Contents
I, | Introduction - What is Sekiban / Brief History / Changes since ALTTP / Master Quest |
II, | Controls |
III, | Emulation - Legal / Roms / Emulator / Week Change |
VI, | Walkthrough - Week 1 / Week 2 / Week 3 / Week 4 |
V, | Heart Pieces - Week 1 / Week 2 / Week 3 / Week 4 |
VI, | Minigames, Rescue Missions & Moles - Week 1 - Week4 |
VII, | Secrets - Upgrades / General Tipps... |
VIII, | Items |
IX, | Scoring |
X, | Timed Events - Week 1 / Week 2 / Week 3 / Week 4 |
XI, | Cheats - PAR Codes: Clock adjustment Codes / Items... |
XII, | Credits |
I, Introduction
A, What is Kodai no Sekiban?
For a more in-depth explanation that goes outside of the focus of this guide, see this game's extensive Wikipedia article.
Kodai no Sekiban is like a "second quest" (remember Zelda 1?) for Nintendo's famous The Legend of Zelda: Link To The Past, which I shall refer to throughout as "ALttP" but it actually is far more than that, as it features a new story, rental shops and timed events and various other things. And naturally as it is for all "second quests" it changes the contents of all the caves and houses.
This walkthrough anticipates that you have already played through at least a little of ALttP in order to have a general understanding of gameplay mechanics.
B, A Brief History of Kodai no Sekiban, or How It Came To UsIt may surprise you to learn that the game was not for the SNES at all! It was in fact a game for the BS-X (which stands for Broadcast Satellite X). The BS-X was a Super Famicom (Japanese SNES) base unit that sat underneath the SNES, not unlike the proposed CD drive. The games were sent via a satellite and data was stored on flash-RAM in the base unit. The player could also buy additional storage carts that sat atop it in a Super GameBoy-like adapter.
The game was broadcast live (one episode per week), and featured live voice actors for story exposition and hints in playing the game. This is why when you are playing you will find several points where the characters stand there but don't say anything through text.
C, Changes since ALttPSince this is basically like a mod for ALttP, I will discuss what has been changed from that game. First, a quick rundown of the controls. The game controls the same as ALttP, except that you begin Week 1 with no sword (therefore A serves no purpose until you get the sword) and R now displays a help box; you can move the cursor around to find out what all the buttons and items do. This is because the game had no manual at all; people just downloaded and played right away so BS-X games usually had some sort of explanatory feature built in.
Also you can change sharply (90 degrees) direction when running with the Pegasus Boots (even in later games you can normaly just strafe a little while running).
The Flute (or "Ocarina" for all your 3D-age Zelda fans) now acts like the Magic Mirror, and will warp you back to the beginning of the dungeon.
Finally, the game was divided into and playable in four separate weeks, each played out in real-time. This guide is divided up on a week-by-week basis to match.
D, Master QuestThe dungeon layout was an attempt to restore original indoors before we found some videos, which
show us how the original broadcast version layout has been. However, since our layout attempt was harder to beat (especially Dungeon 6), we had the
idea to keep it as a Master Quest, just as we have it in many Zelda games like "Ocarina of Time" or original Zelda (NES), when you
completed the game or successfully rescued Princess Zelda. To make the game even harder, bosses now need twice the numbers of attacks, which makes them really hard to fight!
Furthermore, we added some goodies, too (since it is a "fanmade" game like BS-Zelda Third/Fourth Quest): you are now able to get a full item menu, because we built in the Magic Cape and the Book of Mudora.
In original AST, initially it was foreseen that you collect these items, however plans changed. We assume that the Magic Cape e.g. was spared out because you have unlimited magic when fighting Ganon -
with the Magic Cape on hand, he therefore would have been a joke (of course we disabled unlimited magic in MQ ;).
II, Controls
SNES | PC | Explanation |
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Arrows | Move, navigate menus | |
Enter | Inventory. Hit R in inventory to see Today's Goals summary | |
D | Run (with Pegasus Boots), pull, lift, read, talk, swim | |
C | Attack (hold for spin attack) | |
S | Opens dungeon or overworld map | |
X | Use item | |
Z | Opens screen explaining how items and controls work |
III, Emulation
A, About Emulation
The original game was divided into four episodes, and each was available for exactly one hour on one single day. The game was played live with CD quality music and live voiceovers, so you COULD NOT play it outside of the broadcast hours. We have gotten confirmation from Japanese players that the game's flash-cart backup was rendered unplayable outside of this time.
Therefore, Nintendo is in no way losing any profits through the emulation of this game and the distribution of its ROMs. The first and last "rerelease" was merely a rebroadcast in the following year.
If one day Nintendo does rerelease it, all ROMS here will be removed. Until such time, emulation is unfortunately the only way for anyone to play this game. Read the BS Zelda Homepage's full explanation on the stance over emulation!
Because the game no longer exists even on its original media, the ONLY way to play is via emulation. Sadly this is not very accurate, but the game is less broken than it used to be even a short time ago, and together with this guide you can easily finish the game.
Download the four ROMs here and SNES9x >from here. Don't worry about the other files and patches on that page, you only need the four ROMs plus SNES9x. The others are not necessary for gameplay and merely allow other customizations and further experimentation. Note that while the original game was in Japanese the English translation is now fully complete, and you are now able to play from beginning to end without seeing a single word of Japanese.
At the moment, SNES9x 1.42 or 1.43 gives the most accurate experience. The WIP versions of SNES9x will also work but they have unnecessary slowdown issues that complicate gameplay. You can get SNES9x from its official website.
The most recent SNES9x version, 1.502 will make the clock start at 85:85 labeling the game unplayable. This can however be fixed by using the clock-altering cheats. Note that the cheat saving is broken in SNES9x 1.502 and it will always leave the last number from the adress. To use cheats correctly with 1.502, you must create a .cht file with the time cheats using an older SNES9x version (like 1.43). Then manually move the file so that SNES9x 1.502 will find it.
As SNES9x 1.502 offers no noticeable improvements when playing BS Zelda: Kodai No Sekiban, it is still recommended that you use 1.43 because of the overly complicated process required in order to make the game running on 1.502.
When you download the game, you will find four ROMs. Each episode, originally one a Week, must be played separately. However in order to carry across your data from one Week to another you must rename the .srm file.
You will find the SRM file in the same folder you put the ROMs in. For example, say your Week 1 ROM was "Week1.smc" and the next is "Week2.smc", that means you rename "Week1.srm" to "Week2.srm" and so forth for each Week. If you have file extensions hidden or are using Mac OS X one or more of these files may appear without an extension. If this is the case make sure you keep the filenames the same by NOT adding .srm if it's already there.
VI, Walkthrough
A, Week 1
After Sahasrahla explains the situation he gives you the Big Bag. |
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Go through the left-hand door. Let the bee kill the tentacles while you look under the top-left pot for a Small Key. The bottom-right pot hides a door-release button. The other two hold arrows so you might as well grab them while you're here. Go back down through the door you came in by.
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Go down the stairs and open the Big Chest for the Bow! Now go back up the stairs, unlock the door, and go through it.
In this next room (H4) lift the central pots to restock your arrows. In the next room use arrows or pots to kill the Eyegore for aSmall Key. Open the door, kill or avoid the two Eyegores and again collect the arrows. By now you should have 30, so unlock the Big Door and go in. Shoot the red Eyegore to kill it (you can throw pots at the other if you wish, but they won't kill the red one). The left-hand wall hides 40 rupees if you want them.
In the next room lift the top-left pot for a Small Key (E3). Open the chest for the Pegasus Boots. You can now run everywhere. Unlike in "A Link to the Past" you can even change direction when running.
Bow Upgrade!
