---------------------------------------------------------------------------- ============================================================================ B S T H E L E G E N D O F Z E L D A K O D A I N O S E K I B A N (A N C I E N T S T O N E T A B L E T S) ============================================================================ ---------------------------------------------------------------------------- (I may at some point have some tacky ASCII art here to annoy hapless readers) Complete FAQ/Walkthrough written by Garrett (masterthiefster@gmail.com) version 4.0 FINAL, updated 29 September 2005 modified for the use of the BS Zelda Homepage by Con (con.s@gmx.de) and Duke Serkol (dukeserkol@bszelda.zeldalegends.net) Visit The BS Zelda Homepage (http://bszelda.zeldalegends.net) for more info. Please visit our forum (http://s9.invisionfree.com/bszelda/) to ask questions. Please do not use the old forum. While still open, it is probably not being monitored by any of us any more, so if you want your post to be seen you should use the new forum. We have guest posting enabled, so you can just ump in and ask something without worrying about sign-ups and verification emails and such. If you have a question, please check the forum first to see if your question has already been answered there but simply hasn't been added into the FAQ yet. Visit the wiki version of this guide for the latest updates...: http://gameinfo.wikicities.com/wiki/Guide:BS_Zelda:_Kodai_no_Sekiban Note that I have used "search keys". In a web browser or text editor you can hit F3, Ctrl-F or whatever combo it is, and type in the code to jump there. ---------------------------------------------------------------------------- ============================================================================ IMPORTANT ANNOUNCEMENT: this text-only version of the guide is now officially discontinued. There will be NO more updates to this edition, ever. That would be like going back to tired Windows 95 after I've tried the awesome Windows XP! Please visit the new wiki-based guide instead...: http://gameinfo.wikicities.com/wiki/Guide:BS_Zelda:_Kodai_no_Sekiban The guide there is a wiki, feel free to make changes and add strategies and otherwise improve it. It will continue to be updated all the time by me and no doubt others, but THIS one that you are reading right now will never be updated with this new content. This text guide is already hugely out of date due to all the improvements made during the wiki conversion, but it still serves its purpose here on GameFAQs. I am re-uploading this mainly to inform readers about its new, editable home. ============================================================================ ---------------------------------------------------------------------------- == T A B L E O F C O N T E N T S == What IS Kodai no Sekiban?.............................................WHATIS A Brief History of Kodai no Sekiban, or How It Came To Us ORIGIN Changes sincettP......................................................VSLTTP Controls..............................................................CONTROL Emulation.............................................................EMULAT - The legality of emulation EMULEG - Where to get the ROMs...............................................EMURLS - Which emulator to use EMUS9X - Changing Weeks......................................................CHANGE Walkthrough...........................................................WALK Week 1................................................................WEEK1 - Overworld part 1 OVR1-1 - Dungeon 1...........................................................DNG1-1 - Overworld part 2 OVR1-2 - Dungeon.............................................................DNG1-2 - Overworld part 3 OVR1-3 Week 2................................................................WEEK2 - Overworld part 1 OVR2-1 - Dungeon 3...........................................................DNG2-3 - Overworld part 2 OVR2-2 - Dungeon 4...........................................................DNG2-4 - Overworld part 3 OVR2-3 Week 3................................................................WEEK3 - Overworld part 1 OVR3-1 - Dungeon 5...........................................................DNG3-5 - Overworld part 2 OVR3-2 - Dungeon 6...........................................................DNG3-6 - Overworld part 3 OVR3-3 Week 4................................................................WEEK4 - Overworld part 1 OVR4-1 - Dungeon 7...........................................................DNG4-7 - Overworld part 2 OVR4-2 - Dungeon 8...........................................................DNG4-8 - Overworld part 3 OVR4-3 - The Final Battle....................................................DNG4-9 - The Good Ending END-G - The Bad Ending......................................................END-B Heart Pieces Guide....................................................HEART - Week 1 HPWK1 - Week 2..............................................................HPWK2 - Week 3 HPWK3 - Week4...............................................................HPWK4 Minigames, Rescue Missions & Moles ...................................MRMM Minigames MINIG Rescue Missions...................................................... RESCU Moles MOLES Tricks, Secrets, and Oddities.........................................TRICKS - Magic Meter ½ upgrade MAGIC - Ram thosetrees!.....................................................TREES - The Running Man! RUNMAN - Whack-a-Smith!......................................................WHACK - Rental Shops RENTAL - The Thief's SlotMachine.............................................SLOTS - The Mole MOLE - "unlocking" characters..............................................UNLOCK - Gold Potion GOLDP - The Magic Cape and the Book of Mudora...............................MAGCAP Items.................................................................ITEMS Scoring...............................................................SCORE TimedEvents...........................................................TIMER - Week 1 TIMEW1 - Week2...............................................................TIMEW2 - Week 3 TIMEW3 - Week4...............................................................TIMEW4 CheatCodes............................................................CHEATS - item codes CCITEM - clock adjustmentcodes...............................................CCTIME Closing Comments CLOSE Thanks To.............................................................THANKS Version History VERSHS Copyright, and other mumbo-jumbo......................................COPYRT == What IS Kodai no Sekiban? == WHATIS Well, I assume you suddenly found a "new" Zelda game listed, and are now very keen to know what it's all about. Did someone add a hoax or beta? Well, no! Kodai no Sekiban is like a "second quest" (remember Zelda 1?) for Nintendo's famous Zelda: Link To The Past, which I shall refer to throughout as "ALttP". It has the same basic overworld of ALttP, but it is far more than simply a Master Quest, as they have added the rental shops and the timer events, as well as changing the contents of all the caves and houses and various other things. This walkthrough anticipates that you have already played through at least a little of ALttP in order to have a general understanding of gameplay mechanics. == A Brief History of Kodai no Sekiban, or How It Came To Us == ORIGIN It may surprise you to learn that the game was not for the SNES at all! It was in fact a game for the BS-X (which stands for Broadcast Satellite, and X means "unknown"). The BS-X was a Super Famicom (Japanese SNES) base unit that sat underneath the SNES, not unlike the proposed CD drive. The games were sent via a satellite and stored on flash-RAM in the base unit. The player could also buy additional storage carts that sat atop it in a Super GameBoy-like adapter. The game was broadcast live (one episode per week), and the majority of cutscenes etc. in the game actually had live voice actors for the story-driven parts. This is why when you are playing you will find several points where the characters move around but don't say anything through text. == Changes since ALttP == VSLTTP Since this is basically like a mod for ALttP, I will discuss what has been changed since that game. First, a quick rundown of the controls. The game controls the same as ALttP, except that you begin Week 1 with no sword (therefore A serves no purpose until you get the sword) and R now displays a help box; you can move the cursor around to find out what all the buttons and items do (in kanji). This is because the game had no manual at all; people just downloaded and played right away so each BS-X game had some sort of explanatory feature built in. Also you can change direction when running with the Pegasus Boots, an addition that only found its way into Link's Awakening (it's not in any of the others). The Flute (or "Ocarina" for all your 3D-age Zelda fans) now acts like the Magic Mirror, and will warp you back to the beginning of the dungeon. The game is divided into Weeks, see the Emulation section == Controls == CONTROL SNES PC Explanation Steering Arrows Move, navigate menus Start Enter Inventory. Hit R in inventory to see Today's Goals summary A D Run (with Pegasus Boots), pull, lift, read, talk, swim B C Attack (hold for spin attack) X S Opens dungeon or overworld map Y X Use item R Z Opens screen explaining how items and controls work == E M U L A T I O N == EMULAT This section is all about playing the game on a computer, the only way to play. == The legality of emulation == EMULEG This is bound to come up, so I'm going to nip it in the bud. The original game was divided into four episodes, and each was available for exactly one hour on one single day. The game was played live with live voiceovers, so you COULD NOT play it outside of the broadcast hours. We have gotten confirmation from Japan players that the game was unplayable outside . So Nintendo isn't exactly losing any profits. The first and last "rerelease" was merely a rebroadcast in the following year. If they were to rerelease it, we would happily remove the ROMs and patches and advise visitors to buy their infinitely superior and fully working version. Until such time, emulation is the only way to play this game. Read our full emulation policy: http://bszelda.zeldalegends.net/aboutemu.shtml == Where to get the ROMs == EMURLS Because the game is unavailable in the original format (however if you really *do* own the original format I want to hear from you!!!), the ONLY way to play is via emulation. Sadly this is not very accurate, but the game is less broken than it used to be even a few months ago, and together with this guide you can easily finish the game. You can find both the ROMs and emulators on the BS Zelda Homepage here...: http://bszelda.zeldalegends.net/sekibanfiles.shtml Download the four ROMs at the very top and SNES9x from the link slightly below. Do not worry yourself with all the other files and patches on this page, you ONLY need these four plus SNES9x. The others are NOT necessary for gameplay. Please do NOT email stating problems if they are due to using an emulator other than SNES9x, or a version other than that recommended. If you have any other problems you may email me or post in our forums. == Which emulator to use == EMUS9X At the moment, SNES9x 1.42 or 1.43 gives the most accurate experience. The WIP versions of SNES9x will also work, but they have unnecessary slowdown issues. I will keep this section up-to-date as to which is the best emulator to use. You can get SNES9x from its official website (www.snes9x.com) or from Zophar's Domain (www.zophar.net), or from The BS Zelda Homepage itself (see link above). == C H A N G I N G W E E K S == CHANGE When you download the game, you will find four ROMs. Each episode, originally one a Week, must be played separately. However in order to carry across your data from one Week to another you must rename the .srm file. You will find the SRM file in the same folder you put the ROMs in. For example, say your Week 1 ROM was "Week1.smc" and the next is "Week2.smc", that means you rename "Week1.srm" to "Week2.srm" and so forth for each Week. If you've hidden file extensions one or more of these files may appear without the extension. If this is the case make sure you keep the filenames the same by NOT adding .srm if it's already there. == W A L K T H R O U G H == WALK == WEEK 1 == WEEK1 My Week 1 walkthrough is based off the excellent overview by Fyxe, found here: