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01/14/19 We've got quite the update today, the original BS Zelda can now be played with location-specific MSU music replacing the original SNES audio! A clatification to avoid any possible confusion: we already made it possible quite a while ago to have MSU music in the game, but it was tied to the timer not what was happening in the game, so that it could be exactly like in the original broadcast. Now you also have the option to instead have high quality music replace each track present in the game, as they play according to what happens in the game (that is to say, you'll have one track playing if you're on the overworld, a different one while inside dungeons and so on. Of course going with this option means there won't be voice acting).
New patches for this are available of course for Map 1 and Map 2 as well (or you can go directly to the GoogleDrive with this link for map 1 and this link for map 2).
Inside each zip file you'll find everything you need, not just the music but also the pre-patched game. Extract them in their separate folders and boot up the game with an MSU capable emulator (such as snes9x 1.55 or bsnes+ 0.73). It's as simple as that!
Also the English DUB patch has changed, there are 3 new pcm inside the pcm package. Th intro is now orchestrated, and the credits according to the original broadcast, Kiddo recently found a new video (check the forum). If you prefer the dubbed over the new released SPC replacement MSU patch, be sure to re-apply the patch and download the new pack.
But that's not all the news we have to announce today. Some mistakes were spotted in the indoor restorations for Ancient Stone Tablets (nothing that affected gameplay, just some walls that didn't look quite right). So if that sort of thing bothers you, then consider redownloading the game and, this time, everything should look perfectly right (one thing to note, the correction has been up for some time now, so if you downloaded the game after December 20 you don't have to worry about it).
08/15/18 There was an annoying thing left to fix for the music in AST. It respawned (reset) e.g., when in Kakariko Village walking to the smith and back, when calling a bird, good ending theme in Week 4, etc. All those respawns shoulf be fixed in the new versions of AST.
10/10/17 And again a MSU-1 project is finished: This one is for AST, the SPC Replacement MSU1 patch replaces the spc with orchestrated audio (ALBW/Parallel Worlds themes interpretation by Qwertymodo, download link in the word readme inside the zip). Other than the English dub, where you have one hour straight forward audio with speech, this one substitutes the original spc with orchestrated themes. Means, just like in the spc version, the music will change e.g., when leaving a dungeon to the overworld.
10/04/17 The next MSU-1 project is finished: Third and Fourth Quest can now be played with CD-Quality background music! Check it out: The TQ MSU-1 patch and the FQ MSU-1 patch (by Pekvoss/Conn). The patched rom is already part of the download file so you can simply load it with sd2snes/snes9x 1.55 and/or bsnes. A higan manifest is also included
09/18/17 A while ago, Qwertymodo from zeldix.net made great effort with great success to fix the pcm:s for bszelda msu-1 and adjust the volume. Unfortunately, he made bszelda and little affected also AST pcm files a bit too silent. The settings were made to ALTTP volume where the music is in the background and the sfx in the foreground. This made it hard in bszelda map1/2 to understand what is said, when e.g. throwing the sword. The sfx covered the msu voice. I amplified now the files by qwerty for map1/2 by 7.5 db and AST by 3.5 db. It should be much better now to understand the voices. The links for the msu-1 pcm files are the same (get it from the msu-1 patch file readme) and re-download, then you have the new amplified files.
For all of you who don`t know this, the BS Zeldas are Zelda games for the Satellaview, with not so familiar overworlds and completely new dungeons. These games were only playable in Japan and only for a few hours. This page's objective is to allow everybody to experience these wonderful games providing you patches meant to fix any flaw in emulation, or even to simply improve your enjoyment of the games.
Confused? Don't know what a Satellaview is or why it only allowed to play these games for a short time? You can find out all that and more in this video made by Roo from Clan of the Gray Wolf as part of his "16 Bits Gems" series
launched this page the November, 2nd 1999
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