If the clock has reached or passed you'll notice an infinity symbol (8) beneath the arrow icon. This means you have unlimited arrows, meaning you can shoot at the bosses as many times as you want. Now unlock the door and fight the Armos Knights (D3). They take 4 arrow hits each instead of 3 (as in "A Link to the Past"), but the final red one still takes 6. Collect the Heart Container andTablet and you can leave the dungeon. |
Now you've got the Bombs you can explore! Go back to Sahasrahla's hut and bomb the back wall for 60 rupees and a Piece of Heart. Go back outside. South of Sahasralah's home is a different looking wall (at the end of a corridor of sorts), hop down there and bomb it open. A thief will give you 300 rupees and an additional 80 can be found in chests. Now head towards the bottom-right corner. Over to the right is a Piece of Heart surrounded by holes. How do you get it? Just stand above it and face the wall and then use the Pegasus Boots to ram the wall, propelling yourself backwards and onto the island. Now fall down any of the holes. Go out and up the stairs. From here go east and down one screen. Both the caves here hold 80 rupees, the left-hand one needs to be bombed open, the right-hand one also has fairies and a magical bee if you ram the right statue (and again requires a bomb placed on the northern cave wall to reach the rupees). Go out, up whence you came, left, down to leave the enclosed area you started in. Enter the left-hand cave mouth (the right one needs to be bombed open, which you can do later). Bomb the right-hand cave wall to get 100 rupees (note the Great Fairy), then go out and bomb open the other door for 20 more. Now go left and (after scrolling the screen) you'll find a rock-pile. Ram it for a Piece of Heart. Go up, sticking to the right wall and bomb anotehr cave open for one more Piece of Heart. |
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Keep going north then east to the Witch's Hut and consider purchasing the Gold Potion if available (or anotehr health restoring one, red or blue). While this means saying goodbye to your precious Bee the potion is likely more useful anyway.
Ram the rock-pile to the right and the path will lead you to a house. Bomb the wall behind it for a Piece of Heart. You can activate the switch with a bomb or return later with a boomerang. You may also consider entering the house to rent a shovel and go treasure hunt, but it'd be advisable to do that after dealing with the dungeon and other things (so you can make the best out of your rental).
Then go right and up a screen. Ram the rock-pile for fairies and (behind a bombable wall) a thief who gives you 300 rupees! Leave through the door. Go up and to the right into Zora's Domain. This place is a LOT smaller than it was in A Link to the Past. Talk to King Zora in the north-east corner and agree to buy his Zora's Flippers, you should have plenty of cash to spare. Now you can swim. Go down a screen. Swim over to the left into the waterfall to enter Dungeon 2.
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Push one of the blocks up and the other to the side, go up and light the torches with the Lamp, and then go through the shutter-door that just opened right hand. Now go down the stairs and head north.
Open the chest to get the Compass (G6), then go back down and to the right. Go right again, kill the water bugs, lift the pots for a Small Key, and use the Ocarina to warp back to the central room (J5).
This time unlock the top-left door and go through it. Kill the Stalfos and claim the Map (the tongue can't be pulled). Continue north and head right. Kill the Eyegores and bomb through the door to the right (G8). Push the top-right block and open the chest for 100 rupees. Return to the previous room and head down and down. Bomb the section of wall to the right if you want 40 rupees, otherwise head down the stairs and then again the stairs up. The bottom-right pot hides a door button. Step on it and go on to (J8). Open the chest for the Big Key. Lift the pot beside it for the door-release button. Head back to the previous area and go through the the door between the two staircases. Open the Big Chest and claim the Boomerang! Go through the far left door. Enter the bottom-left door if you want 20 Rupees, otherwise head up the stairs. Bomb the left-hand wall if you want 20 Rupees, otherwise go north through the Big Door. Use your Boomerang to collect the Small Key on your way, then unlock the left door. If you want to carry more bombs, bomb the wall and head down to (H3). Thereafter take the staircase up to 2F. |
Bomb Upgrade! |
Bomb the right-hand wall if you want 20 Rupees. Go through the bottom door to H3. Head to the left-hand side and trip the floor switch (watch out for the Anti-Faerie) and go through the right-hand door. Light up the torches if you want and head up. Kill the Stalfos (the blue one has a Small Key), and go through the other door to the east. Bomb the bottom wall to explore various optional treasure rooms - bomb the right hand wall to (H6), north, and pull the tongue for 100 rupees. When you're ready go back to (G5), and unlock the northern door. Now you have to fight Moldorm, one of the hardest bosses Master Quest offers. Hit his tail bulb six times to defeat him. Avoid hitting his shell or you'll bounce and, as if he'd run into you, likely fall down the holes - the best chance you have is to directly go below one of the lower pits (you can stand between the pit and the wall) and wait for a good chance to hit the tail). Collect the Heart Container and Tablet, and you can finally leave this dungeon.. |
By now there should be a Piece of Heart in the water right in front of you.
Fly to the Witch's Hut, go a screen to the left, fall in the water, and swim up into the waterfall for lots of fairies and a Piece of Heart. Fly to destination 2 and talk to the Mole if it's there. Fly back to the Witch's Hut and go a screen to the left. There are 6 chests in his new cave (600 rupees)! To kill time until the next event you could go digging. Go to the nearest Rental Shop, get a shovel, and go hunting for the next Piece of Heart There are three possible locations but only one with the piece of heart is correct and marked on your map.
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Now, if you've done ALL of the above, with what time you've still got, enjoy the Minigame!
That's all for this Week. When the timer reaches wait for the end of the cutscene and when seeing the last screen (artwork), turn off the emulator and rename your srm to the name of the next week.
When you begin you get the bag of goodies back (but not the Golden Bee, it is removed at the end of the first Week). Go out the door and into the grass-roofed hut to the left. Keep this place in mind for later, but enter already. There are 4 chests downstairs, each with a red rupee inside. The bombable wall leads to 6 pots with only arrows, bombs, and hearts inside, so don't worry about it if you have no bombs. It's early now, but after the Bottle Man appears in the town, right onto that carpet you can see south of the house you just visited. His Bottle will be invaluable, so save up your rupees and go see him when that time comes. Now go west fall down the well from the ledge above to find a Piece of Heart and some more stuff. Hop down and to the right to exit. As in ALttP, bomb open the doorless hut in the bottom left corner of town to get goodies--in this case, a Piece of Heart and a red rupee! As in A Link to the Past the pots contain bomb/arrow refills. |
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Head to the left. Head down while avoid the spitting statue and open the chest for the Magic Hammer.
Use the Flute to warp back to the beginning (J5). Go to the left (hit the crystal if necessary) and hit the pegs if you want 210 Rupees. Before continuing the dungeon you might want to go out and south of town to rent a level 2 sword for when you'll fight the boss. Either way, when you're back to the entrance, head again into the room with the hole (don't jump in yet) and the conveyor belts. Once there go through the top-left door.
Back in (G4) take the stairs to B1 and use the Hammer to defeat the shell creatures. Bomb the left-hand wall between the pots if you want 200 Rupees, otherwise just get the Small Key from under the upper pot. There's nothing more here, so return to the conveyor belt room. Hit the blocks and fall down the hole. See that greyed out teleporter? If you fall into the large vase just to the right you'll find some fairies. The teleporter returns you here. If you want 300 Rupees head to the bottom right from here and bomb the wall. For 150 more Rupees go to the bottom-left platform and bomb the left-hand wall. When you're ready to face the boss, hit the blocks and head up. Go down the stairs, through the door and then through the next one to fight the Helmasaur King. Fight him exactly the same way as in A Link to the Past: use the hammer to break his mask, and then smash the emerald on his head. You can only damage the crystal with arrows (safest way) or, if you run out of arrows also with your charged sword. Normal sword attacks do not harm him unless you have the level 2 sword. This can be one of the hardest battles in the game. Collect the Heart Container and Tablet, and you can leave the dungeon. |
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Now that the rain has (likely) cleared, you can explore again.
First of all return to town and go through the far-left Lost Woods entrance. Why, it's a Mushroom! You'll trade this in a moment. Hit the pegs and go up to the left. You'll find a dwarf who wants to be taken back to his partner. First, warp to the witch's hut and give her the mushroom (she moves inside if it's raining). Equip it and press the item button (not the talk button) to give it to her. In return you get a bag of Magic Powder.