http://bszelda.zeldalegends.net/stuff/guideweek1.txt == Overworld part 1 == OVR1-1 After Sahasrahla explains the situation he gives you the Big Bag. It holds an Ocarina, a Lantern, a Bug-catching Net and the first Bottle containing a Gold Bee. You will be given your Bag back at the beginning of each new Week. Once you have the Bag, open your inventory and let the Gold Bee out of its bottle if you will. This is a special bee; it will stay with you and even move between screens with you, and it will not leave you until you get your sword - this is because you are currently defenseless without the bee. Now head onwards to Dungeon 1, marked on your map, with the bees protecting you it should be easy to dodge Octoroks and Armos Statues (don't linger too close as they come alive), but if you're hurt, know there are healing fairies in the cave immediately south of the Dungeon Entrance. == Dungeon 1 == DNG1-1 Items: L1-Sword, Small Shield, Bow, Pegasus Boots Go through the left-hand door. Let the bee kill the tentacles while you look under the top-left pot for a Small Key. The bottom-right pot hides a door-release button. The other two hold arrows so you might as well grab them while you're here. Go back down through the door you came in by. Now go through the right-hand door. Once the tentacle monsters are destroyed, unlock the door and go through. Here at last is your L1-Sword! If you want to keep the Gold Bee, switch to the Bug-Catching Net and bottle it, otherwise you'll lose it forever after opening the sword chest. Now hit the sphere to lower the blocks and go through the door to the right. Open the chest for 10 Bombs (bomb the wall above you if you want 60 rupees). Lift the top-left pot for a Small Key. Go to the right and open the chest for the Map. The pots contain Bombs so fill up. If you want 40 rupees, bomb the top wall. Otherwise go west, west, and bomb the wall to continue. Open the chest for the Small Shield then go through the locked door (if the blocks are raised go back east and hit the sphere to lower them). Open the chest for the Compass (bomb the western wall for 40 rupees if you wish). Anyway head upwards. You can bomb the left wall for 40 rupees, and killing the Stalfos opens the other door. Go through it. Go down the stairs to B1. Go through the door directly to the right (the wall to the left hides 40 rupees if you want them) and kill the tentacles to proceed. In the next room, lift the right-hand pot for aSmall Key. Go down the stairs and through the door. Go west, up the stairs, lift the pot, hit the button and get the Big Key! Now go to the left. Go down the stairs and open the Big Chest for the Bow! Now go back up the stairs, unlock the door, and go through it. In this next room lift the central pots to restock your arrows. In the next room use arrows or pots to kill the Eyegore for aSmall Key. Open the door, kill or avoid the two Eyegores and again collect the arrows. By now you should have 30, so unlock the Big Door and go in. Shoot the red Eyegore to kill it (you can throw pots at the other if you wish, but they won't kill the red one). The left-hand wall hides 40 rupees if you want them. In the next room lift the top-left pot for a Small Key. Open the chest for the Pegasus Boots. You can now run everywhere. Unlike in "A Link to the Past" you can even change direction when running. Bow Upgrade! Go through the door to the right of the Pegasus Boots chest and talk to the thief to trade 50 rupees for +10 max arrows. This is optional. If the clock has reached or passed 18:16 you'll notice an infinity symbol (8) beneath the arrow icon. This means you have unlimited arrows, meaning you can shoot at the bosses as many times as you want. Now unlock the door and fight the Armos Knights. They take 2 arrow hits each instead of 3 (as in "A Link to the Past"), but the final red one still takes 3. Collect the Heart Container andTablet and you can leave the dungeon. == Overworld part 2 == OVR1-2 Items: Zora's Flippers Now you've got the Bombs you can explore! Go back to Sahasrahla's hut and bomb the back wall for 60 rupees and a Piece of Heart. Go back outside. South of Sahasralah's home is a different looking wall (at the end of a corridor of sorts), hop down there and bomb it open. A thief will give you 300 rupees and an additional 80 can be found in chests. Now head towards the bottom-right corner. Over to the right is a Piece of Heart surrounded by holes. How do you get it? Just stand above it and face the wall and then use the Pegasus Boots to ram the wall, propelling yourself backwards and onto the island. Now fall down any of the holes. Go out and up the stairs. From here go east and down one screen. Both the caves here hold 80 rupees, the left-hand one needs to be bombed open, the right-hand one also has fairies and a magical bee if you ram the right statue (and again requires a bomb placed on the northern cave wall to reach the rupees). Go out, up whence you came, left, down to leave the enclosed area you started in. Enter the left-hand cave mouth (the right one needs to be bombed open, which you can do later). Bomb the right-hand cave wall to get 100 rupees (note the Great Fairy), then go out and bomb open the other door for 20 more. Now go left and (after scrolling the screen) you'll find a rock-pile. Ram it for a Piece of Heart. Go up, sticking to the right wall and bomb anotehr cave open for one more Piece of Heart. There's a Piece of Heart behind that cracked wall in Sahasrahla's hideout. Keep going north then east to the Witch's Hut and consider purchasing the Gold Potion if available (or anotehr health restoring one, red or blue). While this means saying goodbye to your precious Bee the potion is likely more useful anyway. Ram the rock-pile to the right and the path will lead you to a house. Bomb the wall behind it for a Piece of Heart. You can activate the switch with a bomb or return later with a boomerang. You may also consider entering the house to rent a shovel and go treasure hunt, but it'd be advisable to do that after dealing with the dungeon and other things (so you can make the best out of your rental). Then go right and up a screen. Ram the rock-pile for fairies and (behind a bombable wall) a thief who gives you 300 rupees! Leave through the door. Go up and to the right into Zora's Domain. This place is a LOT smaller than it was in A Link to the Past. Talk to King Zora in the north-east corner and agree to buy his Zora's Flippers, you should have plenty of cash to spare. Now you can swim. Go down a screen. Swim over to the left into the waterfall to enter Dungeon 2. == Dungeon 2 == DNG1-2 Items: Boomerang First of all go straight up and light the torches with the Lamp and go through the shutter-door that just opened. Go down the stairs, up, and open the chest to get the Compass. Now go back down and right, then right again. Lift the pots for a Key, kill the water bugs, use the Flute to warp back to the first room. Unlock the top-left door and go through it. Kill the Stalfos and claim the Map. In the next room kill the Eyegores and head through the far, far right door. Again, kill the Eyegores and Stalfos and then bomb the wall to the right. WARNING: you MUST push the block, or you will CRASH THE GAME. Get 100 rupees. Go west, south, south, and into the room with the stairs and bombable wall. Bomb the wall for 40 rupees, but watch out for the invisible spitting statue. Go down and then up the stairs; the bottom-left pot hides a door button. In this room the centre pot hides the door-release button, while the Chest holds the Big Key. Open the chest for the Boss Key, lift the pot beside it for the door button. OPTIONAL: return to the entrance room, open the chest, and claim the Boomerang. Because of the game's broken-ness, this is no longer a necessary item... Go down a stairwell and into the first room (unless you did already) and go in the far far left door. Enter the bottom-left door for 20 Rupees. Bomb the top-right wall (another 20). Go through the Boss Door. Walk way, way up, get the Key, go through the door. OPTIONAL: bomb the bottom wall for an Upgrade Thief, 50 rupees for +10 bombs. Go up the stairs, press 9 (to fix the transparency glitch) and bomb the wall. Open the chest (20 rupees), kill the Stalfos (blue one has a Key), and go down. Open the chest (20 rupees), go right (70 rupees), bomb the right wall, go up. Pull the tongue (100 rupees), go down and left, bomb the north wall, go up, unlock the door, and fight Moldorm. Hit his tail three times to defeat him. Collect your Heart Container and Tablet, press 9 again, and you're outta there! == Overworld part 3 == OVR1-3 By now there should be a Piece of Heart in the water right in front of you. Fly to the Witch's Hut, go a screen to the left, fall in the water, and swim up into the waterfall for lots of fairies and a Piece of Heart. Fly to destination 2 and talk to the Mole if it's there. Fly back to the Witch's Hut and go a screen to the left. There are 6 chests in his new cave (600 rupees)! To kill time until the next event you could go digging. Go to the nearest Rental Shop, get a shovel, and go hunting for the next Piece of Heart There are three possible locations but only one with the piece of heart is correct and marked on your map. Once the timer hits 18:43 go to the small secluded area south of the Eastern Palace complex. Zelda will come running from the north. Walking into Zelda will stop both her and the Octoroks, so you can keep on walking into her if you want a breather to plan your strategy. And it's fun trying to talk to her. Anyway, kill the Octoroks to save her. She will then follow you, so go to Hyrule Castle and she'll detach, and the old woman there gives you 300 rupees for saving her. You also get 10,000 points! Now, if you've done ALL of the above, with what time you've still got, enjoy the Minigame! That's all for this Week. When the timer reaches 18:56 wait for the end of the cutscene and until the game crashes (makes strange noises) before quitting to ensure all data was stored in S-RAM. == WEEK 2 == WEEK2 == Overworld part 1 == OVR2-1 Items: Bottle When you begin you get the bag of goodies back (but not the Golden Bee, it is removed at the end of the first Week). Go out the door and into the grass-roofed hut to the left. Keep this place in mind for later, but enter already. There are 4 chests downstairs, each with a red rupee inside. The bombable wall leads to 6 pots with only arrows, bombs, and hearts inside, so don't worry about it if you have no bombs. It's early now, but after 18:28 the Bottle Man appears in the town, right onto that carpet you can see south of the house you just visited. His Bottle will be invaluable, so save up your rupees and go see him when that time comes. Now go west fall down the well from the ledge above to find a Piece of Heart and some more stuff. Hop down and to the right to exit. As in ALttP, bomb open the doorless hut in the bottom left corner of town to get goodies--in this case, a Piece of Heart and a red rupee! As in A Link to the Past the pots contain bomb/arrow refills. The house next to the cuccos still has a shop. They sell bombs, arrows, and Red Potion, so buy something if you wish, or if you don't still have a Gold Potion from Week 1. Go into the house with the old lady sweeping out front. Blow down the wall to get a chest containing a sweet 100 rupees! Now go through the back door of the pub to get a Piece of Heart. Chances are rain has now comes down to hamper your progress. It will extinguish any and all bombs, so don't even bother trying to blow open anything outside. Worse than that, all overworld enemies are replaced with Zoras. To make it even worse, the Boomerang only hurts them instead of stunning them, and they have a lot more health than their A Link to the Past counterparts. So beware! So what to do now? Take the upper-right path out of the village. Ram the rock pile to the bottom left and go down the stairs for 4 fairies and 100 rupees (needs bombing). Go back out and ram the rock pile to the top right and enter Dungeon 3. == Dungeon 3 == DNG2-3 Items: Magic Hammer, Blue Mail Go through the right-hand door first. Notice the chests and pots form a smiley face. :-) Anyway, the chests contain 20 rupees and a Map. Blow down the wall for two more 20-rupee chests. Now go back to the previous room, hit the crystal, and go through the upper left door. Ram into the lamp to knock down the Small Key. Use it to unlock the door. In the next room are conveyor belts and several of those bumpy squid things. Head through the top-right door. Grab the Small Key, hit the crystal and