and at 18:34 a Heart Piece will fall from the sky and land in the shallows. Pegasus Boots


Rental Shop Treasure - There is ONE Piece of Heart at three possible locations, marked with a X on your map.

BS Zelda AST Piece of Heart 8 dug 1.png Go to the very bottom left corner of this Week's perimeter to find this one. Shovel
BS Zelda AST Piece of Heart 8 dug 2.png Dig in the clutch of trees just behind the Witch's Hut. Shovel
BS Zelda AST Piece of Heart 8 dug 3.png Dig in this area one screen to the left of the Witch's Hut. Shovel



B, Heart Pieces Week 2
Picture Description Items needed
BS Zelda AST Piece of Heart 9.png Go to the top-right of Kakiriko and fall down the Well. None
BS Zelda AST Piece of Heart 10.png Bomb the rear wall of the hut in the bottom-left corner of the village (to the left of the cucco-rearing area). Bombs
BS Zelda AST Piece of Heart 11.png Enter through the pub's back door to find this Piece of Heart. None
BS Zelda AST Piece of Heart 12.png Go to the top-right corner of the area below Kakiriko (Library, etc.) and bomb the wall behind the Rental Shop. Bombs, Lamp
BS Zelda AST Piece of Heart 13.png Go to the Library and ram this Piece of Heart down from the shelves. Pegasus Boots
BS Zelda AST Piece of Heart 14.png Go to the bottom-left corner of the area below Kakiriko and bomb the wall. You'd also need the hookshot but can work around that by bumpint into things. Bombs
BS Zelda AST Piece of Heart 15.png Go into the Lost Woods and enter the hole in the middle of the bush square. Hammer


Rental Shop Treasure - There is ONE Piece of Heart at four possible locations, marked with a X on your map.

BS Zelda AST Piece of Heart 16 dug 1.png Go into the Lost Woods and dig near the second exit. From the main entry point, take trunks leading right and downwards and you will find it. Shovel, Hammer
BS Zelda AST Piece of Heart 16 dug 2.png Below the Library at the edge of the screen is a house. Enter it, bomb its wall down, and come out on the other side to reach this spot. Shovel, Bombs
BS Zelda AST Piece of Heart 16 dug 3.png Dig behind the house diagonally down and to the right from the rooster statue. Shovel
BS Zelda AST Piece of Heart 16 dug 4.png Dig in this area behind the Village Smithy. Shovel, Hammer



C, Heart Pieces Week 3

Picture Description Items needed
BS Zelda AST Piece of Heart 17.png Smash into the rock-pile north-west of Link's House. You will need the Fire Rod to light up the torches. Pegasus Boots, Fire Rod
BS Zelda AST Piece of Heart 18.png Head west at the start of week3. Worn Out Glove
BS Zelda AST Piece of Heart 19.png Ram this rock-pile found on the path between the desert and the floodgate complex. Power Glove, Pegasus Boots, Bombs
BS Zelda AST Piece of Heart 20.png Enter this cave found on the path between the desert and the floodgate complex. Power Glove, Bombs
BS Zelda AST Piece of Heart 21.png Enter the cave in the north-east of the desert. Power Glove, Bombs
BS Zelda AST Piece of Heart 22.png Head to the north-eastern corner of the floodgate complex and blow open the cave there. Bombs
BS Zelda AST Piece of Heart 23.png Head to the lake and hookshot across to the island. Hookshot


Rental Shop Treasure - There is ONE Piece of Heart at four possible locations, marked with a X on your map.

BS Zelda AST Piece of Heart 24 dug 1.png Dig directly north of Link's house. Shovel
BS Zelda AST Piece of Heart 24 dug 2.png Dig in the north-eastern corner of Flute Boy's grotto. Shovel
BS Zelda AST Piece of Heart 24 dug 3.png After passing through the barrier of small rocks, dig near the cave mouth. Enter the cave for another piece if you haven't already. Shovel, Power Glove
BS Zelda AST Piece of Heart 24 dug 4.png Head to the floodgate complex and dig on the cliff beside the dried-up area. Shovel



D, Heart Pieces Week 4

Picture Description Items needed
BS Zelda AST Piece of Heart 25.png Smash into the rock-pile directly up on the hill west of Sanctuary. You will need the cane of Somaria to hit the crystal switch. Pegasus Boots, Cane of Somaria
BS Zelda AST Piece of Heart 26.png This piece seems to have fallen out of a tree. Find it one screen west of Sanctuary (north-east of Kakiriko). None
BS Zelda AST Piece of Heart 27.png Ram the rock-pile to the left of the Fortune-Teller's hut, one screen above Kakiriko. You will need the Cane of Somaria to navigate the invisible path. Pegasus Boots, Cane of Somaria
BS Zelda AST Piece of Heart 28.png Explore the cave behind the Twin Lumberjacks' house. Lamp, Hammer
BS Zelda AST Piece of Heart 29.png Enter these stairs on your way to delivering Zelda to the monolith. You'll need the Cane of Somaria to activate the switch. All eight Tablets, Bombs, cane of Somaria
BS Zelda AST Piece of Heart 30.png Smash into this rock-pile in front of Ganon's tower. All eight Tablets, Pegasus Boots, Bombs, Hookshot
BS Zelda AST Piece of Heart 31.png Find this piece in the shadow of Ganon's tower. All eight Tablets


Rental Shop Treasure - There is ONE Piece of Heart at four possible locations, marked with a X on your map.