Now warp back to the village and take the Smith home. Talk to them and they'll make your sword into the Tempered Sword. Now that the dwarf is dealt with go outside, hit the peg with the Magic Hammer, and fall down the well. Going up you'll find a weird altar. Sprinkle magic powder on it for a 1/2 Magic Meter upgrade. Now go back to the village, go down a screen, hop down the slope and immediately to your right (behind the rental shop) is a bombable wall! Light up the torches to open the way for a Piece of Heart then hit the switch and go back to the entrance so you can collect also two red rupees. Now go into the top-left house, the library, and ram this Piece of Heart down from the shelves. Return to the village and go into the forest and to the right. If you go down into the stump for 40 rupees, but don't. Note instead that suspicious square of bushes next to it. Cut the middle bush and jump down the hole to get a Piece of Heart and hop down to collect those rupees and leave from the stump. You can return here at for a bomb-throwing Minigame with the friendly thief. |
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Go up to the right and down the stairs for 4 fairies and 100 rupees (need to bomb). Go to the very top-right of the forest and go through the trunk to enter Dungeon 4.
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Go Right, in the next room use the Hookshot to cross the gaps and then go upstairs (F1 - (G8).
In this room use the Boomerang to fetch the Small Key (the Hookshot can't grab it). In the next room Hookshot down, right (bomb the wall here for a secret room with some rupees), and finally left to cross the spikes without damage. Go through the door. Now you're back in the main room (1F - H6)! Bombing the wall on the left will reveal two passages. They both let you get some rupees but for the top one you need the hookshot (to pass the spikes) and bombs to activate the switch (time your throw and make them land on the conveyor belt). Anyway, head up and unlock the Big Key door. Use the Hookshot to go up, left, down, left, up, up, down, right, right, up, left, and finally though the Big Key door to fight Arrghus (1F - D5). Use the Hookshot to pull the pieces away from his body, and then hack them up. Remember you're invulnerable when the Hookshot is extended, so you can use it to protect yourself when he does his "spin ball bits around body" move. Once his bits are all gone he'll jump up into the ceiling and try to crush you. The spin attack works like a charm here. As soon he's dead collect the Heart Container and Tablet, and you can leave the dungeon. |
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Go back to the rental shop south of Kakariko, and head south west. In the very far left corner is a bombable wall. Bomb open the rock, hit the peg heads with the hammer, bomb open the next bit of rock and use the hookshot to get your Piece of Heart.
Well, now this Week's dungeons are out of the way, go to the rental shop and rent a shovel for the last Piece of Heart. Check Heart Pieces Week 2 if you have found all Heart Pieces in this week.
Other than the Minigame that's all for Week 2, so if there are any minutes left you can dig for Rupees or explore spots you skipped or whatever... or just hit the turbo key.
First off, open the chest and get... the Worn-Out Glove. This can only lift ONE rock per screen, much like the Blue Candle in the first The Legend of Zelda. After one use it's useless until you change screens again, so take care to pick and choose rocks. You can't just do as you please, yet...
Next go outside and one screen left then down a screen and again a screen to the left. Go down to the bottom right, lift a rock, and go down the steps to collect yet another Piece of Heart (you'll have to walk a narrow bridge for it). Now go a screen to the right and lift one of the bottom-left stones. The leftmost one contains one of those rupee-spitting bug things. Anyway keep going right and bomb the top-right corner of the place you are in. In here by pushing blocks you can find 100 rupees, a Piece of Heart and the Book of Mudora which is essential for the further progress (Zelda won't be able to read ancient hylian without it). It may take several tries to push the blocks correctly. Now go down a screen and ram the rock-pile to the bottom-left for 100 rupees (bomb the wall and nevermind the distracting stuff).
From there, go west one screen, ram the rock-pile, and enter the dungeon.
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Go south, hit the sphere, go up the stairs and unlock the Big Chest for the Power Glove (if you want 415 Rupees bomb the right-hand wall). From this room head west. Make the sphere blue if it isn't already and head up. Hookshot the chest, open it for the L-3 Sword (or L-2 if you didn't visit the Smiths) and Hookshot your way back. Make the sphere red. Open the south-east chest for a Small Key, and use it on the locked door. In this other room, open the chest for another Small Key, make the sphere blue, and unlock the door north. Pick up the block and throw it away. Light the torches and continue north (1F - D3). Stock up on hearts and ammunition from the pots and then fall down the hole to fight the boss, better yet, three bosses: Lamnolas. They are easy to defeat, the best way is to stand with a charged sword near the pile and hit the head as soon it appears. Collect the Heart Container and Tablet and you can leave the dungeon. |
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Once back outside, go a screen to the left and weave through the rocky path. Ram the rock-pile for a Piece of Heart (needs bombing).
Go up and to the left. The cave contains a thief with 300 rupees. In the room you can bomb open behind him is another Piece of Heart. Go a screen to the left into the desert and go straight up and into the cave. Bomb you way into a small room and light the torches to get one more Piece of Heart. Now warp back to Link's house and head a screen right and down to the lake.
Go inside the cave marked with shields for a Great Fairy and (bombing the wall behind her and using the hookshot) 300 rupees. Go down beside the Fortune Teller's shop and hookshot to the right to get a Piece of Heart. Fall in the water, swim to the right, and visit the island previously (in ALttP) inhabited by the upgrading fairy for a thief with 300 rupees. As if that wasn't enough, bomb the wall behind him for another 300 rupees! Go back outside. If it's after go north-east from here and save the Priest, who has fallen in the water. You will be taking him to Hyrule Castle, but first swim back up the river in the direction he came from, until you reach the bridge east of Link's House. Go under the bridge to get the third Magic Bottle from the man just like you do in A Link to the Past. Go back out, stand on shallow water, call the duck, and choose a nearby point, then go all the way back to the castle. Then go inside walking in a straight line until you find Zelda and the fortune-teller, at which point the Priest detaches from you and rewards you with 10,000 points. Now go back to the desert and enter the monstrous mouth (can't miss it). |
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Head right and down. Do not hop down in the large room you enter. Head left and bomb the wall if the blocks allow it (otherwise take note of doing so later), you'll find rupees and the chance to hop down, but don't, rather come back and head right, lift the pots for a Small Key. Go a little back to the left and Hookshot to the chests you can see at the bottom of the screen (they contain Rupees) then fall down the large vase for a whoopin' 790 Rupees! Now, once you're back in the large room, you can hop down to go outside and into the left-hand cave.
Inside go left, kill the antlion for a Small Key. Use it and head north. Make the sphere blue by tossing a bomb at it, then light the lamps and go north. Head up and right, down the stairs, and up to the chest for the Compass. Lift the pot below and step on the button. This opens a door to the right, so head back up the stairs and go through it and along the turning suspended passage. Go right in the large room and use then use the key on the door.
Head north. You're back in that room with the block barriers again. Use the button under the bottom-left pot then head north to (1F - E6) and go north and take the staircase down to B1.. Left you can find some rupees (move one of the statues over the switch to open the door), when done take the stairs.