head through the bottom door. In the next room, head to the right. Hit the crystal and head back left. Open the chest for the Compass! Go back through the right-hand door. Now get out your Boomerang for the next bit. Hit the crystal, move below the block, hit the crystal again, head into the barrier, hit the crystal and lift the pot for the Small Key. Use it on the door and go up. Kill the Helmasaurs and light the torches to make a chest with the Big Key appear. Bomb the left-hand wall for the Blue Mail. Now go back and down the stairs. Head to the left. Head down while avoid the spitting statue and open the chest for the Magic Hammer. Use the Flute to warp back to the beginning. Go to the left (hit the crystal if necessary) and hit the pegs if you want 210 Rupees. Before continuing the dungeon you might want to go out and south of town to rent a level 2 sword for when you'll fight the boss. Either way, when you're back to the entrance, head again into the room with the hole (don't jump in yet) and the conveyor belts. Once there go through the top-left door. Bomb Upgrade From G-4 bomb the walls until you come around to H-4. The thief there will trade 100 Rupees for the ability to carry an extra ten bombs (you can also buy the 50 rupees upgrade if you missed it in week 1). He'll also refill your bombs. From G-4 take the stairs and use the Hammer to defeat the shell creatures. Bomb the left-hand wall between the pots if you want 200 Rupees, otherwise just get the Small Key from under the upper pot. There's nothing more here, so return to the conveyor belt room. Hit the blocks and fall down the hole. See that greyed out teleporter? If you fall into the large vase just to the right you'll find some fairies. The teleporter returns you here. If you want 300 Rupees head to the bottom right from here and bomb the wall. For 150 more Rupees go to the bottom-left platform and bomb the left-hand wall. When you're ready to face the boss, hit the blocks and head up. Go down the stairs, through the door and then through the next one to fight the Helmasaur King. Fight him exactly the same way as in A Link to the Past: use the hammer to break his mask, and then smash the emerald on his head. You can only damage the crystal with arrows (safest way) or, if you run out of arrows also with your charged sword. Normal sword attacks do not harm him unless you have the level 2 sword. This can be one of the hardest battles in the game. Collect the Heart Container and Tablet, and you can leave the dungeon. == Overworld part 2 == OVR2-2 Items: Mushroom, Magic Powder, Tempered Sword Now that the rain has (likely) cleared, you can explore again. First of all return to town and go through the far-left Lost Woods entrance. Why, it's a Mushroom! You'll trade this in a moment. Hit the pegs and go up to the left. You'll find a dwarf who wants to be taken back to his partner. First, warp to the witch's hut and give her the mushroom (she moves inside if it's raining). Equip it and press the item button (not the talk button) to give it to her. In return you get a bag of Magic Powder. Now warp back to the village and take the Smith home. Talk to them and they'll make your sword into the Tempered Sword. Now that the dwarf is dealt with go outside, hit the peg with the Magic Hammer, and fall down the well. Going up you'll find a weird altar. Sprinkle magic powder on it for a 1/2 Magic Meter upgrade. Now go back to the village, go down a screen, hop down the slope and immediately to your right (behind the rental shop) is a bombable wall! Light up the torches to open the way for a Piece of Heart then hit the switch and go back to the entrance so you can collect also two red rupees. Now go into the top-left house, the library, and ram this Piece of Heart down from the shelves. Return to the village and go into the forest and to the right. If you go down into the stump for 40 rupees, but don't. Note instead that suspicious square of bushes next to it. Cut the middle bush and jump down the hole to get a Piece of Heart and hop down to collect those rupees and leave from the stump. You can return here at 18:45 for a bomb-throwing Minigame with the friendly thief. Go up to the right and down the stairs for 4 fairies and 100 rupees (need to bomb). Go to the very top-right of the forest and go through the trunk to enter Dungeon 4. == Dungeon 4 == DNG2-4 Items: Fire Shield, Hookshot Go through the door. Next go through the door to the top-right. Go through the door directly to the left and get the Map from the chest. Go back out and head up. Fall down either of the holes. Kill the bomb slugs to proceed. Head down (avoiding the fire snake) and go through the conveyor belts room into the bottom-left door. Push the statue onto the button under the top-left pot and open the chests for the Fire Shield and Compass. Now head back to the conveyor belts room and into the door to the top-left. Light the torches to reveal a chest with a Small Key. In the next room simply go upstairs. The holes will drop you down onto the floor you were just on, so try not to get knocked into them by the cannons and spikes. At the bottom lift the left-hand pot for door-opening button. In the next room (with a circling fire bar) head down and into the left-hand door (avoid the spike thing by going around it and timing your actions). Pull the left-hand tongue to reveal a chest with the Big Key. Return to the room with the circling fire. Head north and open the Big Chest fot the Hookshot. Head back towards the fire and this time go right. Kill the Stalfos and Eyegores (move the blocks to get the vases if you will). Bow Upgrade! In H-7 (the room with the Stalfos and Eyegores), bomb the top centre of the wall and pay 100 Rupees for +10 arrows (again, as always, you can get the previous upgrade if you missed it in week 1). Go Right, in the next room use the Hookshot to cross the gaps and then go upstairs. In this room use the Boomerang to fetch the Small Key (the Hookshot can't grab it). In the next room Hookshot down, right (bomb the wall here for a secret room with some rupees), and finally left to cross the spikes without damage. Go through the door. Now you're back in the main room! Bombing the wall on the left will reveal two passages. They both let you get some rupees but for the top one you need the hookshot (to pass the spikes) and bombs to activate the switch (time your throw and make them land on the conveyor belt). Anyway, head up and unlock the Big Key door. Use the Hookshot to go up, left, down, left, up, up, down, right, right, up, left, and finally though the Big Key door to fight Arrghus. Use the Hookshot to pull the pieces away from his body, and then hack them up. Remember you're invulnerable when the Hookshot is extended, so you can use it to protect yourself when he does his "spin ball bits around body" move. Once his bits are all gone he'll jump up into the ceiling and try to crush you. The spin attack works like a charm here. As soon he's dead collect the Heart Container and Tablet, and you can leave the dungeon. == Overworld part 3 == OVR2-3 Go back to the rental shop south of Kakariko, and head south west. In the very far left corner is a bombable wall. Bomb open the rock, hit the peg heads with the hammer, bomb open the next bit of rock and use the hookshot to get your Piece of Heart. Well, now this Week's dungeons are out of the way, go to the rental shop and rent a shovel for the last Piece of Heart. Check Heart Pieces Week 2 if you have found all Heart Pieces in this week. Other than the Minigame that's all for Week 2, so if there are any minutes left you can dig for Rupees or explore spots you skipped or whatever... or just hit the turbo key. == WEEK 3 == WEEK3 == Overworld part 1 == OVR3-1 Items: Worn-Out Glove First off, open the chest and get... the Worn-Out Glove. This can only lift ONE rock per screen, much like the Blue Candle in the first The Legend of Zelda. After one use it's useless until you change screens again, so take care to pick and choose rocks. You can't just do as you please, yet... Next go outside and one screen left then down a screen and again a screen to the left. Go down to the bottom right, lift a rock, and go down the steps to collect yet another Piece of Heart (you'll have to walk a narrow bridge for it). Now go a screen to the right and lift one of the bottom-left stones. The leftmost one contains one of those rupee-spitting bug things. Anyway kep going right and bomb the top-right corner of the place you are in. In here by pushing blocks you can find 150 rupees and a Piece of Heart, but it may take several tries. Go down a screen and ram the rock-pile to the bottom-left for 100 rupees (bomb the wall and nevermind the distracting stuff). From there, go west one screen, ram the rock-pile, and enter the dungeon. == Dungeon 5 == DNG3-5 Items: Power Glove, L-3 Sword Go through the left door. Use the Hookshot to cross the gap. Go through the door. Open the chest for a Map, get the Small Key with the boomerang and warp or Hookshot your way back to the entrance. Unlock the top door. One of the pots in your way has a full magic refill, if you need it. Go down the stairs. Bomb the wall between the lamps (directly below you) for 50 Rupees and the Compass. In here bomb the left wall for 100 rupees. Go back to the stair room and take the top-left door. In the next room, push the indented blocks inwards (if you want 100 Rupees bomb the wall directly opposite the upper-left door). Light the torches to open the door. Go through it. Open the chest for a Small Key. If you want 100 Rupees bomb the southern wall, and then the western one for another 100 Rupees. Return to the room with the torch puzzle and go through the locked northern staircase. Kill the Wizzrobes in this room. Bomb Upgrade! Bomb the wall to the right, talk to the thief and get +10 bombs! Then go west. In this room push the bottom-left block down the hole and fall down after it. Now remove the pot and put the block over the button. Go north. In this room go west for lotsa rupees, east to progress. In the east room, Light the torches to get the Big Key. Hookshot over the gap and go up the stairs. Go south, hit the sphere, go up the stairs and unlock the Big Chest for the Power Glove (if you want 415 Rupees bomb the right-hand wall). From this room head west. Make the sphere blue if it isn't already and head up. Hookshot the chest, open it for the L-3 Sword (or L-2 if you didn't visit the Smiths) and Hookshot your way back. Make the sphere red. Open the south-east chest for a Small Key, and use it on the locked door. In this other room, open the chest for another Small Key, make the sphere blue, and unlock the door north. Pick up the block and throw it away. Light the torches and continue north. Stock up on hearts and ammunition from the pots and then fall down the hole to fight the boss, better yet, three bosses: Lamnolas. They are easy to defeat, the best way is to stand with a charged sword near the pile and hit the head as soon it appears. Collect the Heart Container and Tablet and you can leave the dungeon. == Overworld part 2 == OVR3-2 Items: Magic Bottle Once back outside, go a screen to the left and weave through the rocky path. Ram the rock-pile for a Piece of Heart (needs bombing). Go up and to the left. The cave contains a thief with 300 rupees. In the room you can bomb open behind him is another Piece of Heart. Go a screen to the left into the desert and go straight up and into the cave. Bomb you way into a small room and light the torches to get one more Piece of Heart. Now warp back to Link's house and head a screen right and down to the lake. Go inside the cave marked with shields for a Great Fairy and (bombing the wall behind her and using the hookshot) 300 rupees. Go down beside the Fortune Teller's shop and hookshot to the right to get a Piece of Heart. Fall in the water, swim to the right, and visit the island previously (in ALttP) inhabited by the upgrading fairy for a thief with 300 rupees. As if that wasn't enough, bomb the wall behind him for another 300 rupees! Go back outside. If it's after 18:24 go north-east from here and save the Priest, who has fallen in the water. You will be taking him to Hyrule Castle, but first swim back up the river in the direction he came from, until you reach the bridge east of Link's House. Go under the bridge to get the third Magic Bottle from the man just like you do in A Link to the Past. Go back out, stand on shallow water, call the duck, and choose a nearby point, then go all the way back to the castle. Then go inside walking in a straight line until you