BS Zelda AST Piece of Heart 32 dug 1.png Dig in the graveyard east of Sanctuary. Shovel
BS Zelda AST Piece of Heart 32 dug 2.png Dig behind the Fortune Teller's house, north of Kakiriko. Shovel
BS Zelda AST Piece of Heart 32 dug 3.png Dig to the left of Sanctuary. Shovel
BS Zelda AST Piece of Heart 32 dug 4.png Dig on Death Mountain for this one Shovel, all eight Tablets






VI, Minigames, Rescue Missions & Moles

A, Minigames

Week 1

Go to the island surrounded by holes below the Eastern Palace (where you found the second Piece of Heart in week 1) and fall down any of them. You can now play a pot-smashing minigame.

You may have noticed the thief when collecting this Piece of Heart earlier. Once the clock hits Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 5.png he will allow a special game to be played. It will cost 50 Rupees to play, and you will get 15 seconds to use the Magic Hammer to smash as many pots as you can. Each time you hit a pot, you will gain Rupees, which will increase with each pot you hit, from a Green Rupee, to a Blue Rupee, to a Red Rupee, and finally 50 Rupees. Every time you miss a pot, or hit a skull, you will return back to the single Green Rupee with the next pot you hit.

Minigame 1

Week 2

Go to the Lost Woods when the clock hits Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 5.png and tear up that suspicious square of bushes. Fall through the hole you just discovered to play a bomb-throwing minigame.

It costs 20 rupees for 5 bombs. These are no ordinary bombs, when you throw them they fly clear across the screen! Try different positions until you get it right.

For each bomb that successfully lands in the pot you get rupees. You can get 8, 16, 32, 64, and finally 300 rupees.

If a bomb explodes anywhere outside of the pot you go back down to 8. Sometimes the pot-carriers vanish offscreen and reappear further away, sometimes they go faster, you never can be too sure of their actions! If the hyper-bomb blows up in your hands you get hurt, so be careful!

You can replay infinite times, and the play cost/rewards never change.

Minigame 2

Week 3

Once the clock hits Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 4.pngImage:BS Zelda AST clock 5.png you can play the thief's Shooting Range game in the building to the left of Link's house.

It costs 20 Rupees for five arrows. Multipliers are in effect, so you can get 4, 8, 16, 32, and finally 64 Rupees. If you miss it goes back down to 4.

Minigame 3

Week 4

During Week 4 you can play a Slot Machine game with the friendly thief once the clock reaches Image:BS Zelda AST clock colon.pngImage:BS Zelda AST clock 3.pngImage:BS Zelda AST clock 5.png; he's in the house to the right of the Fortune Teller's hut (north of Kakariko).

For 20 Rupees he'll start the wheels rolling, but they roll horizontally rather than vertically. You use the Boomerang for this game, regardless of what item you have equipped. Throw the Boomerang at whichever column you like to stop it and then hit another to hopefully match them. The Octorok is a wildcard, so if you hit it and then two other matching things you still get a reward. Remember that you can throw your Boomerang diagonally for those tricky shots.

Sometimes your Boomerang will collect a Rupee after hitting a column, it is unclear whether this is a deliberate reward or an emulation flaw.

  • match 3x 20 Rupees for 60 Rupees
  • match 3x 50 Rupees for (duh) 150 Rupees!
  • match 2x Octoroks and 1x Red Rupee for...
    • 1 Red Rupees and either a Blue, 50, 100 or 300 Rupees
    • Blue Rupee and 300 Rupees
  • match 2x Octoroks and 1x 50 Rupees for...
    • 1 Blue Rupee and either 5 or 50 Rupees
    • 2 Red Rupees
    • 100 Rupees and either 50 or 100 Rupees
  • match 3x Octoroks for NINE HUNDRED RUPEES!
Minigame 4

B, Rescue Missions and Tempered / Master Sword

Week 1

At BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 3.png Zelda is attacked by Octoroks south of the Eastern Palace
This is a major event important to the story (yet easy to miss); Zelda will appear in the area to the southeast of the Eastern Palace, being chased by three Octoroks. Defeat the Octoroks to save her. She will then follow you, so take her back to Hyrule Castle. There you will meet with an old woman who will reward you with 300 Rupees (and 10,000 points) for returning Zelda safely.


Week 2

After you have finished Dungeon 3 warp back to town and go through the far-left Lost Woods entrance. Where you found the mushroom hit the pegs and go up to the left. You'll find a dwarf who wants to be taken back to his brother. Take him to the other smith and they will forge the Image:BS Zelda AST item L-2 Sword.png Tempered Sword. You get also 10,000 points as reward.

Rescue Fair Lady Zelda at 18:43

Week 3

BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 4.png The Priest falls into the river (top-right of screen) and ends up in lake.
Take him into Hyrule Castle, go up the stairs up the stairs, etc. until he detaches and goes up to stand beside Zelda and the Fortune Teller. Despite the fact that you just rescued his ungrateful behind from the crows and Zoras, you don't get even a single rupee for your efforts but at least 10,000 points.


Week 4

Not quite a rescue mission, but after you have finished Dungeon 7 warp to the Forest (#4) and go to the Master Sword meadow. Draw the sacred blade, the Image:BS Zelda AST item L-4 Sword.png Master Sword from its resting place and you'll get 5,000 points.