Continue through the down-left door. Make your way south, then go on the left platform and open the chests for the Red Mail. Now go onto the other platform and head east. Immediately move upwards otherwise the eye statue will blast you. There's a door-release button under the top-right pot. Go through the door. Open the central chest for the Big Key, then go north. Open the chest for 50 Rupees. Head left. Use the Boomerang to kill the Stalfos on the platform then collect the Small Key it drops. Head left and through the locked door. Open the chest for a red Rupee then Hookshot across to the left for another. Head north and open the Big Chest for the Fire Rod. The top-left pot has a full refill for your Magic Meter. Head north. Use the Fire Rod to light the torches and go through the top-right door. The top-left pot has another full refill. When you're ready drop down the hole to fight a giant butterfly: Mothula. It takes only eight blasts from the Fire Rod to destroy the boss (your sword works too, but the Fire Rod is safer). Collect the Heart Container and Tablet and you can leave the dungeon. |
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You begin in the Sanctuary with the Priest. Zelda will then come in and talk to both of you, and then latch onto you. She will follow you for the next two dungeons, but you aren't restricted like you are with other following characters, so you can go into caves etc. as if she wasn't there. If you look at your map you'll see that in this final Week you'll be able to explore all of Hyrule, except for part of Death Mountain. First off go left and ram the rock pile to the left of the Fortune-Teller's hut, one screen above Kakariko. You can't get to the end of it, but you can pick a full Magic refill. Now go back to the graveyard and push open the top-left grave. Go up through the door and up the stairs and then over to the side. Avoid the spikes and hookshot to the right to get the Final Bottle from the chests. Hookshot left where you came from, circle the upper spike and hookshot down to the lantern to exit (you'll won't reach the upper chest yet) and fall off the cliff and make your way to the top-right grave. Ram it open and go inside. |
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Open the Big Chest for the Cane of Somaria. Use it on the "?" to the right to create a platform across. Go through the boss door to (B3 - H4).. Stock up on what you want and fall down the hole to fight the Boss. This time it is Kholdstare. Use the Fire Rod thrice to melt the ice. Then he'll divide into three. Avoid the falling ice while attacking them with either the Fire Rod or your sword (or the almighty boots). Collect the Heart Container and Tablet and you can leave the dungeon. |
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Anyway, leave the clearing, and take the path to the right out of the Forest. Be sure you have full four bottles of medicine (if not, buy some at the whitch's hut) and read the sign at the lumberjacks's home. Enter, leave and you'll notice rain and the treecutters are gone! Fall down the treestump and make your way through the spikes (now you realize the need of the medicine). Sometimes you need your hookshot to hook over spikes, and finally you reach a door downwards. Refill the magic with the jar and open the chest for the... Magic Cape
! The way back is blocked and left are some spikes blocking the way, but you can wear the cape and walk right through this spike (better than suizide). Hookshot down and leave the cave.
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Go all the way down, right, up, right, up, right, up, left, down, left, up, right, and up the stairs to (3F - G9). Head down and then left (use the ramming-bounce trick to cross the gap on the way and bomb if you want 100 Rupees). Head up. Here, bomb the right wall (and the top one in the next room) if you want 400 Rupees, otherwise run up to beat the falling tiles and then go up the stairs to (4F - E7) (if you went for the rupees, you need to go down and leave the room for the bridge to return).
Here the top-right pot has a full refill. Use the Cane of Somaria to make a platforms then Hookshot across to the torch and go through the door for the Big Key. Hookshot back, the chest contains 100 rupees. Continue right. Lift the pot for a full refill and light the torches (the right-hand wall leads to 400 Rupees). Head up. Open the Big Chest for the Ice Rod. Bomb the right wall for more rupees. Head up. Keep your sword out while facing up to hold your shield to your left as you walk past the laser eyes. Bomb the left wall if you want 400 Rupees (you need to pull the statues tongue and use Somaria blocks to get to find the invisible path to the chests), otherwise head right. Collect the fairies if you want them, then go on to fight Trinexx. Hit the blue head with the Fire Rod and the red head with the Ice Rod. You can either hit them with the sword or keep blasting with the Rod (watch your magic meter) until they explode. After this happens Trinexx collapses and turns into a snake. Hit the flashing part in his middle body part six times to kill him. Collect the Heart Container and Tablet then go north and up the stairs to 5F. Head south and out the door. |
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Take Zelda right, up, left, and drop her in front of the slab. Now go back right and down the steps for fairies and a Piece of Heart. You need to split a thrown Somaria block to hit the switch.
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Once you arrive, ram the rock-pile to the left of Ganon's fortress to find a Great Fairy and a Piece of Heart. To get it you need to leave one vase, then hookshot right, down, up, right, up, left, up, up right, right and up. Then to go back hookshot down, left, down, right, down, left, down, up and left to the vase. Be quick as time is running out!
Go now to the east of the fortress for one last Piece of Heart.
Finally slash at the magic barrier and go into the Tower.
There's no map in this place. Go down the stairs and straight up. Continue until you reach a hole. When you're ready, fall down it to battle Ganon. Simply hit him with your sword while avoiding both his trident and the fiery bats he creates with it. Eventually he exclaims that you are powerful and blows the torches out. Use the Fire Rod to re-light them. Hit him again when he stops moving and he'll turn blue, so stick a Silver Arrow in him. After doing this several times he'll finally be defeated. Once back outside go through the teleporter and down to the centre area where Zelda (and the Mole, if you talked to him) are waiting. If you talked to the Mole, he dug up the greatest cache of all: 1400 rupees! Go over to the cliff to talk to Zelda. Now just enjoy the boomerang Minigame some more or Turbo-key to the ending!
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This game, like Majora's Mask, actually has two endings!
You solemnly put the Master Sword in its pedestal to rest once more, and... you vanish! You have gone back into your own world from whence you came. You saved all of Hyrule, and they did not even know your name. Sasharhala Zelda takes one last look back, and then she too departs. |
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Simply run out of time in Week 4 and you see your fainted body outside the witch's hut. The message says something like "What happened? You ran out of time! I guess you gave it your best shot." |
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V, Heart Pieces
A, Heart Pieces Week 1
Picture | Description | Items needed |
---|---|---|
Go into Sasharla's hut. Blow down the shoddy masonry at the back for the first Piece of Heart! | Bombs | |
Leave the Palace complex and go right until you see a Heart Piece surrounded by pits. Face and ram the north wall to bounce yourself onto the island. | Pegasus Boots | |
Go right and a screen up from the Witch's Hut, then bomb the right-hand wall. You need a bomb or boomerang to activate the switch inside. | Bombs | |
Go to the bottom-left of the Eastern Palace landmass and ram the rock-pile diagonally between the two bridges. | Pegasus Boots | |
Go to the screen east of Hyrule Castle and bomb the top-right cracked wall. | Bombs | |
Fall in the water to the left of the Witch's Hut, and swim up into the waterfall. | Zora's Flippers, Bombs | |
Go to the Waterfall of Wishing (Dungeon 2's entrance) and at 18:34 a Heart Piece will fall from the sky and land in the shallows. | Pegasus Boots |
Go to the very bottom left corner of this Week's perimeter to find this one. | Shovel | |
Dig in the clutch of trees just behind the Witch's Hut. | Shovel | |
Dig in this area one screen to the left of the Witch's Hut. | Shovel |
Picture | Description | Items needed |
---|---|---|
Go to the top-right of Kakiriko and fall down the Well. | None | |
Bomb the rear wall of the hut in the bottom-left corner of the village (to the left of the cucco-rearing area). | Bombs | |
Enter through the pub's back door to find this Piece of Heart. | None | |
Go to the top-right corner of the area below Kakiriko (Library, etc.) and bomb the wall behind the Rental Shop. | Bombs, Lamp | |
Go to the Library and ram this Piece of Heart down from the shelves. | Pegasus Boots | |
Go to the bottom-left corner of the area below Kakiriko and bomb the wall. You'd also need the hookshot but can work around that by bumpint into things. | Bombs | |
Go into the Lost Woods and enter the hole in the middle of the bush square. | Hammer |
Go into the Lost Woods and dig near the second exit. From the main entry point, take trunks leading right and downwards and you will find it. | Shovel, Hammer | |