find Zelda and the fortune-teller, at which point the Priest detaches from you and rewards you with 10,000 points. Now go back to the desert and enter the monstrous mouth (can't miss it). == Dungeon 6 == DNG3-6 Items: Red Mail, Fire Rod If you want 300 Rupees, bomb the section of the north wall directly above the entrance and light the torches. Anyway, head left. Open the chest for the Map. Go out the door. Head south. If it's 18:44 you'll see the Mole, so talk to him and he'll go dig his hole. Otherwise head north and take the rightmost entrance. Once inside, move the top-left statue onto the top-left button. Go north. Throw the Boomerang diagonally to turn the crystal blue, then again to turn it red. Turn it blue and head north. Head up and turn the sphere red. Bow Upgrade! Go up the stairs and bomb the upper wall to the right to meet a friendly thief. Pay him to carry +10 arrows! You can open another hole slightly south of the one that led you to the thief. Lots of rupees await inside. Once you're back go left, kill the Stalfos, lift the bottom-left pot and go through the western door. Head south and then west. Go up, up the stairs, left, down, right, down the stairs, lift the pot, hit the button, and go back up the stairs and through the now-open door to the east. Head right and down. Do not hop down in the large room you enter. Head left and bomb the wall if the blocks allow it (otherwise take note of doing so later), you'll find rupees and the chance to hop down, but don't, rather come back and head right, lift the pots for a Small Key. Go a little back to the left and Hookshot to the chests you can see at the bottom of the screen (they contain Rupees) then fall down the large vase for a whoopin' 790 Rupees! Now, once you're back in the large room, you can hop down to go outside and into the left-hand cave. Inside go left, kill the antlion for a Small Key. Use it and head north. Make the sphere blue by tossing a bomb at it, then light the lamps and go north. Head up and right, down the stairs, and up to the chest for the Compass. Lift the pot below and step on the button. This opens a door to the right, so head back up the stairs and go through it and along the turning suspended passage. Go right in the large room and use then use the key on the door. Head north. You're back in that room with the block barriers again. Use the button under the bottom-left pot then head north. Left you can find some rupees (move one of the statues over the switch to open the door), when done take the stairs. Continue through the down-left door. Make your way south, then go on the left platform and open the chests for the Red Mail. Now go onto the other platform and head east. Immediately move upwards otherwise the eye statue will blast you. There's a door-release button under the top-right pot. Go through the door. Open the central chest for the Big Key, then go north. Open the chest for 50 Rupees. Head left. Use the Boomerang to kill the Stalfos on the platform then collect the Small Key it drops. Head left and through the locked door. Open the chest for a red Rupee then Hookshot across to the left for another. Head north and open the Big Chest for the Fire Rod. The top-left pot has a full refill for your Magic Meter. Head north. Use the Fire Rod to light the torches and go through the top-right door. The top-left pot has another full refill. When you're ready drop down the hole to fight a giant butterfly: Mothula. It takes only four blasts from the Fire Rod to destroy the boss (your sword works too, but the Fire Rod is safer). Collect the Heart Container and Tablet and you can leave the dungeon. == Overworld part 3 == OVR3-3 Odds are the mole wasn't there earlier so go speak to it and find its hole for lots of rupees. When done, go back to the starting place of this week and head north west. Ram the rock pile and light the torches within with your Fire Rod for a Piece of Heart. There's nothing left for this Week except the rental shop (which is conveniently in that same screen) to dig for the last Piece of Heart. Check Heart Pieces Week 3 if you have found all, and enjoy the archery Minigame just next the rental shop. == WEEK 4 == WEEK4 == Overworld part 1 == OVR4-1 Items: Bottle You begin in the Sanctuary with the Priest. Zelda will then come in and talk to both of you, and then latch onto you. She will follow you for the next two dungeons, but you aren't restricted like you are with other following characters, so you can go into caves etc. as if she wasn't there. If you look at your map you'll see that in this final Week you'll be able to explore all of Hyrule, except for part of Death Mountain. First off go left and ram the rock pile to the left of the Fortune-Teller's hut, one screen above Kakariko. You can't get to the end of it, but you can pick a full Magic refill. Go one screen to the right to find the 4th Piece of Heart covered to the half by a tree. Now go up and into the cave behind the Lumberjacks' house for another Piece of Heart (you'll need to light the torches). Now go back to the graveyard and push open the top-left grave. Go up through the door and up the stairs and then over to the side. Get the 100 rupees and the Final Bottle from the chests, then go down and exit. Fall off the cliff and make your way to the top-right grave. Ram it open and go inside. == Dungeon 7 == DNG4-7 Items: Titan's Mitt, Cane of Somaria First of all, light the torches with the Fire Rod (the top-left pot has a full refill) and go through the northern door. Use the Boomerang to retrieve the Small Key and open the chest for the Map. Now go back out and head left. Hookshot yourself over to the chest and open it for the Compass. Go up through the door. When you open the chest at the end of this room, the floor opens. Fall down into B2. Pull the left tongue to open the door. Bomb Upgrade! Here (B2 J-3) bomb the left-hand wall (also finding lots of rupees) and pull the next statue's tongue for an upgrade thief (400 Rupees for +10 maximum bombs). Then go down the stairs to B3. Head right and up through the door. Make the sphere blue and open the chest for the Titan's Mitt. Now go down, right, and down the stairs. Here, kill the enemies to open the door. The top-left pot contains a full refill if you want it. Anyway, go through the door. Head up and open the chest for a Small Key. Go right. Avoid the fire (use the boots to stop yourself onto ice and the hookshot to skip parts) and open the chest for the Big Key, then go back left, unlock the door, and go up the stairs. Open the Big Chest for the Cane of Somaria. Use it on the "?" to the right to create a platform across. Go through the boss door. Stock up on what you want and fall down the hole to fight the Boss. This time it is Kholdstare. Use the Fire Rod thrice to melt the ice. Then he'll divide into three. Avoid the falling ice while attacking them with either the Fire Rod or your sword (or the almighty boots). Collect the Heart Container and Tablet and you can leave the dungeon. == Overworld part 2 == OVR4-2 Items: Master Sword Now that you have the Cane of Somaria, you can push blocks to find your way through that cavenear the Fortune Teller's home (north of Kakariko) for another Piece of Heart. Also you may have noticed just left of the churcha rock-pile. Ram it to find a Great Fairy and, you guessed it, a Piece of Heart, that you can reach by tossing and splitting a Somaria block to activate the switch. Now warp to the Forest (#4) and go to the Master Sword's clearing. Draw the sacred blade, the Master Sword from its resting place. You can now use sword magic when at full health, rather than at points determined by the timer. Anyway, leave the clearing, and take the path to the right out of the Forest. Then go to the Death Mountain Path tunnel, south of the lumberjack's home, also known as... == Dungeon 8 == DNG4-8 Items: Mirror Shield, Ice Rod Bow Upgrade! From the entrance, bomb the right-hand wall and give the thief 400 Rupees for +10 max arrows. Take the stairs and pull the tongue to open the door and go through it. The top-left pot has a full refill. Take the stairs and get onto the suspended, platform light the torches go back downstairs (through the other room) to open the chest for the Small Key. Continue right. Head through the bottom door and turn the sphere blue. Head back out, right, up the stairs and through the locked door. Open the chest for a Small Key and continue left and upwards. Go through the door. Open the chest for another Small Key, turn the sphere red, and go all the way back to the room with the block barriers. Now go right. Make the sphere blue. Place a bomb in front of it, head beyond the pegs, and then continue down when the pegs lower. Unlock the door and head right for the Map. Go back left, make the sphere blue, return to the Map room and head up the stairs to 2F. Lift the pots for a door-release button. Use the Cane of Somaria to make a block to hold the button down. Continue left. Kill the bomb-slugs. Hookshot your way across to the chest if you want 100 Rupees (line up with either of the two blocks to do so), or otherwise just head north. In this room push the right-hand block down the hole and make your way right. Hookshot to the right. Don't pick the vases and Hookshot to the top-right for the Compass. Hookshot back, head left, and go through the door. Head north. Open the chest for the Mirror Shield. Head right. In the dark, over the narrow passageway, go up, right, down, down, down and right. There's 100 Rupees in the top-right and bottom-right corners, if you want them (if you take the bottom-right one you will have to hookshot youserlf over a gap and either fall and lose one heart or walk through the two rooms again), and you can bomb the middle-left wall for another hundred. Anyway, head right. Open the chest for a Small Key and go through the door. Go all the way down, right, up, right, up, right, up, left, down, left, up, right, and up the stairs. Head down and then left (use the ramming-bounce trick to cross the gap on the way and bomb if you want 100 Rupees). Head up. Here, bomb the right wall (and the top one in the next room) if you want 400 Rupees, otherwise run up to beat the falling tiles and then go up the stairs (if you went for the rupees, you need to go down and leave the room for the bridge to return). Here the top-right pot has a full refill. Use the Cane of Somaria to make a platforms then Hookshot across to the torch and go through the door for the Big Key. Hookshot back, the chest contains 100 rupees. Continue right. Lift the pot for a full refill and light the torches (the right-hand wall leads to 400 Rupees). Head up. Open the Big Chest for the Ice Rod. Bomb the right wall for more rupees. Head up. Keep your sword out while facing up to hold your shield to your left as you walk past the laser eyes. Bomb the left wall if you want 400 Rupees (you need to pull the statues tongue and use Somaria blocks to get to find the invisible path to the chests), otherwise head right. Collect the fairies if you want them, then go on to fight Trinexx. Hit the blue head with the Fire Rod and the red head with the Ice Rod. You can either hit them with the sword (one hit each) or keep blasting with the Rod (three more hits each, watch your magic meter) until they explode. After this happens Trinexx collapses and turns into a snake. Hit the flashing part in his middle body part three times to kill him. Collect the Heart Container and Tablet then go north and up the stairs to 5F. Head south and out the door. == Overworld part 3 == OVR4-3 Items: Silver Arrows Take Zelda right, up, left, and drop her in front of the slab. Now go back right and down the steps for fairies and a Piece of Heart. You need to split a thrown Somaria block to hit the switch. Now you will have to wait until Zelda calls you telepathically at 18:48, so fly back to the overworld and finish up anything you didn't do before. Now would be a good time to dig for a further Piece of Heart and to check for other remaining Heart Pieces Week4 (except the two you will find near Ganon's Tower). If you have enough time left you can also go for the Last Minigame next to the fortune teller's home. When the clock hits 18:34 go to bridge connecting the area of week 4 to that of week 1 to meet the Mole. He tunnels out in the bottom-right of the Death Mountain summit. When Zelda calls you, fly up to the mountain (that triangle thing is a selectable destination). She gives you the Silver Arrows; thus armed with the Master Sword and the Silver Arrows, go bravely through the teleporter. Once you arrive, ram the rock-pile to the left of Ganon's fortress to find a Great Fairy and a Piece of Heart. To get it you need to leave one vase, then hookshot right, down, up, right, up, left, up, up right, right and up. Then to go back hookshot down, left, down, right, down, left, down, up and left to the vase. Be quick as time is running out! Go now to the east of the fortress for one last Piece of Heart. Finally slash at the magic barrier and go into the Tower. == The Final Battle == DNG4-9 There's no map in this place. Go down the stairs and straight up. Continue until you reach a hole. When you're ready, fall down it to battle Ganon. Simply hit him with your sword while avoiding both his trident and the fiery bats he creates with it. Eventually he exclaims that you are powerful and blows the torches out. Use the Fire Rod to re-light them. Hit him again when he stops moving and he'll turn blue, so stick a Silver Arrow in him. After doing this three times he'll finally be defeated. Once back outside go through the teleporter and down to the centre area where Zelda (and the Mole, if you talked to him) are waiting. If you talked to the Mole, he dug up the greatest cache of all: 1400 rupees! Go over to the cliff to talk to Zelda. Now just enjoy the boomerang Minigame some more or Turbo-key to the ending! == This game, like Majora's Mask, actually has two endings!