C, Moles

Week 1

At BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 4.png the Mole appears (1) at the Waterfall of Wishing, next to the Fairy Fountain, (2) right end of the wooden bridge that you pass on your way to the witch's hut, (3) left of Dungeon 1 entrance, (4) northern end of the stone bridge, south of the plains (5) right of the house at the river selling medicine. Speak to him and he will burrow back into the ground. He will have dug open a cave west of the Magic Shop; you will spot him there. Enter this cave to find a treasure trove of six chests, each containing 100 Rupees!

Week 2

At BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 7.png the Mole appears (1) in the turf-roofed house to the left of the starting house, (2) in front of Dungeon 3, (3) Southwest of Kakariko, (4) south of Kakariko or (5) inside the house southwest of Kakariko. His diggings are to the bottom left of the Smiths' area (600 rupees!) you will need the hookshot (and in later weeks too); Jap FAQ says 18:45 for this (unconfirmed)

Week 3

At BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 4.png the Mole appears on (1) cliff to left of desert complex, (2) at haunted grove, (3) east of Dungeon 5, (4) Link's house or (5) south of eastern palace, near Lake Hylia. His diggings are at the top center of the floodgate complex. Jap FAQ says this is 18:45

Week 4

At BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 4.png the Mole appears (1) to left of the Archer's Bridge (SW from Witch's Hut), (2) east of cementary, (3) north of Kakariko, (4) Master Sword Grove or (5) inside Lumberjack's house.His diggings are located in the bottom-right corner of Death Mountain. He dug up the greatest cache of all1400 rupees!

The Mole digs up some treasure atop the mountain.
Mole in Week 4






VII, Secrets

A, Magic Meter ½ upgrade

The location of the magic meter upgrade is identical to ALttP's--it's in the Smith's Well.

Go down the Smith's Well and take the upper door, sprinkle some Magic Powder on the altar, and the Mad Batter appears.

Once he's "cursed" you, go down and left. Leave through the door and go on your way.

1/2 Magic Meter Upgrade


B, Magic Bottles

The first bottle is yours from beginning. Starting with Week 2, you can collect additional bottles... but only if you know where to look.

BS Zelda AST secret Bottle 2.png Starting in Week 2, the Bottle Salesman appears (literally) and will sell a bottle for the traditional 100 Rupees.
BS Zelda AST secret Bottle 3.png In Week 3 onwards, the guy under the bridge has a Bottle for you.
BS Zelda AST secret Bottle 4.png And last but not least, push the north-west grave open and fall down to collect the final Bottle.


D, The Gold Potion

Next to the ability to change direction while you run with your Pegasus Boots, the Gold Potion is the most innovative item in this game. It can be purchased in the witch hut next to the other potions (red for life, green for magic and blue for both life and magic) but only once a week! The advantage of this potion is that not only does it recover your health and magic but it allows you also charge your sword way faster (this reminds on the Great Fairy Tears in Twilight Princess). The next advantage is that this potion is really cheap for only 50 Rupees (whereas the blue potion costs 160 rupees), so don't miss it (available from 18:15-18:18, depends on the week)!


D, Ram those trees!

Just like in ALttP, trees drop wondrous goodies--if you smack into them hard enough that is! You must have the Pegasus Boots, you get them in Dungeon 1.


E, The Running Man!

You can still catch the Running Man! This time around he also gives you a blue rupee! As with everything, you can repeat this trick as many times as you like.


F, Whack-a-Smith!

In ALttP when you hit the Smiths with the Magic Hammer they said something like "Hey! This isn't a job for amateurs!", but in this game if you hit them 4 times on the 4th time they give you 5 rupees. You can repeat infinite times. Cool! :)

Obviously they got so sick of Link hitting them in ALttP that they decided that this time around they'd bribe the hero... now if only he'd stop hitting them! Their monetary incentive just encourages more whacking...

Thanks to Real Hotdog for this one. :)


G, Rental Shops

At the rental shops you can rent a sword upgrade or a shovel. Both only last 10 minutes before vanishing, so make sure you get your money's worth!

Rental Shops are also the only way to get the eighth Piece of Heart in each week.

Here are the locations, in order based on the first Week in which they become accessible


H, "unlocking" story characters

You actually "unlock" special character events (talking to the Mole, rescuing someone) and prevent them from recurring. So if you've talked to the Mole or saved the Priest or Zelda and you then reset at some point after that, they will not do those same actions all over again!

They will still be wherever you left them (i.e., Zelda/Priest in Hyrule Castle, Mole at either of his diggings) regardless of what time is on the reset clock. Remember, they are unlocked FOREVER unless you delete the S-RAM file.

The mole's treasure chests, just like any other chests in the game, will not refill if you reset.

Weather events on another hand, can only happen once, so if you use cheats to repeat a particular time you won't see its usual weather effects again (but they will happen again if you reset).

So even though the clock resets, the world doesn't.


I, The Magic Cape and the Book of Mudora

You can cheat for the Magic Cape using the PAR Code 7EF34A01. It has the same function as in A Link to the Past - it uses magic to make you invisible and invincible. Strangely, this item was never found inside the game, so maybe the game developers decided not to insert it at the last minute. However, there may be a future patch by Euclid and Duke Serkol with an extra area which contains this nifty item.