Below the Library at the edge of the screen is a house. Enter it, bomb its wall down, and come out on the other side to reach this spot. | Shovel, Bombs | |
Dig behind the house diagonally down and to the right from the rooster statue. | Shovel | |
Dig in this area behind the Village Smithy. | Shovel, Hammer |
Picture | Description | Items needed |
---|---|---|
Smash into the rock-pile north-west of Link's House. You will need the Fire Rod to light up the torches. | Pegasus Boots, Fire Rod | |
Head west at the start of week3. | Worn Out Glove | |
Ram this rock-pile found on the path between the desert and the floodgate complex. | Power Glove, Pegasus Boots, Bombs | |
Enter this cave found on the path between the desert and the floodgate complex. | Power Glove, Bombs | |
Enter the cave in the north-east of the desert. | Power Glove, Bombs | |
Head to the north-eastern corner of the floodgate complex and blow open the cave there. | Bombs | |
Head to the lake and hookshot across to the island. | Hookshot |
Dig directly north of Link's house. | Shovel | |
Dig in the north-eastern corner of Flute Boy's grotto. | Shovel | |
After passing through the barrier of small rocks, dig near the cave mouth. Enter the cave for another piece if you haven't already. | Shovel, Power Glove | |
Head to the floodgate complex and dig on the cliff beside the dried-up area. | Shovel |
Picture | Description | Items needed |
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Smash into the rock-pile directly up on the hill west of Sanctuary. You will need the cane of Somaria to hit the crystal switch. | Pegasus Boots, Cane of Somaria | |
This piece seems to have fallen out of a tree. Find it one screen west of Sanctuary (north-east of Kakiriko). | None | |
Ram the rock-pile to the left of the Fortune-Teller's hut, one screen above Kakiriko. You will need the Cane of Somaria to navigate the invisible path. | Pegasus Boots, Cane of Somaria | |
Explore the cave behind the Twin Lumberjacks' house. | Lamp, Hammer | |
Enter these stairs on your way to delivering Zelda to the monolith. You'll need the Cane of Somaria to activate the switch. | All eight Tablets, Bombs, cane of Somaria | |
Smash into this rock-pile in front of Ganon's tower. | All eight Tablets, Pegasus Boots, Bombs, Hookshot | |
Find this piece in the shadow of Ganon's tower. | All eight Tablets |
Dig in the graveyard east of Sanctuary. | Shovel | |
Dig behind the Fortune Teller's house, north of Kakiriko. | Shovel | |
Dig to the left of Sanctuary. | Shovel | |
Dig on Death Mountain for this one | Shovel, all eight Tablets |
VI, Minigames, Rescue Missions & Moles
A, Minigames
Week 1
Go to the island surrounded by holes below the Eastern Palace (where you found the second Piece of Heart in week 1) and fall down any of them. You can now play a pot-smashing minigame. You may have noticed the thief when collecting this Piece of Heart earlier. Once the clock hits he will allow a special game to be played. It will cost 50 Rupees to play, and you will get 15 seconds to use the Magic Hammer to smash as many pots as you can. Each time you hit a pot, you will gain Rupees, which will increase with each pot you hit, from a Green Rupee, to a Blue Rupee, to a Red Rupee, and finally 50 Rupees. Every time you miss a pot, or hit a skull, you will return back to the single Green Rupee with the next pot you hit. |
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Go to the Lost Woods when the clock hits and tear up that suspicious square of bushes. Fall through the hole you just discovered to play a bomb-throwing minigame. It costs 20 rupees for 5 bombs. These are no ordinary bombs, when you throw them they fly clear across the screen! Try different positions until you get it right. For each bomb that successfully lands in the pot you get rupees. You can get 8, 16, 32, 64, and finally 300 rupees. If a bomb explodes anywhere outside of the pot you go back down to 8. Sometimes the pot-carriers vanish offscreen and reappear further away, sometimes they go faster, you never can be too sure of their actions! If the hyper-bomb blows up in your hands you get hurt, so be careful! You can replay infinite times, and the play cost/rewards never change. |
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Once the clock hits you can play the thief's Shooting Range game in the building to the left of Link's house. It costs 20 Rupees for five arrows. Multipliers are in effect, so you can get 4, 8, 16, 32, and finally 64 Rupees. If you miss it goes back down to 4. |
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During Week 4 you can play a Slot Machine game with the friendly thief once the clock reaches ; he's in the house to the right of the Fortune Teller's hut (north of Kakariko). For 20 Rupees he'll start the wheels rolling, but they roll horizontally rather than vertically. You use the Boomerang for this game, regardless of what item you have equipped. Throw the Boomerang at whichever column you like to stop it and then hit another to hopefully match them. The Octorok is a wildcard, so if you hit it and then two other matching things you still get a reward. Remember that you can throw your Boomerang diagonally for those tricky shots. Sometimes your Boomerang will collect a Rupee after hitting a column, it is unclear whether this is a deliberate reward or an emulation flaw.
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At Zelda is attacked by Octoroks south of the Eastern Palace After you have finished Dungeon 3 warp back to town and go through the far-left Lost Woods entrance. Where you found the mushroom hit the pegs and go up to the left. You'll find a dwarf who wants to be taken back to his brother. Take him to the other smith and they will forge the Tempered Sword. You get also 10,000 points as reward. |
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Not quite a rescue mission, but after you have finished Dungeon 7 warp to the Forest (#4) and go to the Master Sword meadow. Draw the sacred blade, the Master Sword from its resting place and you'll get 5,000 points.
C, Moles
Week 1
At the Mole appears (1) at the Waterfall of Wishing, next to the Fairy Fountain, (2) right end of the wooden bridge that you pass on your way to the witch's hut, (3) left of Dungeon 1 entrance, (4) northern end of the stone bridge, south of the plains (5) right of the house at the river selling medicine. Speak to him and he will burrow back into the ground. He will have dug open a cave west of the Magic Shop; you will spot him there. Enter this cave to find a treasure trove of six chests, each containing 100 Rupees!
Week 2 |
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VII, Secrets
A, Magic Meter ½ upgrade
The location of the magic meter upgrade is identical to ALttP's--it's in the Smith's Well. Go down the Smith's Well and take the upper door, sprinkle some Magic Powder on the altar, and the Mad Batter appears. Once he's "cursed" you, go down and left. Leave through the door and go on your way. |
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The first bottle is yours from beginning. Starting with Week 2, you can collect additional bottles... but only if you know where to look.
Starting in Week 2, the Bottle Salesman appears (literally) and will sell a bottle for the traditional 100 Rupees. | |
In Week 3 onwards, the guy under the bridge has a Bottle for you. | |
And last but not least, push the north-west grave open and fall down to collect the final Bottle. |
Next to the ability to change direction while you run with your Pegasus Boots, the Gold Potion is the most innovative item in this game. It can be purchased in the witch hut next to the other potions (red for life, green for magic and blue for both life and magic) but only once a week! The advantage of this potion is that not only does it recover your health and magic but it allows you also charge your sword way faster (this reminds on the Great Fairy Tears in Twilight Princess). The next advantage is that this potion is really cheap for only 50 Rupees (whereas the blue potion costs 160 rupees), so don't miss it (available from 18:15-18:18, depends on the week)!
Just like in ALttP, trees drop wondrous goodies--if you smack into them hard enough that is! You must have the Pegasus Boots, you get them in Dungeon 1.
You can still catch the Running Man! This time around he also gives you a blue rupee! As with everything, you can repeat this trick as many times as you like.
In ALttP when you hit the Smiths with the Magic Hammer they said something like "Hey! This isn't a job for amateurs!", but in this game if you hit them 4 times on the 4th time they give you 5 rupees. You can repeat infinite times. Cool! :)
Obviously they got so sick of Link hitting them in ALttP that they decided that this time around they'd bribe the hero... now if only he'd stop hitting them! Their monetary incentive just encourages more whacking...
Thanks to Real Hotdog for this one. :)
At the rental shops you can rent a sword upgrade or a shovel. Both only last 10 minutes before vanishing, so make sure you get your money's worth!
Rental Shops are also the only way to get the eighth Piece of Heart in each week.
Here are the locations, in order based on the first Week in which they become accessible
You actually "unlock" special character events (talking to the Mole, rescuing someone) and prevent them from recurring. So if you've talked to the Mole or saved the Priest or Zelda and you then reset at some point after that, they will not do those same actions all over again!