== == T H E G O O D E N D I N G == END-G You solemnly put the Master Sword in its pedestal to rest once more, and... you vanish! You have gone back into your own world from whence you came. You saved all of Hyrule, and they did not even know your name. Sasharhala Zelda takes one last look back, and then she too departs. == T H E B A D E N D I N G == END-B Simply run out of time in Week 4 and you see your fainted body outside the witch's hut. The message says something like "What happened? You ran out of time! I guess you gave it your best shot." == Heart Pieces Guide == HEART == WEEK 1 == HPWK1 Description 1. Go into Sasharla's hut. Blow down the shoddy masonry at the back 2. Leave the Palace complex and go right until you see a Heart Piece surrounded by pits. Face and ram the north wall to bounce yourself onto the island. 3. Go right and a screen up from the Witch's Hut, then bomb the right-hand wall. You need a bomb or boomerang to activate the switch inside. 4. Go to the bottom-left of the Eastern Palace landmass and ram the rockpile diagonally between the two bridges. 5. Go to the screen east of Hyrule Castle and bomb the top-right cracked wall. 6. Fall in the water to the left of the Witch's Hut, and swim up into the waterfall. 7. Go to the Waterfall of Wishing (Dungeon 2's entrance) and at 18:34 a Heart Piece will fall from the sky and land in the shallows. Rental Shop Treasure - There is ONE Piece of Heart at three possible locations, marked with a X on your map. Go to the very bottom left corner of this Week's perimeter to find this one. Dig in the clutch of trees just behind the Witch's Hut. Dig in the area one screen to the left of the Witch's Hut. == WEEK 2 == HPWK2 1 Go to the top-right of Kakiriko and fall down the Well. 2. Bomb the rear wall of the hut in the bottom-left corner of the village (to the left of the cucco-rearing area). 3. Enter through the pub's back door to find this Piece of Heart. 4. Go to the top-right corner of the area below Kakiriko (Library, etc.) and bomb the wall behind the Rental Shop. 5. Go to the Library and ram this Piece of Heart down from the shelves. 6. Go to the bottom-left corner of the area below Kakiriko and bomb the wall. You'd also need the hookshot but can work around that by bumpint into things. 7. Go into the Lost Woods and enter the hole in the middle of the bush square. 8. Rent a shovel and look at your map to see where the X is. - Go into the Lost Woods and dig near the second exit. From the main entry point, take trunks leading right and downwards and you will find it. - Below the Library at the edge of the screen is a house. Enter it, bomb its wall down, and come out on the other side to reach this spot. - Dig behind the house diagonally down and to the right from the rooster statue. - Dig in the area behind the Village Smithy. == WEEK 3 == HPWK3 1. Smash into the rock-pile north-west of Link's House. You will need the Fire Rod to light up the torches. 2. Head west at the start of week3, lift the stone and enter the cave. 3. Ram the rock-pile found on the path between the desert and the floodgate complex. 4. Enter the cave found on the path between the desert and the floodgate complex. 5. Enter the cave in the north-east of the desert. 6. Head to the north-eastern corner of the floodgate complex and blow open the cave there. 7. Head to the lake and hookshot across to the island. 8. Rent a shovel and look at your map to see where the X is. - Dig directly north of Link's house. - Dig in the north-eastern corner of Flute Boy's grotto. - After passing through the barrier of small rocks, dig near the cave mouth. Enter the cave for another piece if you haven't already. - Head to the floodgate complex and dig on the cliff beside the dried-up area. == WEEK 4 == HPWK4 1. Smash into the rock-pile directly up on the hill west of Sanctuary. You will need the cane of Somaria to hit the crystal switch. 2. This piece seems to have fallen out of a tree. Find it one screen west of Sanctuary (north-east of Kakiriko). 3. Ram the rock-pile to the left of the Fortune-Teller's hut, one screen above Kakiriko. You will need the Cane of Somaria to navigate the invisible path. 4. Explore the cave behind the Twin Lumberjacks' house. 5. Enter the stairs on your way to delivering Zelda to the monolith. You'll need the Cane of Somaria to activate the switch. 6. Smash into the rock-pile in front of Ganon's tower. 7. Find this piece in the shadow of Ganon's tower. 8. Rent a shovel and look at your map to see where the X is. (same as Week 3) - Dig in the graveyard east of Sanctuary. - Dig behind the Fortune Teller's house, north of Kakiriko. - Dig to the left of Sanctuary. - Dig on Death Mountain for this one And that's all! Except for the piece in the Library, all of them are obtainable and without much difficulty! Then again, since the game was timed, you'd have little time for Zelda's more traditional "search for hours for a single piece"! ==Minigames, Rescue Missions & Moles== MRMM ==Minigames== MINIG Week 1 Go to the island surrounded by holes below the Eastern Palace (where you found the second Piece of Heart in week 1) and fall down any of them. You can now play a pot-smashing minigame. You may have noticed the thief when collecting this Piece of Heart earlier. Once the clock hits 18:45 he will allow a special game to be played. It will cost 50 Rupees to play, and you will get 15 seconds to use the Magic Hammer to smash as many pots as you can. Each time you hit a pot, you will gain Rupees, which will increase with each pot you hit, from a Green Rupee, to a Blue Rupee, to a Red Rupee, and finally 50 Rupees. Every time you miss a pot, or hit a skull, you will return back to the single Green Rupee with the next pot you hit. Week 2 Go to the Lost Woods when the clock hits 18:45 and tear up that suspicious square of bushes. Fall through the hole you just discovered to play a bomb-throwing minigame. It costs 20 rupees for 5 bombs. These are no ordinary bombs, when you throw them they fly clear across the screen! Try different positions until you get it right. For each bomb that successfully lands in the pot you get rupees. You can get 8, 16, 32, 64, and finally 300 rupees. If a bomb explodes anywhere outside of the pot you go back down to 8. Sometimes the pot-carriers vanish offscreen and reappear further away, sometimes they go faster, you never can be too sure of their actions! If the hyper-bomb blows up in your hands you get hurt, so be careful! You can replay infinite times, and the play cost/rewards never change. Week 3 Once the clock hits 18:45 you can play the thief's Shooting Range game in the building to the left of Link's house. It costs 20 Rupees for five arrows. Multipliers are in effect, so you can get 4, 8, 16, 32, and finally 64 Rupees. If you miss it goes back down to 4. Week 4 During Week 4 you can play a Slot Machine game with the friendly thief once the clock reaches 18:35; he's in the house to the right of the Fortune Teller's hut (north of Kakariko). For 20 Rupees he'll start the wheels rolling, but they roll horizontally rather than vertically. You use the Boomerang for this game, regardless of what item you have equipped. Throw the Boomerang at whichever column you like to stop it and then hit another to hopefully match them. The Octorok is a wildcard, so if you hit it and then two other matching things you still get a reward. Remember that you can throw your Boomerang diagonally for those tricky shots. Sometimes your Boomerang will collect a Rupee after hitting a column, it is unclear whether this is a deliberate reward or an emulation flaw. match 3x 20 Rupees for 60 Rupees match 3x 50 Rupees for (duh) 150 Rupees! match 2x Octoroks and 1x Red Rupee for... 1 Red Rupees and either a Blue, 50, 100 or 300 Rupees Blue Rupee and 300 Rupees match 2x Octoroks and 1x 50 Rupees for... 1 Blue Rupee and either 5 or 50 Rupees 2 Red Rupees 100 Rupees and either 50 or 100 Rupees match 3x Octoroks for NINE HUNDRED RUPEES! ==Rescue Missions and Tempered / Master Sword== RESCU Week 1 At 18:43 Zelda is attacked by Octoroks south of the Eastern Palace This is a major event important to the story (yet easy to miss); Zelda will appear in the area to the southeast of the Eastern Palace, being chased by three Octoroks. Defeat the Octoroks to save her. She will then follow you, so take her back to Hyrule Castle. There you will meet with an old woman who will reward you with 300 Rupees (and 10,000 points) for returning Zelda safely. Week 2 After you have finished Dungeon 3 warp back to town and go through the far-left Lost Woods entrance. Where you found the mushroom hit the pegs and go up to the left. You'll find a dwarf who wants to be taken back to his brother. Take him to the other smith and they will forge the Tempered Sword. You get also 10,000 points as reward. Week 3 18:24 - The Priest falls into the river (top-right of screen) and ends up in lake. Take him into Hyrule Castle, go up the stairs up the stairs, etc. until he detaches and goes up to stand beside Zelda and the Fortune Teller. Despite the fact that you just rescued his ungrateful behind from the crows and Zoras, you don't get even a single rupee for your efforts but at least 10,000 points. Week 4 Not quite a rescue mission, but after you have finished Dungeon 7 warp to the Forest (#4) and go to the Master Sword meadow. Draw the sacred blade, the Master Sword from its resting place and you'll get 5,000 points. ==Moles== MOLES Week 1 At 18:44 the Mole appears at the Waterfall of Wishing, next to the Fairy Fountain. Speak to him and he will burrow back into the ground. He will have dug open a cave west of the Magic Shop; you will spot him there. Enter this cave to find a treasure trove of six chests, each containing 100 Rupees! Week 2 At 18:47 the Mole appears in the turf-roofed house to the left of the starting house; his diggings are to the bottom left of the Smiths' area (600 rupees!) you will need the hookshot (and in later weeks too); Jap FAQ says 18:45 for this (unconfirmed) Week 3 At 18:44 the Mole appears on cliff to left of desert complex. Go through the dungeon and leave via the far-left exit to get up there. His diggings are at the top center of the floodgate complex. Jap FAQ says this is 18:45 Week 4 At 18:34 the Mole appears to left of the Archer's Bridge (SW from Witch's Hut); his diggings are located in the bottom-right corner of Death Mountain. He dug up the greatest cache of all1400 rupees! ==Tricks, Secrets, and Oddities== TRICKS Here I've collected all the interesting things that are, well, interesting, but don't really belong as part of the main walkthrough as they're not essential. == Magic Meter ½ upgrade == MAGIC Thanks to Real Hotdog's incredible reasoning (or blind faith, whichever), he has discovered the location of the magic meter upgrade! Identical to ALttP's --it's in the Smith's Well but completely invisible because the game is broken. You MUST have the Magic Powder to do this (duh). Go down the Smith's Well and take the upper door. Now watch the door below you. The moment it stops moving, stop walking forward. As a vague guide, aim to be on a row just below the Magic Meter. Then sprinkle some Magic Powder in front of you, and the Mad Batter appears. Once he's "cursed" you, go down