The other item, for which is a place in the menu but that is not in the game is the Book of Mudora. You can cheat for it using the PAR Code 7EF35701. Unlike the Magic Cape this book is absolutely not usable in this game. Zelda tells you in front of the pedestal that she has to translate the ancient letters with the help of the Book of Mudora. Now we can speculate that you maybe had to find this book in previous plans which were made for this game and thus help Zelda to translate the letters.





VIII, Items


   
Name Location Description

Attack and Quest Items

Image:BS Zelda AST item Big Bag.png Big Bag Each Week This miraculous bag of holding is the first item you recieve upon arrival in Hyrule, and is the most useful. Throughout your adventure you'll be handed several of these, each packed with goodies.
L-1 Sword Dungeon 1 This sword deals a terribly low amount of damage, so you'll need to upgrade if you're to face the tougher enemies of the later Weeks.
Image:BS Zelda AST item L-2 Sword.png Tempered Sword Smithy, Rental The twin smiths will be glad to renew your sword for you... but only when they're both around to do it.
Image:BS Zelda AST item L-3 Sword.png L-3 Sword Dungeon 5, Rental Shop Red and deadly.
Image:BS Zelda AST item L-4 Sword.png L-4 Sword Rental It's gold. Deals the most damage of all swords.
Image:BS Zelda AST item L-4 Sword.png The Master Sword Master Sword meadow The sacred blade left in Hyrule by Link when he went off adventuring. Like the rented Level 4 sword, deals the most damage of all swords, but it also shoots when your hearts are all filled is and the only way to break through certain barriers. You can't face Ganon without it.
Bomb Everywhere Blow up walls or enemies
Image:Zelda ALttP item Bow.png Bow Dungeon 1 The bow shoots arrows.
Image:Zelda ALttP item Magic Boomerang.png Magic Boomerang Dungeon 2 The Boomerang is useful for stunning strong enemies, instantly killing weaker ones, and collecting items from afar. In week 2 and 4 you get as a timed event a sparkling boomerang with a L2 sword strength.
  Magic Hammer Dungeon 3 Use this hammer to pound stakes and other obstacles into the ground. The magic hammer is also effective against some enemies, but it is best used in conjunction with another weapon.
  Hook Shot Dungeon 4 You can fling the hook into a tree, pot or treasure chest and then pull yourself to the location of the hook by reeling in the chain. This will enable you to cross holes in the ground or other such obstacles. The Hook Shot can also be used as a weapon and stun some enemies.
Image:Zelda ALttP item Fire Rod.png Fire Rod Dungeon 6 The Fire Rod burns things. And consumes magic.
Image:Zelda ALttP item Cane of Somaria.png Cane of Somaria Dungeon 7 This mysterious cane can create magic blocks to place on switches (or split into four bullets), as well as temporary platforms (where there are question marks) the Hero of Light can walk upon. It consumes magic.
Image:Zelda ALttP item Ice Rod.png Ice Rod Dungeon 8 The Ice Rod allows you to freeze enemies or bosses. It consumes magic.
Image:Zelda ALttP item Silver Arrows.png Silver Arrows The Final Battle The Silver Arrows are the item necessary to destroy Ganon. Without silver arrows to seal his fate he will merely regenerate his health and be unbeatable.
Image:Zelda ALttP item Mushroom.png Mushroom Week 2 Take this to the Witch's Hut and she'll give you a bag of Magic Powder in return.
Image:Zelda ALttP item Magic Powder.png Magic Powder Witch's Hut You get this in exchange for the Mushroom. Sprinkle this on enemies or other things and they may change shape. It consumes Magic.
Lantern Beginning The lantern lights the torches in the dungeons and brightens the dungeon rooms. It consumes Magic Power to light the torches, and they go out after a time.
Bug-Catching Net Beginning Catch bees and fairies and bottle them
Bottle Week 1-4 Store bees, fairies or potions
Ocarina Beginning Call a little bird which transports you to different locations. Warps you back to the dungeon entrance.
Image:BS Zelda AST item Shovel.png Shovel Rental Shop With a shovel you can dig for treasure. It also allows you to find one hidden Piece of Heart in each week's gameplay area, but you have to rent it once from each of the four shops to achieve this.
Image:Zelda ALttP item Magic Cape.png Magic Cape Like the Book of Mudora, this item was seemingly cut from the game during development, or at least it has not been found as yet. Its icon fills the final space in the icon screen. It makes the Hero of Light fully invisible and invincible, although it does this at the cost of around one portion of the unhalved magic meter per second. The cheat for the Magic Cape is 7EF34A01.


Defence Items

Image:Zelda ALttP item Small Sheld.png Small Shield Dungeon 1 This shield is small and basic, and can only deflect a few types of attacks.
Large Shield Dungeon 4 This shield can deflect a few more types of attacks.
Image:Zelda ALttP item Mirror Shield.png Mirror Shield Dungeon 8 The overall best shield, the Mirror Shield can deflect anything shot at the hero as long as he is facing the attack when it happens.
Green Mail Beginning The default Armor that you wear. Provides little protection.
Blue Mail Dungeon 3 This mail offers better protection (more resistence).
Red Mail Dungeon 6 This mail offers the best protection (the most resistence).
Image:Zelda ALttP item Piece of Heart.png Piece of Heart Everywhere The mysterious Piece of Heart will allow you to increase your number of hearts, but you'll need to find a set of four before this item is of any use to you.