They will still be wherever you left them (i.e., Zelda/Priest in Hyrule Castle, Mole at either of his diggings) regardless of what time is on the reset clock. Remember, they are unlocked FOREVER unless you delete the S-RAM file.
The mole's treasure chests, just like any other chests in the game, will not refill if you reset.
Weather events on another hand, can only happen once, so if you use cheats to repeat a particular time you won't see its usual weather effects again (but they will happen again if you reset).
So even though the clock resets, the world doesn't.
Unlike in AST you can find both items in the Master Quest version and are allowed to buy (and keep) the shovel in week 4
VIII, Items
Name | Location | Description | |
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| Attack and Quest Items | ||
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Big Bag | Each Week | This miraculous bag of holding is the first item you recieve upon arrival in Hyrule, and is the most useful. Throughout your adventure you'll be handed several of these, each packed with goodies. | |
L-1 Sword | Dungeon 1 | This sword deals a terribly low amount of damage, so you'll need to upgrade if you're to face the tougher enemies of the later Weeks. | |
Tempered Sword | Smithy, Rental | The twin smiths will be glad to renew your sword for you... but only when they're both around to do it. | |
L-3 Sword | Dungeon 5, Rental Shop | Red and deadly. | |
L-4 Sword | Rental | It's gold. Deals the most damage of all swords. | |
The Master Sword | Master Sword meadow | The sacred blade left in Hyrule by Link when he went off adventuring. Like the rented Level 4 sword, deals the most damage of all swords, but it also shoots when your hearts are all filled is and the only way to break through certain barriers. You can't face Ganon without it. | |
Bomb | Everywhere | Blow up walls or enemies | |
Bow | Dungeon 1 | The bow shoots arrows. | |
Magic Boomerang | Dungeon 2 | The Boomerang is useful for stunning strong enemies, instantly killing weaker ones, and collecting items from afar. In week 2 you get as a timed event a sparkling boomerang with a L2 sword strength. | |
Mighty Boomerang | Dungeon 7 | The Boomerang is useful for killing some enemies, and collecting items from afar. It has the same strength as the sparkling boomerang from week 2 with a L2 sword strength. | |
Magic Hammer | Dungeon 3 | Use this hammer to pound stakes and other obstacles into the ground. The magic hammer is also effective against some enemies, but it is best used in conjunction with another weapon. | |
Hook Shot | Dungeon 4 | You can fling the hook into a tree, pot or treasure chest and then pull yourself to the location of the hook by reeling in the chain. This will enable you to cross holes in the ground or other such obstacles. The Hook Shot can also be used as a weapon and stun some enemies. | |
Fire Rod | Dungeon 6 | The Fire Rod burns things. And consumes magic. | |
Cane of Somaria | Dungeon 7 | This mysterious cane can create magic blocks to place on switches (or split into four bullets), as well as temporary platforms (where there are question marks) the Hero of Light can walk upon. It consumes magic. | |
Ice Rod | Dungeon 8 | The Ice Rod allows you to freeze enemies or bosses. It consumes magic. | |
Silver Arrows | The Final Battle | The Silver Arrows are the item necessary to destroy Ganon. Without silver arrows to seal his fate he will merely regenerate his health and be unbeatable. | |
Mushroom | Week 2 | Take this to the Witch's Hut and she'll give you a bag of Magic Powder in return. | |
Magic Powder | Witch's Hut | You get this in exchange for the Mushroom. Sprinkle this on enemies or other things and they may change shape. It consumes Magic. | Lantern | Beginning | The lantern lights the torches in the dungeons and brightens the dungeon rooms. It consumes Magic Power to light the torches, and they go out after a time. |
Bug-Catching Net | Beginning | Catch bees and fairies and bottle them | |
Bottle | Week 1-4 | Store bees, fairies or potions | |
Ocarina | Beginning | Call a little bird which transports you to different locations. Warps you back to the dungeon entrance. | |
Shovel | Rental Shop | With a shovel you can dig for treasure. It also allows you to find one hidden Piece of Heart in each week's gameplay area, but you have to rent it in the first three weeks. In the fourth week you can finally buy it. | |
Magic Cape | Tree stump, Lumberjacks | Like the Book of Mudora, this item was seemingly cut from the game during development, but was built in in Master Quest. It makes the Hero of Light fully invisible and invincible, although it does this at the cost of around one portion of the unhalved magic meter per second. | |
Small Shield | Dungeon 1 | This shield is small and basic, and can only deflect a few types of attacks. | |
Large Shield | Dungeon 4 | This shield can deflect a few more types of attacks. | |
Mirror Shield | Dungeon 8 | The overall best shield, the Mirror Shield can deflect anything shot at the hero as long as he is facing the attack when it happens. | |
Green Mail | Beginning | The default Armor that you wear. Provides little protection. | |
Blue Mail | Dungeon 3 | This mail offers better protection (more resistence). | |
Red Mail | Dungeon 6 | This mail offers the best protection (the most resistence). | |
Piece of Heart | Everywhere | The mysterious Piece of Heart will allow you to increase your number of hearts, but you'll need to find a set of four before this item is of any use to you. |
Worn-Out Glove | Week 3 Beginning | This can only lift ONE rock per screen. | |
Power Glove | Dungeon 5 | Allows you to pick up gray stones and boulders | |
Titan's Mitt | Dungeon 7 | Gives you the strength to pick up the denser, heavier black stones and boulders | |
Zora's Flippers | Zora's Domain | Allows you to swim. | |
Pegasus Boots | Dungeon 1 | These are very useful for moving faster and breaking into many secrets throughout the game world. | |
Book of Mudora | Cave, swamp | This item was seemingly cut from the game during development, but built in in Master Quest. Its icon fills the final space in the icon screen. Zelda needs it to read ancient Hylian and you thus need it to get the Master Sword. | |
Small Key | Dungeons 1-8 | This is used to open locked doors. | |
Big Key | Dungeons 1-8 | This item is a master key allowing you to unlock specific doors in a dungeon that a Small Key cannot as well as the big chest. | |
Map | Dungeons 1-8 | Allows you to see the rest of the dungeon mapped out, even the rooms you haven't visited yet. | |
Compass | Dungeons 1-8 | The Compass is used to show the exact room the dungeon's boss is in. Pretty much useless without a Map. | |
Tablet | Dungeons 1-8 | The eight titular Ancient Stone Tablets are the ultimate treasures you seek to collect each week; once collected you can unlock the monolith's secret and attempt to deal the death-blow to the Embodiment of Evil. | |
Heart Container | Dungeons 1-8, Piece of Heart ×4 | This item allows you to instantly add another heart to your health. Collecting four Pieces of Heart will also make a complete Heart Contaniner. |
IX, Scoring
The scoring system in Kodai no Sekiban is very complicated. This is based off the information in Fyxe's Week One Guide (http://bszelda.zeldalegends.net/stuff/guideweek1.txt).
The score is shown on the Item Screen. While you will be attempting to gain as many items and Rupees as possible during your adventure and explore as much of Hyrule as you can, your score will give you an idea of how well you are doing. It increases with every item you collect, and every chest you open. And even if you manage to collect everything, the score will be different depending on how fast you collected each Tablet.
Not every item gives you 5000 points, merely the special items collected in the dungeons, such as the Sword or the Boomerang. Every chest opened (including the Big Chest) counts as 500 points, even if they contain Heart Pieces or other items that have points of their own.