and left. YOU MUST TAKE THE STAIRS or you'll go on the wrong plane. Leave through the door and go on your way. You can also get this upgrade any time via a cheat (see CHEATS). == Ram those trees! == TREES Just like in ALttP, tress drop wondrous goodies--if you smack into them hard enough that is! You must have the Pegasus Boots, you get them in Dungeon 1. - ram the tree to the left of the starting house (Week 2) to get a fairy - ram into the solitary tree in the bottom corner of Kakiriko for a blue rupee. - ram the bottom right tree in the tree area between Kakiriko and Hyrule Castle for a blue rupee. - ram the tree in the middle of the far-left Lost Woods path for lots of apples - ram the tree in the middle of the centre Lost Woods path for large magic vial - ram the tree in the middle of the Lost Woods clearing (beside the stump) for a whole HEAP of bees! And not just any bees, ANGRY bees! ;) have fun! - ram the tree diagonally above the rental shop to the right of Link's house for a fairy. - ram the top-right tree near Flute Boy's grotto for a bomb... a lit one! - ram the bottom-right tree near Flute Boy's grotto for a Fairy. - ram the right-side tree outside the Sanctuary to get a heap of apples - ram the solitary tree in the corner below the Death Mountain trail for apples - ram the tree to the left of the "archers' bridge" for a heap of apples == The Running Man! == RUNMAN You can still catch the Running Man! This time not only does he say something about you being fast (I assume; I can't read Kanji!) he also gives you a blue rupee! As with everything, you can repeat this trick as many times as you like. == Whack-a-Smith! == WHACK In ALttP when you hit the Smiths with the Magic Hammer they said something like "Hey! This isn't a job for amateurs!", but in this game if you hit them 4 times on the 4th time they give you 5 rupees. You can repeat infinite times. Cool! :) Obviously they got so sick of Link hitting them in ALttP that they decided that this time around they'd bribe the hero... now if only he'd stop hitting them! Their monetary incentive just encourages more whacking... Thanks to Real Hotdog for this one. :) == Rental Shops == RENTAL At the rental shops you can rent a sword upgrade or a shovel. Both only last 10 minutes before vanishing, so make sure you get your money's worth! Here are the locations, in order based on the first Week in which they become accessible: - outside the entrance to the Eastern Palace complex - in the area - the house to the right of the Brothers' house (where you go to get into the fence maze challenge in ALttP) - more go here == The Thief's Slot Machine == SLOTS During Week 4 you can play a Slot Machine game with the friendly thief; he's in the house to the right of the Fortune Teller's hut (north of Kakiriko). You'll have to wait until 18:35 before you can play. For 20 Rupees he'll start the wheels rolling, but they roll horizontally rather than vertically. You use the Boomerang for this game, regardless of what item you have equipped. Throw your Boomerang at whichever column you like to stop it and then hit another to hopefully match them. The Octorok is a wildcard, so if you hit it and then two other matching things you still get a reward. Remember that you can throw your Boomerang diagonally for those tricky shots. Also remember there are no barriers so you can hit at point-blank range. Sometimes your Boomerang will collect a Rupee after hitting a column, I don't know if this is a deliberate reward or an emulation flaw. - match 3x 50 Rupees for (duh) 150 Rupees! - match 2x Octoroks and 1x Red Rupee for... - 2 Red Rupees - Red Rupee and Blue Rupee - Red Rupee and 50 Rupees - Red Rupee and 100 Rupees - Blue Rupee and 300 Rupees - match 2x Octoroks and 1x 50 Rupees for... - 1 Blue Rupee and 50 Rupees - 2 Red Rupees - 2 Blue Rupees - 50 Rupees and 100 Rupees - 2x 100 Rupees - match 2x Octoroks and 1x 50 Rupees for - 1 Blue Rupee and 50 Rupees - others (not fully mapped) - match 3x Octoroks for NINE HUNDRED RUPEES! It seems you can only ever play the game once as after that attempts to talk to the thief result in attacking instead, but this may be an emulation flaw... == The Mole == MOLE The Mole is a strange character. He tunnels up all over the place, and always leads you to great treasures that he has found--if you can work out where he went that is! In many ways he is the spiritual forerunner of the Gorons. Strangely enough, you can talk to him through his hole after he's gone down it. == "unlocking" story characters == UNLOCK All special character events (rescue Zelda, rescue Priest, talk to Mole) You actually "unlock" special character events and prevent them from recurring. So if you've talked to the Mole or saved the Priest or Zelda and you then reset at some point after that, they will not do those same actions all over again! They will still be wherever you left them (i.e., Zelda/Priest in Hyrule Castle, Mole at either of his diggings) regardless of what time is on the reset clock. Remember, they is unlocked FOREVER unless you delete the S-RAM file. The mole's treasure chests, just like any other chests in the game, will not refill if you reset. Similarly weather events can only happen once, so if you use cheats to repeat a particular time you won't see its usual weather effects again. So even though the clock resets, the world doesn't. ==The Gold Potion== GOLDP Next to the ability to change direction while you run with your Pegasus Boots, the Gold Potion is the most innovative item in this game. It can be purchased in the witch hut next to the other potions (red for life, green for magic and blue for both life and magic) but only once a week! The advantage of this potion is that not only does it recover your health and magic but it allows you also charge your sword way faster (this reminds on the Great Fairy Tears in Twilight Princess). The next advantage is that this potion is really cheap for only 50 Rupees (whereas the blue potion costs 160 rupees), so don't miss it (available from 18:15-18:18, depends on the week)! ==The Magic Cape and the Book of Mudora== MAGCAP You can cheat for the Magic Cape using the PAR Code 7EF34A01. It has the same function as in A Link to the Past - it uses magic to make you invisible and invincible. Strangely, this item was never found inside the game, so maybe the game developers decided not to insert it at the last minute. However, there may be a future patch by Euclid and Duke Serkol with an extra area which contains this nifty item. The other item, for which is a place in the menu but that is not in the game is the Book of Mudora. You can cheat for it using the PAR Code 7EF35701. Unlike the Magic Cape this book is absolutely not usable in this game. Zelda tells you in front of the pedestal that she has to translate the ancient letters with the help of the Book of Mudora. Now we can speculate that you maybe had to find this book in previous plans which were made for this game and thus help Zelda to translate the letters. ==ITEMS== ITEMS Big Bag Each Week This miraculous bag of holding is the first item you recieve upon arrival in Hyrule, and is the most useful. Throughout your adventure you'll be handed several of these, each packed with goodies. L-1 Sword Dungeon 1 This sword deals a terribly low amount of damage, so you'll need to upgrade if you're to face the tougher enemies of the later Weeks. Tempered Sword Smithy, Rental The twin smiths will be glad to renew your sword for you... but only when they're both around to do it. L-3 Sword Dungeon 5, Rental Shop Red and deadly. L-4 Sword Rental It's gold. Deals the most damage of all swords. The Master Sword Master Sword meadow The sacred blade left in Hyrule by Link when he went off adventuring. Like the rented Level 4 sword, deals the most damage of all swords, but it also shoots when your hearts are all filled is and the only way to break through certain barriers. You can't face Ganon without it. Bomb Everywhere Blow up walls or enemies Bow Dungeon 1 The bow shoots arrows. Magic Boomerang Dungeon 2 The Boomerang is useful for stunning strong enemies, instantly killing weaker ones, and collecting items from afar. Magic Hammer Dungeon 3 Use this hammer to pound stakes and other obstacles into the ground. The magic hammer is also effective against some enemies, but it is best used in conjunction with another weapon. Hook Shot Dungeon 4 You can fling the hook into a tree, pot or treasure chest and then pull yourself to the location of the hook by reeling in the chain. This will enable you to cross holes in the ground or other such obstacles. The Hook Shot can also be used as a weapon and stun some enemies. Fire Rod Dungeon 6 The Fire Rod burns things. And consumes magic. Cane of Somaria Dungeon 7 This mysterious cane can create magic blocks to place on switches (or split into four bullets), as well as temporary platforms (where there are question marks) the Hero of Light can walk upon. It consumes magic. Ice Rod Dungeon 8 The Ice Rod allows you to freeze enemies or bosses. It consumes magic. Silver Arrows The Final Battle The Silver Arrows are the item necessary to destroy Ganon. Without silver arrows to seal his fate he will merely regenerate his health and be unbeatable. Mushroom Week 2 Take this to the Witch's Hut and she'll give you a bag of Magic Powder in return. Magic Powder Witch's Hut You get this in exchange for the Mushroom. Sprinkle this on enemies or other things and they may change shape. It consumes Magic. Lantern Beginning The lantern lights the torches in the dungeons and brightens the dungeon rooms. It consumes Magic Power to light the torches, and they go out after a time. Bug-Catching Net Beginning Catch bees and fairies and bottle them Bottle Week 1-4 Store bees, fairies or potions Ocarina Beginning Call a little bird which transports you to different locations. Warps you back to the dungeon entrance. Shovel Rental Shop With a shovel you can dig for treasure. It also allows you to find one hidden Piece of Heart in each week's gameplay area, but you have to rent it once from each of the four shops to achieve this. Magic Cape Like the Book of Mudora, this item was seemingly cut from the game during development, or at least it has not been found as yet. Its icon fills the final space in the icon screen. It makes the Hero of Light fully invisible and invincible, although it does this at the cost of around one portion of the unhalved magic meter per second. The cheat for the Magic Cape is 7EF34A01. Defence Items Small Shield Dungeon 1 This shield is small and basic, and can only deflect a few types of attacks. Fire Shield Dungeon 4 This shield can deflect a few more types of attacks. Mirror Shield Dungeon 8 The overall best shield, the Mirror Shield can deflect anything shot at the hero as long as he is facing the attack when it happens. Green Mail Beginning The default Armor that you wear. Provides little protection. Blue Mail Dungeon 3 This mail offers better protection (more resistence). Red Mail Dungeon 6 This mail offers the best protection (the most resistence). Piece of Heart Everywhere The mysterious Piece of Heart will allow you to increase your number of hearts, but you'll need to find a set of four before this item is of any use to you. Ability Items Worn-Out Glove Week 3 Beginning This can only lift ONE rock per screen. Power Glove Dungeon 5 Allows you to pick up gray stones and boulders Titan's Mitt Dungeon 7 Gives you the strength to pick up the denser, heavier black stones and boulders Zora's Flippers Zora's Domain Allows you to swim. Pegasus Boots Dungeon 1 These are very useful for moving faster and breaking into many secrets throughout the game world. Book of Mudora This item was seemingly cut from the game during development, or at least it has not been found as of yet (but it has obviously no function). Its icon fills the final space in the icon screen. The cheat for the Book is 7EF35701 . Dungeon Items Small Key Dungeons 1-8 This is used to open locked doors. Big Key Dungeons 1-8 This item is a master key allowing you to unlock specific doors in a dungeon that a Small Key cannot as well as the big chest. Map Dungeons 1-8 Allows you to see the rest of the dungeon mapped out, even the rooms you haven't visited yet. Compass Dungeons 1-8 The Compass is used to show the exact room the dungeon's boss is in. Pretty much useless without a Map. Tablet Dungeons 1-8 The eight titular Ancient Stone Tablets are the ultimate treasures you seek to collect each week; once collected you can unlock the monolith's secret and attempt to deal the death-blow to the Embodiment of Evil. Heart