Ability Items

Worn-Out Glove Week 3 Beginning This can only lift ONE rock per screen.
Power Glove Dungeon 5 Allows you to pick up gray stones and boulders
Titan's Mitt Dungeon 7 Gives you the strength to pick up the denser, heavier black stones and boulders
Zora's Flippers Zora's Domain Allows you to swim.
Image:Zelda ALttP item Pegasus Boots.png Pegasus Boots Dungeon 1 These are very useful for moving faster and breaking into many secrets throughout the game world.
Book of Mudora This item was seemingly cut from the game during development, or at least it has not been found as of yet (but it has obviously no function). Its icon fills the final space in the icon screen. The cheat for the Book is 7EF35701 .


Dungeon Items

Image:Zelda ALttP item Small Key.png Small Key Dungeons 1-8 This is used to open locked doors.
Image:Zelda ALttP item Big Key.png Big Key Dungeons 1-8 This item is a master key allowing you to unlock specific doors in a dungeon that a Small Key cannot as well as the big chest.
Image:Zelda ALttP item Map.png Map Dungeons 1-8 Allows you to see the rest of the dungeon mapped out, even the rooms you haven't visited yet.
Image:Zelda ALttP item Compass.png Compass Dungeons 1-8 The Compass is used to show the exact room the dungeon's boss is in. Pretty much useless without a Map.
Image:BS Zelda AST item Tablet.png Tablet Dungeons 1-8 The eight titular Ancient Stone Tablets are the ultimate treasures you seek to collect each week; once collected you can unlock the monolith's secret and attempt to deal the death-blow to the Embodiment of Evil.
Image:Zelda ALttP item Heart Container.png Heart Container Dungeons 1-8, Piece of Heart ×4 This item allows you to instantly add another heart to your health. Collecting four Pieces of Heart will also make a complete Heart Contaniner.





IX, Scoring


The scoring system in Kodai no Sekiban is very complicated. This is based off the information in Fyxe's Week One Guide (http://bszelda.zeldalegends.net/stuff/guideweek1.txt).

The score is shown on the Item Screen. While you will be attempting to gain as many items and Rupees as possible during your adventure and explore as much of Hyrule as you can, your score will give you an idea of how well you are doing. It increases with every item you collect, and every chest you open. And even if you manage to collect everything, the score will be different depending on how fast you collected each Tablet.

Not every item gives you 5000 points, merely the special items collected in the dungeons, such as the Sword or the Boomerang. Every chest opened (including the Big Chest) counts as 500 points, even if they contain Heart Pieces or other items that have points of their own.

Item/Event Reward
Treasure Chest 500 points
Small Key 1,000 points
Piece of Heart 1,000 points
Dungeon Item 1,000 points
Heart Container 5,000 points
Special Item 5,000 points
Talking to the Mole 10,000 points
Saving Zelda 10,000 points (Week 1 only)
Saving the Smith 10,000 points (Week 2 only)
Saving the Priest 10,000 points (Week 3 only)
Drawing the Master Sword 5,000 points (Week 4 only)
Tablet 40,000 points*
Killing Ganon 30,000 points

* minus 500 points for every minute that passes (including the six minutes before play starts)







