BS The Legend of Zelda 1: Third Quest - Time Related Events FAQ ---------------------------------------------------------------------------- INTRODUCTION ---------------------------------------------------------------------------- The game is divided in 4 cycles (weeks): the 1st is from 0:00 to 1:00, the second is from 1:00 to 2:00, the 3rd is from 2:00 to 3:00 and the 4th is from 3:00 to 3:56. However, the only way to pass at the next one is gaining the required pieces of the Triforce, otherwise the events (if the game is patched properly) will repeat even though the clock moves on (in other words, if you don't take the second piece of Triforce within the first hour, you'll get the ever-shooting sword again at 1:10, just as you did at 0:10) and all permanent events triggered during the week (such as the appearance of Level6's tile or the Armos having woken up) will be reverted to the original condition that they had at the week's start. In the parenthesis after the effects is that time shown in hex values: ---------------------------------------------------------------------------- WEEK 1 ---------------------------------------------------------------------------- 0:10 The sword shoots even if your hearts are not all filled (0A) 0:15 The sword shoots no longer if your hearts are not all filled (0F) 0:18 A Thunder kills all enemies on the screen (12) 0:20 A Heart Container is available in front of level 6 (14) 0:28 The Heart Container can't be collected anymore (1C) 0:33 A Fairy appears in the middle of the screen (21) 0:35 All enemies give Fairies or Blue Rupies (23) 0:38 A Thunder kills all enemies on the screen (26) 0:40 No more guaranteed Fairies and Blue Rupies (28) 0:43 Magic Clock stops all enemies on screen (2B) 0:45 Unlimited Bombs (2D) 0:53 No more Unlimited Bombs (35) 0:56 The game may freeze if not patched (38) Note The game jumps to 1:00 when you get the second Piece of the Triforce ---------------------------------------------------------------------------- WEEK 2 ---------------------------------------------------------------------------- 1:00 It is possible to purchase a Blue Candle (00) 1:12 A Fairy appears in the middle of the screen (0C) 1:13 Something ceases (0D) 1:19 A Thunder kills all enemies on the screen (13) 1:20 Prices halved in shops (14) 1:25 Magic Clock stops all enemies on screen (19) 1:28 Prices return to normal (1C) 1:30 You get the Red Candle that shoots up to 2 flames at a time (1E) 1:33 A Thunder kills all enemies on the screen (21) 1:35 A Fairy appears in the middle of the screen (23) 1:38 No more Red Candle (26) 1:47 Magic Clocks stops all enemies on screen (2F) 1:56 The game may freeze if not patched (38) Note The game jumps to 2:00 when you get the third piece of the Triforce ---------------------------------------------------------------------------- WEEK 3 ---------------------------------------------------------------------------- 2:00 The whirlpool that blocks Level 5 disappears; the Lost Woods are not more lost and the Whirlwinds before the graveyard calm down (00) 2:10 A Street Vendor sells Blue Medicine for 10 rupees before Level 5 (0A) 2:14 A Thunder kills all enemies on the screen (0E) 2:20 Unlimited Bombs (14) 2:25 A Thunder kills all enemies on the screen (19) 2:27 Magic Clocks stops all enemies on the screen (1B) 2:28 No more Unlimited Bombs (1C) 2:30 The falling rocks stop coming (1E) 2:32 You have all Heart Containers (20) 2:34 The Street Vendor leaves (22) 2:35 The Tile that opens Level 6 appears (23) 2:37 A Fairy appears in the middle of the screen (25) 2:39 Another Fairy appears in the middle of the screen (27) 2:42 The Heart Containers you got at 2:32 are gone (2A) 2:45 You get the Mighty Boomerang (2D) 2:48 Magic Clocks stops all enemies on the screen (30) 2:50 First sunset, the falling rocks come back (32) 2:55 No more Mighty Boomerang (37) 2:56 The game may freeze if not patched (38) Note The game jumps to 3:00 when you get the sixth Piece of the Triforce ---------------------------------------------------------------------------- WEEK 4 ---------------------------------------------------------------------------- 3:08 Dawn, the Armos wakes up (08) 3:10 Shop prices halved (0A) 3:19 A Thunder kills all enemies on the screen (13) 3:20 Shop prices back to normal(14) 3:21 A Thunder kills all enemies on the screen (15) 3:25 The Red Ring and Magic Sword are now available (19) 3:30 Something ceases (1E) 3:35 Red Ring and Magic Sword gone; a whistle is heard upon entering overworld screens with a secret (23) 3:40 The sword shoots even with hearts not filled, Unlimited Bombs and Mighty Boomerang (28) 3:45 Second sunset, Ganon is ready for the final battle (2D) 3:56 The game may freeze if not patched (38) 4:00 You lose all the powers gained at 3:40. The Armos fall asleep (for 8 minutes). Ganon no longer appears (00) ---------------------------------------------------------------------------- LEGAL ---------------------------------------------------------------------------- Made for The BS Zelda Homepage - http://www.bszelda.zeldalegends.net/ This FAQ cannot be distributed on other sites, in books, magazines or in any other form of printed or electronic media (CDs, etc.) in any way. It may not be given away as some sort of prize or bonus with a purchase, and it may not be used for promotional or profitable purposes. Any characters, names, or other objects are copyright of their respective companies. This document and its author are in no way affiliated with any company involved with this game.