Container Dungeons 1-8, Piece of Heart ×4 This item allows you to instantly add another heart to your health. Collecting four Pieces of Heart will also make a complete Heart Contaniner. == S C O R I N G == SCORE The scoring system in Kodai no Sekiban is VERY complicated. Fyxe's info follows I may rewrite it at some point, but for now his findings are fine by me! UPDATE: I've slightly reworded it. Nothing major, just formatting and such. The score is shown on the Item Screen. While you will be attempting to gain as many items and Rupees as possible during your adventure and explore as much of Hyrule as you can, your score will give you an idea of how well you are doing. It increases with every item you collect, and every chest you open. And even if you manage to collect everything, the score will be different depending on how fast you collected each Tablet. Not every item gives you 5000 points, merely the special items collected in the dungeons, such as the Sword or the Boomerang. Every chest opened (including the Big Chest) counts as 500 points, even if they contain Heart Pieces or other items that have points of their own. Treasure Chest - 500 points Small Key - 1000 points Piece of Heart - 1000 points Dungeon Item - 1000 points Heart Container - 5000 points Special Item - 5000 points Talking to Mole – 10000 points Saving Zelda - 10000 points (Week 1 only) Saving the Smith- 10000 points (Week 2 only) Saving the Priest 10000 points (Week 3 only) Master Sword - 5000 points (Week 4 only) Tablet - 40000 points, minus 500 points for every minute that passes (including the six minutes before play starts) Killing Ganon - 30000 points My score after writing this FAQ (on a single playthru) was 175,000 with 9486 Rupees! If I hadn't tested the Shovel mechanics so frequently it'd be higher. I'd be interested in hearing your final scores, both for each week and for the whole game in general. Maybe I'll draw up a "high scores chart"... who knows? == T I M E D E V E N T S == TIMER You can't have missed the offensively gigantic onscreen clock, can you? Well, anyway, dozens of subtle but amazing details occur at particular times on the clock. And, what's more, they change from Week to Week! This section is mostly a complete dump of Fyxe's, but I have fixed spelling and reworded some of the parts both to be clearer and to fit GameFAQs' width rules. You can also change the timer to display a value of your choice (Action Replay) == WEEK 1 == TIMEW1 18:06 – opening cutscene ends and gameplay begins these 6 minutes of voice acting and sprite movement has been cut via patches because the data was lost and it was just a blank screen. :( (you can see a video clip of this cutscene on the BS Zelda Homepage) (http://bszelda.zeldalegends.net/sekibanfiles.shtml) 18:08 – Fortune Teller appears at Sahasrahla's Hideout His purpose is unclear; seems to give advice (?) 18:10 – Two Fairies appear in centre of screen, one after the other 18:15 – Defeated enemies leave Rupees instead of Items Enemies leave Green, Blue, or Red Rupees. NO enemies leave hearts. Enemies that never leave items are exempt as are bosses 18:16 - Unlimited arrows Arrow counter changes to infinity symbol (looks like an 8 on its side) You now have infinite arrows, so go wild! 18:18 - Gold Potion available at the Magic Shop The Witch drops the Gold Potion down inside the Magic Shop and puts it on sale for the low low price of 50 Rupees. 18:20 - Defeated enemies leave normal items The items the enemies will leave behind will return to normal. 18:21 - Unlimited arrows end, fog appears You will no longer have an infinite number of arrows, and you will be left with the same number you had when the counter hit 18:16. - Fog will descend upon the overworld. 18:23 - Fog disappears, storm occurs The fog will fade as the storm begins. The storm affects the overworld greatly, replacing normal enemies with Zoras and the rain defusing any Bombs you place. The Witch and the man outside the rental shop will go inside to stay out of the rain. (Interestingly enough, no other overworld characters do this, and indeed the old lady continues her sweeping even in the wet!) 18:25 - Zora's Flippers cost 150 Rupees Zora will feel generous and lower the price of his flippers from 300 to 150 Rupees, a half-price sale! 18:28 - Bombos/Ether destroys Onscreen Enemies Either Bombos or Ether will emanate from the hero's position and affect all enemies on screen. 18:30 - Storm subsides, fog returns The storm will stop, and you will be left with the fog. The enemies will return to normal and the Witch and the man outside the rental shop will return to the outside. 18:33 - Fog disappears Eventually the fog will fade away and you'll be able to see the landscape as normal once more. 18:34 - Piece of Heart appears at the Waterfall of Wishing At the Waterfall of Wishing, a Piece of Heart will fall down from above and land in the shallows outside of Dungeon 2. 18:35 - Zora's Flippers cost 300 Rupees Zora's discount will no longer be in effect. 18:36 - Bombos/Ether 18:38 - More Octoroks and Armos appear at the Eastern Palace The number of Octoroks and Armos Knights around the Eastern Palace vastly increases, so be VERY careful if you choose to return there. 18:39 - Two Fairies appear 18:41 - Unlimited Bombs The Bomb counter will be replaced by an infinity symbol and you can use as many as you wish without fear of running out. 18:43 - Zelda attacked by Octoroks south of the Eastern Palace A major event; Zelda will appear in the area to the southeast of the Eastern Palace, being chased by three Octoroks. Defeat the Octoroks to save her. She will then follow you, so take her back to Hyrule Castle. There you will meet with an old woman who will reward you with 300 Rupees for returning Zelda safely. NOTE: saving Zelda (or anyone else) is *completely* optional. I haven't checked to see if there is a time when she stops being chased if you don't intervene; I assume she just keeps getting chased forever! 18:44 - Mole appears at the Waterfall of Wishing A strange mole will make an appearance at the Waterfall of Wishing, next to the Fairy Fountain. Speak to him and he will burrow back into the ground. He will have dug open a cave west of the Magic Shop; you will spot him there. Enter this cave to find a treasure trove of six chests, each containing 100 Rupees! 18:45 – Pot-smashing game can be played at the Eastern Palace You may have noticed the thief when collecting that Piece of Heart surrounded by pits. He waits in the cave below the pits, and at this time he will allow a special game to be played. It will cost 50 Rupees to play, and you will get 15 seconds to use the Magic Hammer to smash as many pots as you can. Each time you hit a pot, you will gain Rupees, which will increase with each pot you hit, from a Green Rupee, to a Blue Rupee, to a Red Rupee, and finally 50 Rupees. Every time you miss a pot, or hit a skull, you will return back to the single Green Rupee with the next pot you hit. 18:46 - Unlimited Bombs end You no longer have an infinite number of Bombs, leaving you with the same number you had when the counter hit 18:41. 18:48 - 20 Heart Containers You will be given the max. Heart Containers, and you will be healed. 18:50 - Defeated enemies leave Rupees 18:53 - Normal number of Heart Containers 18:55 - Defeated enemies leave normal items 18:56 - The Week ends, gameplay ceases, and the ending cut scene will now play. Again, there was live voice acting, which wasn't part of the ROM! == WEEK 2 == TIMEW2 18:06 – opening cutscene ends and gameplay begins 18:10 - fog appears, indicating the rainstorm will soon set in 18:11 – Fortune Teller appears in Sasharlha's new house. 18:12 – fog disappears and rainstorm occurs 18:13 – Mushroom sprouts in south-west entrance of the Forest 18:15 – Two Fairies appear 18:17 – rainstorm clears leaving fog behind 18:19 – Gold Potion 18:21 - fog disappears 18:23 - Bombos/Ether 18:25 – Two Fairies appear 18:26 - defeated enemies leave Rupees instead of Items ------- Jap FAQ says 18:43 18:28 – Bottle Seller materialises(!) and floats down to sell his wares! 18:## - defeated enemies leave Normal Items (somewhere after 18:32) ------- Jap FAQ says 18:48 18:40 – Boomerang sparks begin The Boomerang will now have those little spark things when thrown and thus does more damage etc. 18:42 – something happens, cloak effects maybe? Me and I invincibility Like a boomerang, if the dungeon is cleared, he has no meaning. However, although a damage does not decrease, since the reaction when receiving an attack is carried out perfectly, it is careful. 18:45 – bomb-throwing game playable in Lost Woods (rip up the bushes, fall in) It costs 20 rupees for 5 bombs. These are no ordinary bombs, when you throw them they fly clear across the screen! Try lining yourself up on vaguely one row below the thief and hope your bombs land in the pot! You can go closer if you wish, and you can throw at almost point-blank range, but you must be lined up perfectly with the pot or the bomb will go over instead of in! So I prefer the "at a distance" approach. For each bomb that successfully lands in the pot you get rupees (duh). You can get 8, 16, 32, 64, and finally 300 rupees!!! WOW! If a bomb explodes anywhere outside of the pot you go back down to 8. Sometimes the pot-carriers vanish offscreen and reappear further away, sometimes they go faster, you never can be too sure of their actions! If the hyper-bomb blows up in your hands you get hurt, so be careful! You can replay infinite times, and the play cost/rewards never change. 18:47 - Mole appears in the turf-roofed house to the left of the starting house his diggings are to the bottom left of the Smiths' area (600 rupees!) ------- Jap FAQ says 18:45 for this 18:50 – Boomerang sparks end 18:52 - Bombos/Ether 18:56 - The Week ends, gameplay ceases, and the ending cut scene will now play. == WEEK 3 == TIMEW3 18:## - Bottle Man opens for business (some time before 18:10) confirm if this is applicable if you don't have bottle from Week 2. 18:## - Fortune Teller appears at...? and when? 18:13 – Two Fairies appear 18:15 - get a Golden Bee! :) 18:17 – Gold Potion onsale 18:20 – lose the Golden Bee :( (unless you remember to bottle it!) WARNING: if the Bee is out of the bottle when the clock hits 18:20, you lose it. It flies away, and no amount of net-swinging will catch it. 18:22 – Infinite Bombs 18:24 - Priest falls into the river (top-right of screen) and ends up in lake Take him into Hyrule Castle, go up the stairs up the stairs, etc. until he detaches and goes up to stand beside Zelda and the Fortune Teller. Despite the fact that you just rescued his ungrateful behind from the crows and Zoras, you don't get even a single rupee for your efforts. :( --but you still get 10,000 points, so that's probably all that matters! 18:25 – Witch has half-price sale! 18:27 – Infinite Bombs ends 18:30 - Two Fairies appear 18-## - Gold Potion costs only 25 rupees! What a deal! (somewhere around 18:31) 18:32 – Shoot Magic from Sword (does it require L3 sword?) 18:37 – No Magic from Sword 18:40 – Bombos/Ether 18:42 - Infinite Arrows 18:44 - Mole appears on cliff to left of desert complex. Go through the dungeon and leave via the far-left exit to get up there. His diggings are at the top center of the floodgate complex. ------- Jap FAQ says this is 18:45 18:45 – archery game playable at building to left of Link's house. Much the same as the ALttP version, but NO hands (probably broken code) Pay 20 rupees to play. Multipliers in effect, but no penalty for misses You can get 4, 8, 16, 32, and finally 64 rupees. Because there is no barrier you can hit the octoroks point-blank, or even from behind if you wish! 18:47 – Infinite Arrows ends 18-49 - Infinite Magic 18:## - defeated enemies leave Rupees instead of Items 18:## - defeated enemies leave Normal Items 18:54 – Infinite Magic ends 18:56 - The Week ends, gameplay ceases, and the ending cut scene will now play. == WEEK 4 == TIMEW4 18:12 – Fortune Teller appears in Hyrule Castle (up the steps, beside Zelda) 18:13 - Two Fairies appear 18:15 – Gold Potion onsale 18:18 – Infinite Bombs 18:20 - Bombos/Ether destroys Onscreen Enemies 18:23 – Infinite Bombs ends 18:25 – Infinite Arrows 18:30 - Infinite Arrows ends 18:32 – Boomerang sparks begin 18:34 – the Mole appears to left of the Archer's Bridge (SW from Witch's Hut); his diggings are located in the bottom-right corner of Death Mountain. 18:35 – Slot Machine game playable in the house beside the Fortune Teller's hut (to the north of Kakiriko). See SLOTS for more info about this minigame. 