X, Timed Events

A, Timed Events Week 1

BS Zelda AST clock colon.pngBS Zelda AST clock 0.pngBS Zelda AST clock 6.png Opening cutscene ends and gameplay begins
These 6 minutes of voice acting and sprite movement has been cut via patches because the data was lost and it was just a blank screen (you can see a video clip of this cutscene here (http://bszelda.zeldalegends.net/sekibanfiles.shtml)
BS Zelda AST clock colon.pngBS Zelda AST clock 0.pngBS Zelda AST clock 8.png Fortune Teller appears at Sahasrahla's Hideout
The Fortune Teller gives advice on buttons and items.
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 0.png Two Fairies appear in centre of screen, one after the other
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 5.png Defeated enemies leave Rupees instead of Items
Enemies leave Green, Blue, or Red Rupees. NO enemies leave hearts. Enemies that never leave items are exempt as are bosses.
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 6.png Unlimited arrows
Arrow counter changes to infinity symbol (looks like an 8 on its side); You now have infinite arrows, so go wild!
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 8.png Gold Potion available at the Magic Shop
The Witch drops the Gold Potion down inside the Magic Shop and puts it on sale for the low low price of 50 Rupees.
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 0.png Defeated enemies leave normal items
The items the enemies will leave behind will return to normal.
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 1.png Unlimited arrows end, fog appears
You will no longer have an infinite number of arrows, and you will be left with the same number you had when the counter hit BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 6.png.
Fog will descend upon the overworld.
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 3.png Fog disappears, storm occurs
The fog will fade as the storm begins. The storm affects the overworld greatly, replacing normal enemies with Zoras and the rain defusing any Bombs you place. The Witch and the man outside the rental shop will go inside to stay out of the rain.
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 5.png Zora's Flippers cost 150 Rupees
Zora will feel generous and lower the price of his flippers from 300 to 150 Rupees, a half-price sale!
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 8.png Bombos/Ether destroys Onscreen Enemies
Either Bombos or Ether will emanate from the hero's position and affect all enemies on screen. Enemies in the same area but not visible onscreen are unaffected.
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 0.png Storm subsides, fog returns
The storm will stop, and you will be left with the fog. The enemies will return to normal and the Witch and the man outside the rental shop will return to the outside.
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 3.png Fog disappears
Eventually the fog will fade away and you'll be able to see the landscape as normal once more.
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 4.png Piece of Heart appears at the Waterfall of Wishing
At the Waterfall of Wishing, a Piece of Heart will fall down from above and land in the shallows outside of Dungeon 2.
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 5.png Zora's Flippers cost 300 Rupees
Zora's discount will no longer be in effect.
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 6.png Bombos/Ether
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 8.png More Octoroks and Armos appear at the Eastern Palace
The number of Octoroks and Armos Knights around the Eastern Palace vastly increases, so be VERY careful if you choose to return there.
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 9.png Two Fairies appear
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 1.png Unlimited Bombs
The Bomb counter will be replaced by an infinity symbol and you can use as many as you wish without fear of running out.
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 3.png Zelda attacked by Octoroks south of the Eastern Palace
A major event; Zelda will appear in the area to the southeast of the Eastern Palace, being chased by three Octoroks. Defeat the Octoroks to save her. She will then follow you, so take her back to Hyrule Castle. There you will meet with an old woman who will reward you with 300 Rupees (and 10,000 points) for returning Zelda safely.
NOTE: saving Zelda (or anyone else) is completely optional.
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 4.png Mole appears
A strange mole will make an appearance at one of 5 random locations (check point VI). Speak to him and he will burrow back into the ground. He will have dug open a cave west of the Magic Shop; you will spot him there. Enter this cave to find a treasure trove of six chests, each containing 100 Rupees!
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 5.png Pot-smashing game can be played at the Eastern Palace (see the Minigames page for more)
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 6.png Unlimited Bombs end
You no longer have an infinite number of Bombs, leaving you with the same number you had when the counter hit BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 1.png.
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 8.png 20 Heart Containers
You will be given the maximum number of Heart Containers, and you will be healed.
BS Zelda AST clock colon.pngBS Zelda AST clock 5.pngBS Zelda AST clock 0.png Defeated enemies leave Rupees
BS Zelda AST clock colon.pngBS Zelda AST clock 5.pngBS Zelda AST clock 3.png Normal number of Heart Containers
BS Zelda AST clock colon.pngBS Zelda AST clock 5.pngBS Zelda AST clock 5.png Defeated enemies leave normal items
BS Zelda AST clock colon.pngBS Zelda AST clock 5.pngBS Zelda AST clock 6.png The Week ends, gameplay ceases, and the ending cutscene will now play.



B, Timed Events Week 2

BS Zelda AST clock colon.pngBS Zelda AST clock 0.pngBS Zelda AST clock 6.png Opening cutscene ends and gameplay begins
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 0.png Fog appears, indicating the rainstorm will soon set in
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 1.png The Fortune Teller appears in Sasharlha's new house; he gives advice as before.
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 2.png Fog disappears and rainstorm occurs; Witch enters the Magic shop
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 3.png Mushroom sprouts in south-west entrance of the Forest
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 5.png Two Fairies appear
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 7.png Rainstorm clears leaving fog behind; Witch comes out of the Magic shop
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 9.png Gold Potion on sale
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 1.png Fog disappears
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 3.png Bombos/Ether
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 5.png Two Fairies appear
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 8.png Bottle Seller materialises(!) and floats down to sell his wares!
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 6.png Defeated enemies leave Rupees instead of Items
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 6.png Bombos/Ether
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 3.png Defeated enemies leave Normal Items
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 0.png Boomerang sparkles begin; the Boomerang will now have those little magic sparkling things when thrown and thus does more damage etc.
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 2.png Invincibility starts
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 2.png Invincibility ends
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 5.png bomb-throwing game playable in Lost Woods, just rip up the bushes and fall in. See the Minigames page for more.
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 7.png Mole appears at one of 5 random locations (check point VI); his diggings are to the bottom left of the Smiths' area (600 rupees!)
BS Zelda AST clock colon.pngBS Zelda AST clock 5.pngBS Zelda AST clock 0.png Boomerang sparkles end
BS Zelda AST clock colon.pngBS Zelda AST clock 5.pngBS Zelda AST clock 2.png Bombos/Ether
BS Zelda AST clock colon.pngBS Zelda AST clock 5.pngBS Zelda AST clock 6.png The Week ends, gameplay ceases, and the ending cut scene will now play.



C, Timed Events Week 3

BS Zelda AST clock colon.pngBS Zelda AST clock 0.pngBS Zelda AST clock 6.png Opening cutscene ends and gameplay begins
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 2.png Fortune Teller appears in Hyrule Castle (up the steps, beside Zelda)
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 3.png Two Fairies appear
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 5.png Get a Golden Bee! :)
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 7.png Gold Potion on sale
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 0.png Lose the Golden Bee :( (unless you remember to bottle it!) WARNING: if the Bee is out of the bottle when the clock hits BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 0.png, you lose it. It flies away, and no amount of net-swinging will catch it.
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 2.png Infinite Bombs
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 4.png Priest falls into the river (top-right of screen) and ends up in lake
Take him into Hyrule Castle, go up the stairs up the stairs, etc. until he detaches and goes up to stand beside Zelda and the Fortune Teller. Despite the fact that you just rescued his ungrateful behind from the crows and Zoras, you don't get even a single rupee for your efforts.--but you still get 10,000 points, so that's probably all that matters!
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 5.png Witch has half-price sale! Go for the Gold Potion!
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 7.png Infinite Bombs ends
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 0.png Two Fairies appear
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 2.png Shoot Magic from Sword
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 7.png Half-price Medicine sale ends
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 7.png No Magic from Sword
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 0.png Bombos/Ether
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 2.png Infinite Arrows
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 4.png Mole appears at one of 5 random locations (check point VI). His diggings are at the top center of the floodgate complex.
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 5.png Archery game playable at building to left of Link's house. See the Minigames page for more.
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 7.png Infinite Arrows ends
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 9.png Infinite Magic
BS Zelda AST clock colon.pngBS Zelda AST clock 5.pngBS Zelda AST clock 4.png Infinite Magic ends
BS Zelda AST clock colon.pngBS Zelda AST clock 5.pngBS Zelda AST clock 6.png The Week ends, gameplay ceases, and the ending cut scene will now play.