Item/Event | Reward |
Treasure Chest | 500 points |
Small Key | 1,000 points |
Piece of Heart | 1,000 points |
Dungeon Item | 1,000 points |
Heart Container | 5,000 points |
Special Item | 5,000 points |
Talking to the Mole | 10,000 points |
Saving Zelda | 10,000 points (Week 1 only) |
Saving the Smith | 10,000 points (Week 2 only) |
Saving the Priest | 10,000 points (Week 3 only) |
Drawing the Master Sword | 5,000 points (Week 4 only) |
Tablet | 40,000 points* |
Killing Ganon | 30,000 points |
* minus 500 points for every minute that passes (including the six minutes before play starts)
X, Timed Events
A, Timed Events Week 1
Opening cutscene ends and gameplay begins | |
These 6 minutes of voice acting and sprite movement has been cut via patches because the data was lost and it was just a blank screen (you can see a video clip of this cutscene here (http://bszelda.zeldalegends.net/sekibanfiles.shtml) | |
Fortune Teller appears at Sahasrahla's Hideout | |
The Fortune Teller gives advice on buttons and items. | |
Two Fairies appear in centre of screen, one after the other | |
Defeated enemies leave Rupees instead of Items | |
Enemies leave Green, Blue, or Red Rupees. NO enemies leave hearts. Enemies that never leave items are exempt as are bosses. | |
Unlimited arrows | |
Arrow counter changes to infinity symbol (looks like an 8 on its side); You now have infinite arrows, so go wild! | |
Gold Potion available at the Magic Shop | |
The Witch drops the Gold Potion down inside the Magic Shop and puts it on sale for the low low price of 50 Rupees. | |
Defeated enemies leave normal items | |
The items the enemies will leave behind will return to normal. | |
Unlimited arrows end, fog appears | |
You will no longer have an infinite number of arrows, and you will be left with the same number you had when the counter hit . | |
Fog will descend upon the overworld. | |
Fog disappears, storm occurs | |
The fog will fade as the storm begins. The storm affects the overworld greatly, replacing normal enemies with Zoras and the rain defusing any Bombs you place. The Witch and the man outside the rental shop will go inside to stay out of the rain. | |
Zora's Flippers cost 150 Rupees | |
Zora will feel generous and lower the price of his flippers from 300 to 150 Rupees, a half-price sale! | |
Bombos/Ether destroys Onscreen Enemies | |
Either Bombos or Ether will emanate from the hero's position and affect all enemies on screen. Enemies in the same area but not visible onscreen are unaffected. | |
Storm subsides, fog returns | |
The storm will stop, and you will be left with the fog. The enemies will return to normal and the Witch and the man outside the rental shop will return to the outside. | |
Fog disappears | |
Eventually the fog will fade away and you'll be able to see the landscape as normal once more. | |
Piece of Heart appears at the Waterfall of Wishing | |
At the Waterfall of Wishing, a Piece of Heart will fall down from above and land in the shallows outside of Dungeon 2. | |
Zora's Flippers cost 300 Rupees | |
Zora's discount will no longer be in effect. | |
Bombos/Ether | |
More Octoroks and Armos appear at the Eastern Palace | |
The number of Octoroks and Armos Knights around the Eastern Palace vastly increases, so be VERY careful if you choose to return there. | |
Two Fairies appear | |
Unlimited Bombs | |
The Bomb counter will be replaced by an infinity symbol and you can use as many as you wish without fear of running out. | |
Zelda attacked by Octoroks south of the Eastern Palace | |
A major event; Zelda will appear in the area to the southeast of the Eastern Palace, being chased by three Octoroks. Defeat the Octoroks to save her. She will then follow you, so take her back to Hyrule Castle. There you will meet with an old woman who will reward you with 300 Rupees (and 10,000 points) for returning Zelda safely. | |
NOTE: saving Zelda (or anyone else) is completely optional. | |
Mole appears | |
A strange mole will make an appearance at one of 5 random locations (check point VI). Speak to him and he will burrow back into the ground. He will have dug open a cave west of the Magic Shop; you will spot him there. Enter this cave to find a treasure trove of six chests, each containing 100 Rupees! | |
Pot-smashing game can be played at the Eastern Palace (see the Minigames page for more) | |
Unlimited Bombs end | |
You no longer have an infinite number of Bombs, leaving you with the same number you had when the counter hit . | |
20 Heart Containers | |
You will be given the maximum number of Heart Containers, and you will be healed. | |
Defeated enemies leave Rupees | |
Normal number of Heart Containers | |
Defeated enemies leave normal items | |
The Week ends, gameplay ceases, and the ending cutscene will now play. |
Opening cutscene ends and gameplay begins | |
Fog appears, indicating the rainstorm will soon set in | |
The Fortune Teller appears in Sasharlha's new house; he gives advice as before. | |
Fog disappears and rainstorm occurs; Witch enters the Magic shop | |
Mushroom sprouts in south-west entrance of the Forest | |
Two Fairies appear | |
Rainstorm clears leaving fog behind; Witch comes out of the Magic shop | |
Gold Potion on sale | |
Fog disappears | |
Bombos/Ether | |
Two Fairies appear | |
Bottle Seller materialises(!) and floats down to sell his wares! | |
Defeated enemies leave Rupees instead of Items | |
Bombos/Ether | |
Defeated enemies leave Normal Items | |
Boomerang sparkles begin; the Boomerang will now have those little magic sparkling things when thrown and thus does more damage etc. | |
Invincibility starts | |
Invincibility ends | |
bomb-throwing game playable in Lost Woods, just rip up the bushes and fall in. See the Minigames page for more. | |
Mole appears at one of 5 random locations (check point VI); his diggings are to the bottom left of the Smiths' area (600 rupees!) | |
Boomerang sparkles end | |
Bombos/Ether | |
The Week ends, gameplay ceases, and the ending cut scene will now play. |
Opening cutscene ends and gameplay begins | |
Fortune Teller appears in Hyrule Castle (up the steps, beside Zelda) | |
Two Fairies appear | |
Get a Golden Bee! :) | |
Gold Potion on sale | |
Lose the Golden Bee :( (unless you remember to bottle it!) WARNING: if the Bee is out of the bottle when the clock hits , you lose it. It flies away, and no amount of net-swinging will catch it. | |
Infinite Bombs | |
Priest falls into the river (top-right of screen) and ends up in lake | |
Take him into Hyrule Castle, go up the stairs up the stairs, etc. until he detaches and goes up to stand beside Zelda and the Fortune Teller. Despite the fact that you just rescued his ungrateful behind from the crows and Zoras, you don't get even a single rupee for your efforts.--but you still get 10,000 points, so that's probably all that matters! | |
Witch has half-price sale! Go for the Gold Potion! | |
Infinite Bombs ends | |
Two Fairies appear | |
Shoot Magic from Sword | |
Half-price Medicine sale ends | |
No Magic from Sword | |
Bombos/Ether | |
Infinite Arrows | |
Mole appears at one of 5 random locations (check point VI); his diggings are at the top center of the floodgate complex. | |
Archery game playable at building to left of Link's house. See the Minigames page for more. | |
Infinite Arrows ends | |
Infinite Magic | |
Infinite Magic ends | |
The Week ends, gameplay ceases, and the ending cut scene will now play. |
Opening cutscene ends and gameplay begins | Fortune Teller appears in the Cathedral |
Two Fairies appear | |
Gold Potion on sale | |
Infinite Bombs | |
Bombos/Ether destroys Onscreen Enemies | |
Infinite Bombs ends | |
Infinite Arrows | |
Infinite Arrows ends | |
Boomerang sparkles begin | |
Mole appears at one of 5 random locations (check point VI); his diggings are located in the bottom-right corner of Death Mountain. | |
Slot Machine game playable in the house beside the Fortune Teller's hut (to the north of Kakiriko). See the Minigames page for more. | |
Two Fairies appear | |
Bombos/Ether destroys onscreen enemies | |
Boomerang sparks end | |
Zelda calls you telepathically from Death Mountain; go and see her NOW! | |
Unlimited Bombs, Unlimited Arrows, Unlimited Magic | |
Witch has half-price Potion sale | |
Two Fairies appear | |
The Week ends, gameplay ceases, and the ending cutscene will now play. |
XI, Cheats
NOTE: if the S-RAM updates itself while you have an item cheat enabled, you may be left with that item even without the cheat. However this does NOT make the game have problems when you get the item legally from a chest etc.