18:37 – Two Fairies appear 18:## - Shoot Magic from Sword (around 18:38) 18:40 - Bombos/Ether destroys onscreen enemies 18:42 – Boomerang sparks end 18:48 – Zelda calls you telepathically from Death Mountain; go and see her NOW! 18:46 – Unlimited Bombs, Unlimited Arrows, Unlimited Magic 18:51 – Witch has half-price Potion sale 18:53 – Two Fairies appear 18:56 - The Week ends, gameplay ceases, and the ending cutscene will now play. == C H E A T C O D E S == CHEATS == Item codes == CCITEM Thanks to Starwolf UK we have these codes! (identifier: +) UPDATE: Vel found some cool codes too... (identifier: *) UPDATE: Real Hotdog's hacked a heap more! (identifier: ^) NOTE: if the S-RAM updates itself while you have an item cheat enabled, you may be left with that item even without the cheat. However this does NOT make the game have problems when you get the item legally from a chest etc. 7E020201 - Bow (no icon) * 7EF34001 – Bow and Arrows + 7EF34002 – hidden bow semi-upgrade? 7EF34003 – Bow and Silver Arrows + 7EF379xx - # Arrows (Write # of arrows in hex decimals in place of xx)^ - you can have any number of bombs up to a total of 99 - leave this cheat enabled to have unlimited bombs 7EF3410x - Boomerang (Change x with 1 for the normal one, 2 for the magical) 7EF342xx - # Bombs (Write # of bombs you want in hex decimals in place of xx) ^ - you can have any number of bombs up to a total of 99 - leave this cheat enabled to have unlimited bombs 7EF34301 - Bugcatching net [not needed] 7EF34402 – Flute? [not needed] ^ 7EF34501 – Lamp? [not needed] ^ 7EF34601 - Magic Hammer 7EF34701 - Mushroom 7EF34702 – Magic Powder 7EF34801 - Hookshot 7EF34901 – Shovel (WARNING : applying this cheat gives you the Shovel FOREVER!) - that means you can't get the map mark for a Piece of Heart each Week 7EF34A01 - Magic cape [the best code of all since AST never included the cape!] 7EF34B01 - Cane of Somaria + 7EF34C01 - Fire Rod + 7EF34D01 - Ice Rod + 7EF35A01 – Small Shield 7EF35A01 – Flame Shield 7EF35A01 – Mirror Shield 7EF35B01 - Blue Mail ^ 7EF35B02 - Red Mail ^ 7EF35901 - Level 1 Sword *^ 7EF35902 - Level 2 Sword *^ 7EF35903 - Level 3 Sword *^ 7EF35904 - Level 4 Sword *^ 7EF35401 – Worn-Out Glove * 7EF35402 – Power Glove * 7EF35403 – Titan's Mitt * 7EF35501 – Pegasus Boots *^ 7EF35601 – Zora's Flippers *^ 7EF35701 - Book of Mudora (unsure what this does but it does NOT translate!) 7EF37080 - Full Magic Meter ^ 7EF37D01 - Gives ½ Magic Meter ^ 7EF360FF - 255 Rupees (wite the number of rupees in hex in place of FF) ^ 7EF361FF - Gives 22015 Rupees ^ - as always, this number can be adjusted for different sums 7EF3710x - Gives # keys up to 9 (write number of keys in hex in place of x) == Bottle Contents == CCJARS This is a work in progress... WARNING: these codes may WRECK YOUR S-RAM FILE!!! If you are going to do any of these you should probably make a savestate first. I've already found some AWESOME stuff just be replacing hex values in those first two spots (see bottle code below) 7EF34Exx - "Something to do with bottles" [see HUGE findings below!] + 7EF35C03 - Red Potion ^ 7EF35C04 - Green Potion ^ 7EF35C05 - Blue Potion ^ 7EF35C09 - Gold Potion ^ 7EF35C06 – Fairy ^ 7EF35C07 – Bee ^ 7EF35C08 - Good/Golden Bees ^ 7EF34E01 – Gives you the 1st Bottle ^ 7EF34E00 – NO Bottles, or, at least, no Bottle #1 (start) or #2 (Bottle Seller) I will have to investigate to see if this can add/remove Bottles. - These two seem to turn the first bottle on and off. 7EF34E05 – take 230 rupees (?) and give a Bee(!) --AWESOME! You MUST disable the code to return bottle functionality once more. Works with Gold Potion and Empty Bottle but maybe others too. Does NOT work with a bottle that already contains a Gold Bee. 7EF34E08 – takes and repays 230 rupees for a Bee, but can repeat 15 times! Once again, disable to return functionality, but why would you?!? The most awesome code EVER. I ran around for a few minutes shouting "I AM THE BEEE KINNNG! DIE!" Classic stuff. WARNING: I've tried S-RAM versions of this, and it seems to change the bottle contents FOREVER if you let the S-RAM save it. If you use a savestate and then disable it and do some things before quitting the emulator (thus updating the S-RAM) then the original data will be restored. So be warned, you may lose your beloved Gold Potion! :) - At certain points it'll be fairies instead of bees, I think it's to do with times when fairies or a following bee are auto-spawned(?) UPDATE: yes, it seems that if a fairy- or bee-spawning time has just come, the bottle contents will change to be the same. Something to do with shared memory registers no doubt... :) 7EF34E06 – charges 1024 rupees(!) for a fairy(?) --AWFUL! glitches and limits probably similar to above 7EF34E0C – Bottle #1 (maybe others) summons a (normal) Bee. Can ONLY use once. Works with Empty and Gold Potion, maybe others. - many many other values give same effect; can use each ONLY once, but can use several of them in tandem without any problems. 7EF34E14 – summons bee, reduces you to ½ hit points (all others empty) - if you die when used with 7EF34E13 (maybe others) it seemingly will PERMANENTLY DESTROY all but 4 of your Heart Containers(?) - also if you use any healing item it restores you to ½ health again! ...so be warned! 7EF34E1E – summon 1 bee at cost of cutting any and all arrows gained down to 2. MUST have 6 arrows at the least to summon. == clock-adjustment codes == CCTIME After much experimentation, I have found a way to adjust the clock! It changes the timer memory address, but has to be disabled before time can resume. 7FFFFF00 – add this to the list; change the "New Value" numbers to the exact minute you want. You can wind the clock both backwards and forwards. - after application make a savestate, then disable cheats and load it. If you do not save and load the clock will revert, and if you do not disable it then the game clock will be frozen at that time FOREVER. - you have to save and load because the whole idea of a patch code is that it freezes an address at a certain value, such as for infinite health/ammo/etc., and when disabled restores the original value. Whereas for this to work you need it to stay at that value but move on from there as it normally would! - this does not disrupt the flow of the game very significantly if you prefer continuous S-RAM-only play rather than savestates. 7FFFF900 – this changes the hour. Completely useless, as far as I know. It may at some point allow week-changing, but until then is useless. Note that some events will suddenly occur if they happened before that minute that you just applied. For example 18:52 gives you the max. heart containers that you normally get given at 18:48. However changing to a time just after a change in the weather will NOT make that weather occur. It varies a fair bit! Cheats I want made... If you could help make some cheats, that'd be neat. As it is I've made a few... - infinite HP/magic - Bottle acquisition (VERY desirable!) - maybe a "Bottle Contents remain after use" code for Gold Potion lovers? :) - add (or remove) # of Heart Containers (just for fun!) - a Magic Mirror code - Cane of Byrna code (just "because") == Closing comments == CLOSE Well, I hope you enjoyed reading this FAQ at least half as much as I enjoyed writing it, and I hope that through it you get just as much fun out of this long-lost game as I have (and still do). Ancient Stone Tablets is an amazing Zelda game and introduced features to the Zelda concept that even the 3D games haven't featured (except Majora's Mask to a point), and I think the fact that few Zelda fans have even *heard* of it is absolutely inexcusable! Shame on you, Nintendo! You've got a jewel hidden away! == Thanks to... == THANKS This FAQ couldn't have existed without the help and support of the members of the BS Zelda Forum. Indeed without them I would never have known this game even existed, and without their patching efforts the game would be completely unplayable. And so many thanks go to (in no particular order)...: Duke Serkol (webmaster@bszelda.zeldalegends.net) for his boss-finding tricks. cent208, for his many and varied tips and finding most of the Pieces of Heart! Real Hotdog, for finding the rest of the "missing" Pieces of Heart! WOW! ...oh, and he found the magic meter ½ upgrade, too! What a great guy! ...oh, and he found the Whack-a-Smith secret, too! :) The Yak, for his Dungeon 4 boss strategy. Fyxe, for his overview of Week 1, which became the basis of this walkthrough. ...and you, for reading this FAQ. :) Also a big thanks to all the patchers... ...Roto, for fixing the game so you can leave the first room!!! AWESOME!!! ...David, for his floor patch (it isn't perfect so isn't in the current build) ...Dreamer Nom, for his Map, Sound/Music, and Restore patches!!! AWESOME!!! --oh, and the Developer Debug. Yeah, that's cool too. ...Okibi, for his neat Hero's Hat Patch (for those who prefer to play as Link) ...Euclid, for his tireless efforts to patch in the translation (coming soon!) ...d4s, for his incredible work adding the title screen and music into the game as well as other various fixes and tweaks. What a great guy! :) ...and anyone else, I'm sure I've forgotten someone... sorry if it's you ;) Also a big thanks to anyone who emails me with questions and suggestions. :) If you can think of anything, anything at all that you think should be featured here, do not hesitate to email me about it! I love getting emails from fans... anything's better than the spam I've gotten of late... :( Even if you just want to say "hey cool FAQ, awesome game!" I'd like to read it. == Version History == VERSHS 0.1, 4 March 2005 date I began writing an internal version of the FAQ 1.0, 18 March 2005 The first version seen on GameFAQs. 1.1, 31 March 2005 many improvements and rearranged Timer. Don't recall if I sent this one to GameFAQs or not...(?) Week 1 notably missing except for complete Overworld part 1 section. 2.0, 1 April 2005 An almost-complete edition, pulled from the queue in favour of 2.5, written the same day (but finalised and tidied up on the next day) Week 1 still hugely incomplete. Sections hugely rearranged and organised, TOC written. 2.5, 2 April 2005 (yeah, I know, I'm obsessed... :) Week 1 completed, TOC partially fixed, added search keys Centered and standardised section headings, shortened parts, misc. rewordings. Added HUGELY important Emulation and Changing Weeks sections 2.6, 2 April 2005 (somebody call me a doctor... :) Internal version. Added this Version History section! Discovered score bonuses for talking to/saving Zelda, the Priest, and the Mole! Added "unlocking" story characters section after another discovery(!) Removed capitalisation of many many section headings. Changed emulation section ROMs link from the homepage to the files page itself. Tested and added cheat codes (some yet to do) Began hacking Bottle Cheats. Some interesting stuff there... Discovered bee/fairy-summoning cheat codes!!! WOW!!! :D 2.7, 3 April 2005 (okay, nurse, gimme one of those biiig blue pills, and... :) Finished testing some cheat codes, rearranged and altered some more stuff. 3.0, 3 April 2005 (uh, I think just *one* more pill should do the trick... :) Thanks to Real Hotdog I've got the rest of the Heart Piece locations! Added the (incomplete) Heart Pieces Guide. Added in some more Mole locations. 3.2, 4 April 2005 Solved the problem with the timer adjustment codes!!! Rewrote much of the cheats section (lost the master unlock code! Arrgh!) Added Magic Meter ½ upgrade thanks to Real Hotdog. Fixed LOTS of problems. My most complete edition yet. 3.3, 9 April 2005 -- extended 5 May 2005 added full writeups for Bomb-Throwing and Archery minigames. added Whack-a-Smith easter egg. added The Yak's Dungeon 4 boss strategy. added HEAPS more clock and score values thanks to... 4.0 FINAL, 29 September 2005 Wiki conversion virtually finished. This text version is now final. Please see the wiki version for an updated, editable-by-all, fully illustrated version...: http://gameinfo.wikicities.com/wiki/Guide:BS_Zelda:_Kodai_no_Sekiban == COPYRIGHT, AND OTHER MUMBO-JUMBO YOU DON'T REALLY WANNA READ BUT SHOULD == Now here's where things get gnarly. THIS version of the guide, and all previous editions, are "time-locked" and thus I hold their copyright. The wiki versions, and all versions derived thereof, are released under the GNU Free Documentation License. See the wiki site for more about what this license allows you to do. http://gameinfo.wikicities.com/wiki/Guide:BS_Zelda:_Kodai_no_Sekiban --Garrett out, for the last time in this tired, limited medium. Happy editing! --End of Document--