D, Timed Events Week 4

BS Zelda AST clock colon.pngBS Zelda AST clock 0.pngBS Zelda AST clock 6.png Opening cutscene ends and gameplay begins
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 2.png Fortune Teller appears in the Cathedral
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 3.png Two Fairies appear
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 5.png Gold Potion on sale
BS Zelda AST clock colon.pngBS Zelda AST clock 1.pngBS Zelda AST clock 8.png Infinite Bombs
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 0.png Bombos/Ether destroys Onscreen Enemies
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 3.png Infinite Bombs ends
BS Zelda AST clock colon.pngBS Zelda AST clock 2.pngBS Zelda AST clock 5.png Infinite Arrows
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 0.png Infinite Arrows ends
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 2.png Boomerang sparkles begin
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 4.png Mole appears at one of 5 random locations (check point VI); his diggings are located in the bottom-right corner of Death Mountain.
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 5.png Slot Machine game playable in the house beside the Fortune Teller's hut (to the north of Kakiriko). See the Minigames page for more.
BS Zelda AST clock colon.pngBS Zelda AST clock 3.pngBS Zelda AST clock 7.png Two Fairies appear
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 0.png Bombos/Ether destroys onscreen enemies
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 2.png Boomerang sparks end
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 8.png Zelda calls you telepathically from Death Mountain; go and see her NOW!
BS Zelda AST clock colon.pngBS Zelda AST clock 4.pngBS Zelda AST clock 6.png Unlimited Bombs, Unlimited Arrows, Unlimited Magic
BS Zelda AST clock colon.pngBS Zelda AST clock 5.pngBS Zelda AST clock 1.png Witch has half-price Potion sale
BS Zelda AST clock colon.pngBS Zelda AST clock 5.pngBS Zelda AST clock 3.png Two Fairies appear
BS Zelda AST clock colon.pngBS Zelda AST clock 5.pngBS Zelda AST clock 6.png The Week ends, gameplay ceases, and the ending cutscene will now play.





XI, Cheats

NOTE: if the S-RAM updates itself while you have an item cheat enabled, you may be left with that item even without the cheat. However this does NOT make the game have problems when you get the item legally from a chest etc.


Clock-adjustment codes

This changes the timer memory address, but has to be disabled before time can resume. In order to keep your new time but progrss from there without it reverting you must make a savestate, disable cheats, and then load the savestate.

7FFFFFxx Change the clock's value in minutes
add this to the list; change the "New Value" numbers to the exact minute you want. You can wind the clock both backwards and forwards.

After application make a savestate, then disable cheats and load it. If you do not save and load the clock will revert, and if you do not disable it then the game clock will be frozen at that time FOREVER.

You have to save and load because the whole idea of a patch code is that it freezes an address at a certain value, such as for infinite health/ammo/etc., and when disabled restores the original value.
Whereas for this to work you need it to stay at that value but move on from there as it normally would! this does not disrupt the flow of the game very significantly if you prefer continuous S-RAM-only play rather than savestates.
7FFFF900 this changes the hour. Completely useless thus far. It may at some point allow week-changing, but until then is useless.

Note that some events will suddenly occur if they happened before that minute that you just applied. For example 18:52 gives you the max. heart containers that you normally get given at 18:48. However changing to a time just after a change in the weather will NOT make that weather occur. It varies a fair bit!


Weapons and Items

7EF35901 Level 1 Sword
7EF35902 Level 2 Sword
7EF35903 Level 3 Sword
7EF35904 Level 4 Sword
7EF35A01 Small Shield
7EF35A02 Large Shield
7EF35A03 Mirror Shield
7EF35B00 Green Mail
7EF35B01 Blue Mail
7EF35B02 Red Mail
7EF34001 Bow
7EF34003 Bow & Silver Arrows
7EF34101 Boomerang
7EF34102 Magical Boomerang
7EF34601 Magic Hammer
7EF34701 Mushroom
7EF34702 Magic Powder
7EF34801 Hookshot
7EF34901 Shovel
WARNING: applying this cheat gives you the Shovel FOREVER! That means you can't get the map mark for that Piece of Heart each Week!
7EF35701 Book of Mudora (unsure what this does but it does NOT translate!)
7EF34A01 Magic Cape
7EF34B01 Cane of Somaria
7EF34C01 Fire Rod
7EF34D01 Ice Rod
7EF35401 Worn-Out Glove
7EF35402 Power Glove
7EF35403 Titan's Mitt
7EF35601 Zora's Flippers
7EF37BFF Pegasus Boots
This cheat only allows running; to make the icon show up, use 7EF35501 in addition to this.
7EF37CFF Gives 8 Stone Tablets
Change the value with hex gives different amounts of them

Special Effects

These are codes which drastically change gameplay elements.