This changes the timer memory address, but has to be disabled before time can resume. In order to keep your new time but progrss from there without it reverting you must make a savestate, disable cheats, and then load the savestate.
7FFFFFxx | Change the clock's value in minutes |
add this to the list; change the "New Value" numbers to the exact
minute you want. You can wind the clock both backwards and forwards. After application make a savestate, then disable cheats and load it. If you do not save and load the clock will revert, and if you do not disable it then the game clock will be frozen at that time FOREVER. | |
You have to save and load because the whole idea of a patch code is that it freezes an address at a certain value, such as for infinite health/ammo/etc., and when disabled restores the original value. | |
Whereas for this to work you need it to stay at that value but move on from there as it normally would! this does not disrupt the flow of the game very significantly if you prefer continuous S-RAM-only play rather than savestates. | |
7FFFF900 | this changes the hour. Completely useless thus far. It may at some point allow week-changing, but until then is useless. |
Note that some events will suddenly occur if they happened before that minute that you just applied. For example 18:52 gives you the max. heart containers that you normally get given at 18:48. However changing to a time just after a change in the weather will NOT make that weather occur. It varies a fair bit!
7EF35901 | Level 1 Sword |
7EF35902 | Level 2 Sword |
7EF35903 | Level 3 Sword |
7EF35904 | Level 4 Sword |
7EF35A01 | Small Shield |
7EF35A02 | Large Shield |
7EF35A03 | Mirror Shield |
7EF35B00 | Green Mail |
7EF35B01 | Blue Mail |
7EF35B02 | Red Mail |
7EF34001 | Bow |
7EF34003 | Bow & Silver Arrows |
7EF34101 | Boomerang |
7EF34102 | Magical Boomerang |
7EF34601 | Magic Hammer |
7EF34701 | Mushroom |
7EF34702 | Magic Powder |
7EF34801 | Hookshot |
7EF34901 | Shovel |
WARNING: applying this cheat gives you the Shovel FOREVER! That means you can't get the map mark for that Piece of Heart each Week! | |
7EF35701 | Book of Mudora (unsure what this does but it does NOT translate!) |
7EF34A01 | Magic Cape |
7EF34B01 | Cane of Somaria |
7EF34C01 | Fire Rod |
7EF34D01 | Ice Rod |
7EF35401 | Worn-Out Glove |
7EF35402 | Power Glove |
7EF35403 | Titan's Mitt |
7EF35601 | Zora's Flippers |
7EF37BFF | Pegasus Boots |
This cheat only allows running; to make the icon show up, use 7EF35501 in addition to this. | |
7EF37CFF | Gives 8 Stone Tablets |
Change the value with hex gives different amounts of them |
These are codes which drastically change gameplay elements.
7E007940 | Sword is always charged (for spin attacks) |
7E005501 | Always Invisible |
7E02E001 | Turn into bunny |
7EF3CE01 | Zelda follows you |
7EF36BFF | Have All Dungeon Maps |
7EF367FF | Have All Dungeon Compasses |
7EF369FF | Have All Big Keys |
7E045A03 | All darkened rooms are lit. |
7E0DAD23 | Cuccos Attack You |
Go to the chicken coop area in Kakiriko. With this code active the cuccos will attack you without mercy whenever you go near the two cuccos on the ground there. |
These six codes will instantly give you 99,999 rupees. You must use all six at once. If you use only the first three then the rupees will count up to that amount instead of instantly reaching it. This will take a long time, even in turbo mode.
7EF3609F | Infinite Rupees ×99999 (1 of 6) |
7EF36186 | Infinite Rupees ×99999 (2 of 6) |
7EF36201 | Infinite Rupees ×99999 (3 of 6) |
7EF3639F | Infinite Rupees ×99999 (4 of 6) |
7EF36486 | Infinite Rupees ×99999 (5 of 6) |
7EF36501 | Infinite Rupees ×99999 (6 of 6) |
This is a work in progress... WARNING: these codes may WRECK YOUR S-RAM FILE!!! If you are going to do any of these you should probably make a savestate first. I've already found some AWESOME stuff just be replacing hex values in those first two spots (see bottle code below)
7EF35C06 | Fairy |
7EF35C07 | Bee |
7EF35C08 | Good/Golden Bees |
7EF35C09 | Gold Potion |
7EF35C03 | Red Potion |
7EF35C04 | Green Potion |
7EF35C05 | Blue Potion |
7EF34E08 | Summon Gold Bees |
This code takes and repays 230 rupees for a Bee every time you activate the empty bottle, but you can repeat it 15 times to have a whole swarm of attack bees. Note that if the time is close to when fairies will spawn on the screen you will instead summon fairies. |
These codes will make bottles appear and work. Note that there are separate codes for the icon and the bottle's actual contents.
7EF34E01 | Bottle #1 icon (empty) |
7EF35D02 | 2nd Bottle |
7EF35E02 | 3rd Bottle |
7EF35F02 | 4th Bottle |
7EF35Cxx | Bottle #1 contents |
7EF35Dxx | Bottle #2 contents |
7EF35Exx | Bottle #3 contents |
7EF35Fxx | Bottle #4 contents |
Replace xx with...:
7EF36E08 | Hearts x1 |
7EF36E10 | Hearts x2 |
7EF36E18 | Hearts x3 |
7EF36E20 | Hearts x4 |
7EF36E28 | Hearts x5 |
7EF36E30 | Hearts x6 |
7EF36E38 | Hearts x7 |
7EF36E40 | Hearts x8 |
7EF36E48 | Hearts x9 |
7EF36E50 | Hearts x10 |
7EF36E58 | Hearts x11 |
7EF36E60 | Hearts x12 |
7EF36E68 | Hearts x13 |
7EF36E70 | Hearts x14 |
7EF36E78 | Hearts x15 |
7EF36E80 | Hearts x16 |
7EF36E88 | Hearts x17 |
7EF36E90 | Hearts x18 |
7EF36E98 | Hearts x19 |
7EF36EA0 | Hearts x20 |
7EF374FF | another heart code that doesn't give over hearts |
87F57ECF | invincible from enemy hit |
Fully invulnerable unless the enemy can take out all your hearts in one hit (which is unlikely), falling in pits still give damage though. It's a PAR code, but it changes actual in game code instead of locking your health value. | |
7E031F01 | Full Invincibility |
7EF36F08 | Health x1 |
7EF36F10 | Health x2 |
7EF36F18 | Health x3 |
7EF36F20 | Health x4 |
7EF36F28 | Health x5 |
7EF36F30 | Health x6 |
7EF36F38 | Health x7 |
7EF36F40 | Health x8 |
7EF36F48 | Health x9 |
7EF36F50 | Health x10 |
7EF36F58 | Health x11 |
7EF36F60 | Health x12 |
7EF36F68 | Health x13 |
7EF36F70 | Health x14 |
7EF36F78 | Health x15 |
7EF36F80 | Health x16 |
7EF36F88 | Health x17 |
7EF36F90 | Health x18 |
7EF36F98 | Health x19 |
7EF36FA0 | Health x20 |
7EF360FF | 255 Rupees |
Write the number of rupees in hex decimals instead of FF) | |
7EF361FF | Gives full rupees? (Takes too long to check) |
7EF3710x | Gives keys |
Write the number of keys in hex instead of x. Max is 9. Leave this cheat enabled to have unlimited. | |
7EF379xx | Gives full arrows |
Write the number of arrows in hex instead of FF. Leave this cheat enabled to have unlimited. | |
7EF342FF | Full Bombs |
Write the number of bombs you want in hex decimals instead of FF. Leave the cheat enabled to have unlimited. | |
7EF37080 | Gives full magic meter |
7EF37D01 | Gives ½ Magic meter |
XII, Credits
Walkthrough created by Garrett
and modified for the use of The BS-Zelda Homepage by Con and Duke Serkol. Special thanks go to MadHatter for correcting Timed Events.
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