7E007940 Sword is always charged (for spin attacks)
7E005501 Always Invisible
7E02E001 Turn into bunny
7EF3CE01 Zelda follows you
7EF36BFF Have All Dungeon Maps
7EF367FF Have All Dungeon Compasses
7EF369FF Have All Big Keys
7E045A03 All darkened rooms are lit.
7E0DAD23 Cuccos Attack You
Go to the chicken coop area in Kakiriko. With this code active the cuccos will attack you without mercy whenever you go near the two cuccos on the ground there.

Rupees

These six codes will instantly give you 99,999 rupees. You must use all six at once. If you use only the first three then the rupees will count up to that amount instead of instantly reaching it. This will take a long time, even in turbo mode.

7EF3609F Infinite Rupees ×99999 (1 of 6)
7EF36186 Infinite Rupees ×99999 (2 of 6)
7EF36201 Infinite Rupees ×99999 (3 of 6)
7EF3639F Infinite Rupees ×99999 (4 of 6)
7EF36486 Infinite Rupees ×99999 (5 of 6)
7EF36501 Infinite Rupees ×99999 (6 of 6)

Bottles and Bottle Contents

This is a work in progress... WARNING: these codes may WRECK YOUR S-RAM FILE!!! If you are going to do any of these you should probably make a savestate first. I've already found some AWESOME stuff just be replacing hex values in those first two spots (see bottle code below)

7EF35C06 Fairy
7EF35C07 Bee
7EF35C08 Good/Golden Bees
7EF35C09 Gold Potion
7EF35C03 Red Potion
7EF35C04 Green Potion
7EF35C05 Blue Potion
7EF34E08 Summon Gold Bees
This code takes and repays 230 rupees for a Bee every time you activate the empty bottle, but you can repeat it 15 times to have a whole swarm of attack bees. Note that if the time is close to when fairies will spawn on the screen you will instead summon fairies.

Bottles

These codes will make bottles appear and work. Note that there are separate codes for the icon and the bottle's actual contents.

7EF34E01 Bottle #1 icon (empty)
7EF35D02 2nd Bottle
7EF35E02 3rd Bottle
7EF35F02 4th Bottle
7EF35Cxx Bottle #1 contents
7EF35Dxx Bottle #2 contents
7EF35Exx Bottle #3 contents
7EF35Fxx Bottle #4 contents

Replace xx with...:



Pieces of Heart and Heart Containers

7EF36E08 Hearts x1
7EF36E10 Hearts x2
7EF36E18 Hearts x3
7EF36E20 Hearts x4
7EF36E28 Hearts x5
7EF36E30 Hearts x6
7EF36E38 Hearts x7
7EF36E40 Hearts x8
7EF36E48 Hearts x9
7EF36E50 Hearts x10
7EF36E58 Hearts x11
7EF36E60 Hearts x12
7EF36E68 Hearts x13
7EF36E70 Hearts x14
7EF36E78 Hearts x15
7EF36E80 Hearts x16
7EF36E88 Hearts x17
7EF36E90 Hearts x18
7EF36E98 Hearts x19
7EF36EA0 Hearts x20


Health and Invincibility

7EF374FF another heart code that doesn't give over hearts
87F57ECF invincible from enemy hit
Fully invulnerable unless the enemy can take out all your hearts in one hit (which is unlikely), falling in pits still give damage though. It's a PAR code, but it changes actual in game code instead of locking your health value.
7E031F01 Full Invincibility


Invincibility on a per-heart basis

7EF36F08 Health x1
7EF36F10 Health x2
7EF36F18 Health x3
7EF36F20 Health x4
7EF36F28 Health x5
7EF36F30 Health x6
7EF36F38 Health x7
7EF36F40 Health x8
7EF36F48 Health x9
7EF36F50 Health x10
7EF36F58 Health x11
7EF36F60 Health x12
7EF36F68 Health x13
7EF36F70 Health x14
7EF36F78 Health x15
7EF36F80 Health x16
7EF36F88 Health x17
7EF36F90 Health x18
7EF36F98 Health x19
7EF36FA0 Health x20


Other

7EF360FF 255 Rupees
Write the number of rupees in hex decimals instead of FF)
7EF361FF Gives full rupees? (Takes too long to check)
7EF3710x Gives keys
Write the number of keys in hex instead of x. Max is 9. Leave this cheat enabled to have unlimited.
7EF379xx Gives full arrows
Write the number of arrows in hex instead of FF. Leave this cheat enabled to have unlimited.
7EF342FF Full Bombs
Write the number of bombs you want in hex decimals instead of FF. Leave the cheat enabled to have unlimited.
7EF37080 Gives full magic meter
7EF37D01 Gives ½ Magic meter





XII, Credits

Walkthrough created by Garrett
and modified for the use of The BS-Zelda Homepage by Con and Duke Serkol. Special thanks go to MadHatter for correcting Timed Events.

Codes found by Euclid

Codes found by Real Hotdog

Codes found by Starwolf UK

Codes found by Tre

Codes found by Vel








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